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About BMot360

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  1. The Falcon 9FT in the Launchers Pack mod doesn't have enough dV to get to orbit (even without a payload) in 3.2x scale. I'm trying to figure out what I need to change to get it working.
  2. Hi, I'm currently running Sigma Dimensions on a rescale factor and resize factor of 3.2 - celestial bodies and orbits are increased by 3.2. Some of the parts mods I'm using, e.g. Bluedog Design Bureau and Tantares, are optimized for this size of solar system, however others (like Launchers Pack) aren't. I'd like to change the config of these unoptimized mods, so that I can use them in a 3.2 solar system, but have no idea where to start. Do I need to amend the config of each part (if so, what?), or can I use a module manager patch to fix them all in one go?
  3. Thanks for the response. It's my first time making any config changes. I've changed the ISP, but I guess there's other things I'll need to change too, as that's only made a slight difference to the dV. Guess I'll get tweaking!
  4. I'm currently running Sigma Dimensions with a Rescale factor (adjust the size of planets) of 3 and a Resize factor (adjust the size of orbits) of 3. Is there a way that I can adjust these parts so that they're compatible with the new scale, as a F9 FT with no payload doesn't have enough dV to get to orbit?
  5. Is Mechjeb's Ascent Guidance able to change the flight path when staging to a lower TWR engine, i.e. pitch up to keep raising the time to apoapsis?
  6. Hmm, I've tried downgrading to 1.2.2 but the crash still occurs.
  7. Hi, Just booted up KSP after a couple of weeks away and it now crashes on load. This never happened before I took the few weeks off. Error Output_log Mods [x] Science! AIES_Aerospace B9PartSwitch BetterBurnTime Bluedog_DB Chatterer Coatl Aerospace CommunityResourcePack CTTP CustomBarnKit DistantObject DMagicOrbitalScience DMagicScienceAnimate EnvironmentalVisualEnhancements Firespitter Flags jool_rings JX2Antenna KAS KerbalAlarmClock KerbalEngineer KerbalJointReinforcement KIS Kopernicus KWRocketry MechJeb2 MechJeb2 Embedded by Dennis6492 MissionControllerEC ModularFlightIntegrator OPM PlanetShine ProceduralFairings RcsSounds RealPlume RealPlume-Stock scatterer Sigma SmokeScreen Squad StockVisualEnhancements SVT Tantares TantaresLV TransferWindowPlanner TweakScale WildBlueIndustries
  8. Is anyone else having a problem with the Prometheus liquid engines and not being able to change the Thrust Limiter whilst in-flight?
  9. Still struggling getting an Apollo CSM (with 90/110 Liquid Fuel/Oxidizer) into orbit with a Saturn IB booster. I'm using x3 rescale. The Saturn V is working great and seems to stage in the right places, but the IB seems underpowered.
  10. Oh, I see! I didn't realise that. Ah yes, looking at Wikipedia, I see that an LEO Apollo CSM was about 1/2 the weight of a Lunar CSM. Thanks for the heads up!
  11. Am I doing something wrong with the Sarnus IB (plus Apollo), as I can barely make it into orbit without the Apollo engine kicking in to get me there? I though the S-IB and the S-IVB would do it?
  12. Are there any recommendations for a 3.2x rescale mod, as suggested in the Latest Release notes on GitHub?
  13. Yeah. Same orbit, same re-entry periapsis etc. Just noticed that I'm having problems decoupling the Belle Nose Cone from the Belle Docking Port. It can't be staged. I created an action group on the Belle Docking Port to decouple the node, but the Belle Nose Cone doesn't budge. Do I need to use a stack decoupler?
  14. The latest commit works fine. Thanks Cobalt. For information: it looks like you do need to build a new craft for the changes to take effect.