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BurningLegion

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About BurningLegion

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    Rocketry Enthusiast
  1. I'm waffling between three strategies to deal with this. Either attach a heatshield, set periapsis to 68Km and slow down on multiple orbits, first enter LKO before deorbiting, or orbit in Kerbin's SOI and send up a shuttle of some sort to bring the crew down. I'll re-read the rules, but I don't think we're required to de-orbit the actual expedition ship.
  2. I'm consistently failing at everything that isn't a drone But I downloaded Pilot Assistant, maybe if my crappy flying isn't an issue anymore my actual designs may prove sound.
  3. I attempted to launch a 128T lander specifically designed to land and return from any of Jool's moons in a single stage for my interpretation of the Jool-5 challenge within a procedural fairing sitting on top of a 3.75M Kerbodyne stack surrounded by six 5M booster stacks. The reaction wheel under the fairing snapped under the strain, and a whole bunch of rockets went everywhere while the launchpad exploded. Lesson learned: Either drain the lander's fuel, or use its rockets to help launch itself into orbit.
  4. I've been trying to test the individual components of my attempt at the Jool-5 challenge. The lander is not launching well.
  5. Yeah. I didn't see that in the rules either, which is why I was using turbojet drones. I'll update my design, and maybe land it this time.
  6. I got all the way to 535,335 Km apoapsis with a controlled craft that had a thermometer, and that was due to Gigantor XL panels. If I oriented them so one panel had 2% surface coverage from Kerbol, they radiated heat to keep the ship at a toasty 1100 kelvin and the panels at about 930K. I've already planned some modifications to make for the S-2, but I won't go into detail on them until after I deploy it. Funny story - while making the S-1, the game crashed on me after I got it into Kerbol orbit. When I loaded it to bring the S-1 closer until it was done for, I noticed another dot labeled "S-1
  7. I know I'll be bringing my Sunskimmer closer until it blows up, taking shots and quicksaving every 15,000 km. I have no idea when Kerbol gets too hot to handle, so in the process of doing this I was coming a little closer, taking a screenshot, coming a little closer, taking a screenshot, until the result pictured. Yep. I didn't want to cook the S-1 until I got an entry . I would have to say that it definitely seems part-dependent in some respects - the highest temperature on my ship is 1150K, and though that's scary given the part's tolerance is 1200K, the temperature of the rest of my ship is
  8. *Idly looks at "Sundiver 1" design. Does a double take. Takes notes.* Excuse me while I file the concept of that interplanetary stage, what with the nuke separated from a different upper stage by an I-beam, away for future use. It is a glorious day, comrades! For extremely important valid scientific reasons and certainly not because of a bet with capitalist dog space programs located in alternate universes, the glorious Kerbal Space Program has launched a probe to get as close to Kerbol as possible. Obviously, the Kerbal Space Program has succeeded easily with no complications relating to subs
  9. This one doesn't count, but I came so close I want to post it. I threw together a little plane and threw it into the sky. I don't like flying with Kerbals at all, so I threw together a probe plane to circumnavigate Kerbin, powered by the J-33 alternator. All went well, flew around the world, keeping the engine in continuous operation for four straight hours, and approached the runway from the West with a little over 110 fuel left. I disengaged the engine to descend for an unpowered landing. You should see the problem now. The batteries gave out right before setdown, but to my engineering credi
  10. On the plus side, the sun provides enough power to run high-efficiency ion engines to do that. Were I to do this, I would envision the smallest possible probe, equipped with a set of ion engines, solar panels, and xenon tanks to circularize near the sun. At a guess, I think we'd be looking at the 70k delta-V range. Might explain why this is a challenge, and also explains why I'm not participating Because I'd treat it as "Lowest orbit that can be circularized near the sun".
  11. I'm planning for the two-Kerbonaut level (Cause it'd be just unfair to send one Kerbonaut on a five-year mission, and going straight to the five-Kerbonaut level would require 20 tons of life support), and I haven't run into any fuel problems on the planning stage. A lot of that is probably because I will be abusing LV-Ns and Ion Engines for the trip to, back, and tooling around the Jool system, with chemical rockets only being fired when their thrust advantage is necessary (IE, landing). But now that I think about it, I only tested the feasibility of mining on Tylo, not on the low-grav moons,
  12. Awesome, thanks for taking a look at them. In particular, I'll be rethinking my interplanetary stage now that there's a better chance I could physically operate the nukes long enough to transfer.
  13. Alright, mod time. I'd like to use (That isn't on the approved list): Kerbal Inventory System, Dang It!, Throttle Controlled Avionics, Fuel Tanks Plus, Heat Management, Jettison Fuel, Trajectories, and the aforementioned Kerbal Attachment System. Kerbal Inventory system is relevant because it adds the ability for Kerbals to attach small parts to exterior of already launched vessels, or move said parts around, such as parachutes, struts, and batteries. I absolutely would use it to stabilize a multicomponent ship enough to survive physics warp and thus a 20-minute burn or so in a reasonable time
  14. This is really against my better judgment given my limited experience with KSP, but I'll enter. I'll draw up a list of mods I'll use/choose not to use any, start up a sandbox game, get something that I think will mostly work, then figure out how to record my gameplay and post it to youtube. On the topic of mods, I see KAS is listed as approved. Is that still true since it now requires KIS? I have visions of making one lander and carrying small parts like parachutes and airbrakes to attach to it since I'm not sure what order I'd be visiting the moons.
  15. Based on the tools that I know exist, I have a few ideas. If I were designing a ship to do this, I'd make a probe ship with an ISRU, two drills, a small ore tank, a 2.5m reaction wheel, three XL Solar panels spaced evenly, an orange tank, 8 delta wings radiating from the tank's rear, an LV-N, as many struts as it takes to make a stable ship, RCS, and whatever launch vehicle is necessary to get it to the class E. Once contact with the class E is achieved, I'd move it into solar orbit, orient prograde to the sun, and start burning while mining more LF. The sun's power, combined with atomic ener
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