Jump to content

PanzerAce

Members
  • Posts

    125
  • Joined

  • Last visited

Posts posted by PanzerAce

  1. 7 hours ago, Geschosskopf said:

    Nice Winnebago :wink: 

    I suppose if the air is so thin, water will evaporate.  But what, then are the lakes made of?

    You know, it's a funny thing, but all the real-life planetary scientists are always going on about important liquid water is for life on a planet.  And in KSP, we have planets with liquid water.  But I don't know of any mods that actually allow obtaining water from oceans.  In fact, if you do a resource scan, the oceans are shown as having zero water.  I wonder why this is.

    This, we do not speak of. 

  2. 12 hours ago, JadeOfMaar said:

    @PanzerAce Actually no. Both are still going, but only OPT Main is bound to K. Yeon's dev plans. This update of OPT Legacy finally comes now because I was able and eager to dump some contributions in, and it seems larger than usual because it has new parts and screenshots of them.

    Because I'm an idiot after 5-day weekends apparently: So to clarify, Legacy is 1.3 compatible, but does not necessarily include the parts in OPT main that are waiting to be brought over?

  3. 6 hours ago, DStaal said:

    I do find it interesting that you refuse to use a mod because of *two* parts that you could remove from it.  (I'm assuming the parts you have issue with are the antigravity pads - if you have problems with other parts I'm confused.)

    There's actually something like 21 parts in there that are unwanted if all you're looking for is ALG.

  4. A year or so ago there was a mod that had a couple of different landing gear sizes that could be installed in any orientation on the fuselage of the spaceplane, and the wheels would angle themselves to be flat on the runway. I don't know if it was part of another mod pack or not, but I can't seem to find it. Wondering if anyone knows of something like this :o

  5. Completely botched the math on delta V and thrust for my minmus transfer stage and hopper for early game science gathering. Ended up taking twice as long and two Mun slingshots to get onto the correct orbital plane and apo (I *really* messed up). Ended up managing to pull it together with possibly the ugliest ship to ever be launched and got 1500 science without even getting everything.

  6. 2 hours ago, Kuansenhama said:

    UnnSLSR.png

    Stuff like this is why I always want to get into the Base building and life support side of KSP, but not going to lie: I'm more than a little scared of the learning curve. Any suggestions? :o

  7. In the dark days before I understood deltaV, gravity turns, Oberth, etc, I used to name things by role and then iterative design steps (1, 1.1, just to 2 for a new ship from the ground up for the same role). These days I usually get things right (enough) the first time to not keep the iterative version numbers, though I still number based on major redesigns.

  8. Built a cheaty three person Minmus lander, put it into polar orbit for maximum science gathering with what few science gadgets I've actually unlocked. Landed it, planted flags, got the OG three to level 2, and brought them home with 1k science. Had a brown pants moment when, as I'm at about 50km up....I realize I don't have a way to jettison my return stage short of ditching my heat shield....which I'm not going to do at 2km/s. cue several hair raising minutes while I pray it doesn't flip and burn on me.

  9. 10 hours ago, kcs123 said:

    Help us to help you. What OS ? Windows, MAC, Linux ? For MAC and linux mono might be issue. On windows you need .NET, make sure you have latest version and patches for it(windows update).

    Backup CKAN files to folder outside of game install, delete all folders and files related to CKAN then try to run CKAN again. JSON registry files that CKAN need might become corrupted at some point, so this should fix it. Please note that I'm just regular user trying to help, if nothing of mentioned work, you will need to wait for staff members for better answer. Meanwhile, mentioned things might help to narrow down issue.

    Windows 10. I'll update and see if that works. To the best of my knowledge my comp didn't apply any update b/w the day it worked and the next day when it didn't...

  10. Hmmmm. Not well is the answer actually for how well it does pure-solid setups. Lack of thrust gimbaling and lack of throttle hurts it. Might be worth still looking at for hybrid setups with short duration, lofting only solid stages, but for pure solid setups, a simple ballistic/aerodynamic approach is still the best.

     

    I will say it's impressive how well it optimizes, to the point that I might start building more pure liquid fuel setups with minimal boosters, rather than my old, sold booster heavy setups.. Tried it with just loading up the stock Kerbal X ship, and without tweaking anything It resulted in an extra ~130 units of oxidizer in the tank on the 2nd, and then an additional ~100 on the 3rd go around. 2nd and 3rd launches would have used ~55m/s to circularize. First would have used ~70. I did notice that on the 4th try it actually stayed in the atmosphere too long, resulting in worse efficiency to orbit. For those that use it a ton, is that something where it'll start zeroing in on the most optimal, or does it tend to get worse overall after the 3rd/4th depending on rocket design?

×
×
  • Create New...