Jump to content

RebelCid

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by RebelCid

  1. Is the Remote Tech mod compatible with 1.0? edit: I was a derp and didn't see the compatibility list at the main page.
  2. I have been playing KSP for awhile now, and I have always thought the seemingly infinite range of the stock antennas to be a little too easy. I know that there have been mods to the comm system before, but what good antenna mods are out there for v1.0?
  3. If your pod is flipping with a heat shield attached, then a quick fix to the module is needed to fix the physics aspect of the heat shield. (Note: not my fix, all props and credit goes to Flowerchild) http://forum.kerbalspaceprogram.com/entries/3490-How-to-fix-those-heatshields!-%28get-rid-of-command-pod-flipping-into-the-heat!%29
  4. I thought that reputation plays a large role in the assigning of contracts? Example: Higher rep = higher variety and harder and more lucrative contracts and lower rep = easier and less lucrative contracts?
  5. I'm just glad that I didn't spend all this time on a game that won't have main stream exposure. I am all for being the hipster indie gamer, but mainstream acceptance keeps the game fresh and relevant.
  6. What about really long times between sound tracks? Is that a bug or was it programmed to give you quiet time to reflect upon your actions against Jeb?
  7. Hey all! Been playing KSP since 0.17, avid space enthusiast and (hopefully) future aerospace engineer. Love the game, love the community and looking forward to future KSP features!
  8. I have been waiting until below 500m/s and roughly at 1500 meters above terrain
×
×
  • Create New...