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Kab00mBaby

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Everything posted by Kab00mBaby

  1. Thaks a bunch, I have that installed too.
  2. Great Mod. I already love it. I just have this issue with duplicate Kerbals when I do an EVA and the Monitor is breaking too. Hope this gets fixed soon.
  3. I just have to leave that here: THANK YOU! This mod is one of the best out there. Keep up the great work!
  4. yes, it's finally here. will give it a try right away! thanks for all the hard work mate. just a quick question: is this compatible with other contract mods (contract packs for scansat, stations / contract configurator) ?
  5. i need some help. i dont see a dangit! symbol in any view but the space center. thus i can't train my crew. i tried to reinstall and checked some videos and the manual. there should be another button but it just wont show up. i am using the latest 0.6.1 build via CKAN, the toolbar mod and a bunch of other mods (none of the incompatible ones mentioned at the first page) but since the mod is working properly in all other aspects i am really clueless now. any hints?
  6. i saw the "avaible on CKAN" and i was searching like a madman. after i check again i noticed the (not yet up) i felt dumb any eta for CKAN implementation?
  7. any news on the progress so far? i'm eager to start a new game using this mod
  8. can we expect the parts coming soon? judging from the pics things are looking almost ready
  9. by the looks of the image, this will have some nice parts added + work with KIS please tell me otherwise if i am wrong if there would be a part for the Universal Storage mod it would be perfect
  10. is this compatible with "ScienceAlert" and "Dmagic Orbital Science" ?
  11. looking forward to see this for 1.0.X keep up the good work
  12. This is one of the best mods ever made for KSP. I just wanted to leave this comment here. Keep up the great work. Cheers
  13. alright. MM is at 2.6.3 and CTT 2.0 all i get is the stock tech tree with some missing nodes and a couple of lines leading/coming nowhere
  14. same problem here. not working on clean install. i used the newest versions of both MM and CTT
  15. kudos mate, a two-crew pod should be ingame by default. thanks for filling this gap. cheers
  16. nice mod. i'd love to see the parts to be plit up among the tech tree to get access a little bit earlier esp. to the small/tiny parts cheers mate
  17. this is a neat little mod, any chance this will make it to CKAN ?
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