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Posts
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Everything posted by RebelCid
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Is the Remote Tech mod compatible with 1.0? edit: I was a derp and didn't see the compatibility list at the main page.
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I have been playing KSP for awhile now, and I have always thought the seemingly infinite range of the stock antennas to be a little too easy. I know that there have been mods to the comm system before, but what good antenna mods are out there for v1.0?
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If your pod is flipping with a heat shield attached, then a quick fix to the module is needed to fix the physics aspect of the heat shield. (Note: not my fix, all props and credit goes to Flowerchild) http://forum.kerbalspaceprogram.com/entries/3490-How-to-fix-those-heatshields!-%28get-rid-of-command-pod-flipping-into-the-heat!%29
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Contract Progression Question
RebelCid replied to CloudlessEchoes's topic in KSP1 Gameplay Questions and Tutorials
I thought that reputation plays a large role in the assigning of contracts? Example: Higher rep = higher variety and harder and more lucrative contracts and lower rep = easier and less lucrative contracts? -
I'm just glad that I didn't spend all this time on a game that won't have main stream exposure. I am all for being the hipster indie gamer, but mainstream acceptance keeps the game fresh and relevant.
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What about really long times between sound tracks? Is that a bug or was it programmed to give you quiet time to reflect upon your actions against Jeb?
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Hey all! Been playing KSP since 0.17, avid space enthusiast and (hopefully) future aerospace engineer. Love the game, love the community and looking forward to future KSP features!