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Ayreos

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    Bottle Rocketeer
  1. That's exactly my issue. I need thousands of m/s to get a capture and stop the escape from occurring. So i burn most of the fuel intended for getting in low orbit, plus the fuel intended for the return journey during this process. From other answers i can deduce i should focus on performing a proper correction burn. I just remember trying and failing to change the end result. This sounds like the solution. I didn't think you could do that. I tried dozens of times and never got such a close pass... It also explains why there is an "aerobraking possible" sign at the 80 m/s figure as well. I just have to enter the EVE SOI on a trajectory that skims its atmosphere.... exciting! EDIT: I got it. My mistake was trying to use the mission planner while focusing on the destination body. The shaky planner made it impossible to see any changes in the entry orbit. I just had to scratch the planner and actually modify my orbit in real time, while focusing on the destination. At first try i got a 60Km aerobrake on Eve, which got me into a 3.6Mm to 59Km Eve orbit for peanuts, coming very close to the 80 m/s estimate on the chart. Thanks again to all who answered! KSP is suddenly as exciting as the first day i played it! Celebratory picture: http://oi58.tinypic.com/51apsi.jpg
  2. Using the Kerbin DeltaV map from the wiki i noticed the "Eve Elliptical Orbit" requirement is listed at 80 m/s. It requires me easily ten to twenty times that amount to achieve that step. The (literally) shaky mission planner makes it impossible to figure out when or how i should be trying to correct my orbit to achieve that result (especially the inclination). I do use the angles from the "Transfer Calculator" to achieve a capture cheaply and i do try to adjust the inclination during the Kerbin escape burn, but ultimately i'm nowhere close to the 80 m/s to achieve Eve orbit. What's worse, i have the same issue with Duna. Is it all about adjusting orbital inclination mid transfer? And if so, when should i do the normal/antinormal burn during the said transfer, since there is no indication of ascent/descent points in the transfer orbit? And for the next question i would like to know whether i can achieve the "c" transfer illustrated in the following picture: http://upload.wikimedia.org/wikipedia/en/7/7c/Trans-Mars_injection.png. Does it require multiple burns during the transit? I don't seem to be able to achieve something like that with a single ejection burn. I'd love to be able to perform interplanetary transfers regardless of optimal windows at times, even if they require considerably more fuel. Another example: https://directory.eoportal.org/image/image_gallery?img_id=177350&t=1338287802176. Thanks in advance.
  3. Reinstalled the dependencies and made sure the folders were properly organized... all three rovers work! Thanks.
  4. I looked again and i did find out the bobcat rovers updated by a helpful individual. Despite not being updated for 1.0.2, the DEMV4 and DEMV5 seem to be working well! I can even deploy the latter from a service bay using a large docking port. It barely fits, but it works. I must have gotten something wrong with the folder structure for the one in the first post of this thread, since it's not appearing in game for me.
  5. I guess i can live without most of these parts, however i'm desperate for some interesting-looking rovers and the ones from HOME have always been a great addition for me. I see there is one in the HOME2 pack, but does anyone know if it will work? I would hate to get one down on Laythe, only to find out it doesn't move.
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