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hendrack

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  1. Came across this while searching for something, seems to be a site about museums in russia and post-soviet countries, with highly detailed mockup models. Some Kvant, Kristall, engines and probe stuff for @Beale! http://technomuzei.ru/2018/05/25/pavilon-kosmos-na-vdnh-kak-doehat-chto-posmotret/ http://technomuzei.ru/2019/02/22/pavilony-muzejnogo-kompleksa-parka-patriot/
  2. I see you're working on FGB. Now it's a good time to beg ask about the prichal node again? Good stuff coming from you anyway, thanks a lot.
  3. Stop it already with your awesome mods. *looks at GameData folder with 200 directories* There comes a moment.. *whooooshh*
  4. With 0.1.0.6 I lose somewhat between 1k-10k from recovery, just call that maintenance
  5. Hiho, I get some exceptions on 1.11.2: AdjustableModPanel.ModPanelComponent.Update () (at <0214e9a7a4e347948fb86dd0138856d1>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 09:51:41.387] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 09:51:41.404] ScaleModList: listSize 1271 maxListSize 797 [LOG 09:51:41.404] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 09:51:41.421] ScaleModList: listSize 1271 maxListSize 756 [EXC 09:51:41.541] NullReferenceException: Object reference not set to an instance of an object AdjustableModPanel.ModPanelComponent.Update () (at <0214e9a7a4e347948fb86dd0138856d1>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 09:51:41.541] [ResourceDisplay] OnAppStarted(): id: -7499106 [LOG 09:51:41.543] [GenericAppFrame] Reposition 0.18 338188 [LOG 09:51:41.546] [ResourceDisplay] OnAppStarted(): id: 369176 [LOG 09:51:41.546] ResourceDisplay already exist, destroying this instance [LOG 09:51:41.546] [UIApp] OnDestroy: ResourceDisplay [LOG 09:51:41.547] ScaleModList: listSize 1271 maxListSize 756 [EXC 09:51:41.801] NullReferenceException: Object reference not set to an instance of an object AdjustableModPanel.ModPanelComponent.Update () (at <0214e9a7a4e347948fb86dd0138856d1>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 09:51:41.802] [UIApp] Adding ActionGroupsApp to Application Launcher KSP log: https://disk.yandex.com/d/WeLu-p7JZQbz-g
  6. Some debugging for you to chew on, 3 crafts with screenshots and KSP log: recall 1.0.4-debug: https://disk.yandex.com/d/mOY3aS4t2q4lzQ?w=1 recall 1.05-debug: https://disk.yandex.com/d/zvWNiJOVAUF4GA?w=1 Lots of custom resources (CRP, Rational resources, TAC-LS, WildBlueTools stuff).
  7. So, what exactly is this? Nicer clouds for Kerbin, whole stock system overhaul?
  8. For some reason, AmpYear thinks the MOLE solar battery module does not generate electricity. Now AmpYear throws me out of timewarp because it thinks the station's power is depleting. Any ideas? Backup solar panel does show up ok. KSP log: https://disk.yandex.com/d/bkFD-Sowz7YJjw Perhaps anything wrong with the module config @JPLRepo ? Awesome mod anyways! Thanks guys. PART { name = WBI_SolarBatteryModule module = Part author = Angel-125 rescaleFactor = 1 MODEL { model = WildBlueIndustries/MOLE/Assets/SolarBatteryModule } CrewCapacity = 0 node_stack_top = 0.0, 0.1752468, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.1752468, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = advElectrics entryCost = 8400 cost = 12000 category = Electrical subcategory = 0 title = Solar Battery Module manufacturer = Wild Blue Industries description = This advanced module combines the electrical storage capacity of the Battery Module with a dual-axis solar array that tracks the sun in two dimensions. Imperial fighter pilot not included. attachRules = 1,0,1,1,0 mass = 0.45 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 12 breakingForce = 1250 breakingTorque = 1250 maxTemp = 1800 // = 1200 bulkheadProfiles = size1p5 //Y-axis of SARJ is the pivot //Z-axis of suncatcher2 points to the sun. MODULE { name = ModuleDeployableSolarPanel animationName = empty resourceName = ElectricCharge chargeRate = 0 isBreakable = false pivotName = SARJ raycastTransformName = suncatcher2 windResistance = 5 trackingSpeed = 0.25 } //Y-axis of SolarArrayPivot is the pivot //Z-axis of suncatcher points to the sun. MODULE { name = WBIDualAxisSolarArray rotationModuleIndex = 0 animationName = Deploy resourceName = ElectricCharge chargeRate = 24.0 retractable = true isBreakable = true pivotName = SolarArrayPivot raycastTransformName = suncatcher windResistance = 5 trackingSpeed = 0.25 } MODULE { name = WBIMeshHelper objects = OuterShell;OuterShellWhite guiNames = Theme: Black and White;Theme: MOLE White editorOnly = true showGui = true showPrev = false } RESOURCE { name = ElectricCharge amount = 2500 maxAmount = 2500 } }
  9. KerbalFoundries has some nice stuff for hovercraft, my little probe was speeding at comfortable 40 m/s. Brakes not included. https://forum.kerbalspaceprogram.com/index.php?/topic/27292-what-did-you-do-in-ksp-today/&do=findComment&comment=3946573
  10. Well I like Tantares' new probes and rovers but those tinnyyyy little wheels don't go well with Parallax right now so I made the Munokhod ... hover. Why use BonVoyage if you can hover at 40 m/s. I think Komrade @Beale might like that.
  11. Never advanced enough in career bothered with nuclear reactors in KSP until now. Komrade Bill is inspecting a test reactor: "3.6 roentgen, not great, not terrible."
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