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Neouni

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Everything posted by Neouni

  1. The problem I have with CRP are for example a small argontest I did: CRP 3.2 vs 4.2 Argon Density 0.00005 0.00000178400 Argon Consumption 14.64 410.35 Fuel Flow 0.00073U 0.00073U Basically It made the tank 28 times lighter, made the fuel burn 28 times faster But it didn't increase the tank size 28 times bigger to compensate.... Also funfact CRP mixes densities at 0c and 20c, and then adds compressed and cooled liquefied gasses on their normal densities on either temperature too. As long as CRP is unstable I rather have something like this tank can hold 3ton fuel, instead of 108.000 litres.
  2. First goal is make it run again Second it getting it to play nice with all the changes While I made it run and play with other mods still need to rework some stuff First I need to increase storage sizes, making the density of some fuels up to 400 times lower only made interstellar engines consume 400 times as much. While the tanks also weigh around 400 times lighter (wet) this breaks the balance we had. So we need to look into other mods like firespitter to help out with stuff like that.
  3. Check your download, or download again Warpplugin is the main mod, Interstellarfuelswitch is also part of it, rest are dependencies you can decide what you want to keep
  4. That was part of the techmanager mod which was included. Which is not supported on 1.x anymore. I believed it shows priority while building, but no options to actually change priority. (Which probably be quite a task to implement, so might not even be an option)
  5. If you use tweakscale together with tweakeverything you can do this. But be warned it can break maximum allowed values on reaction wheels by going forward and backward in size. You can end up with a 0.625 reactionwheel with 5e+57436583 torque
  6. I like to run my engines on hydrazine in other words monopropellant, highly toxic and when in contact with skin or water creates acids. So next time I run my monoprop near your kerbal I'm trying to kill it with volatile hot gasses. Wouldn't mind seeing Karbonite as a fuel, just like fractal added kethane in the past. Integrate not separate.
  7. Pushed a wiki in github with some trouble I suggest you turn on Issues tagbox at https://github.com/sswelm/KSPInterstellar/settings and have a bugreporting option
  8. Indeed, I haven't investigated this subject yet, how does the new KSP stock science over time work exacly? It's wasn't covered in detail very much Think it was something like 1 data = 1 full science cycle So if it says 2.2 science a day, on 500 data that would be 1100 science it can gather. Just wish data was a resource you could move around but that would cause all kinds of unforseen issues like duplication I guess.
  9. That just leaves KSPi on the shortlist to be removed I guess, since it doesn't play well with ksp or other mods and wants to create it's own game
  10. Hmm seems extended is drifting further and further away from basic ksp part interactions. Set down an ISRU on a DMP server with science mode on (Big team effort with quite a few docking ports and KAS) Only to find out we can't make liquidfuel or oxidiser anymore just Interstellar specific resources You might want to start building a wiki on github like the original so people can actually read and prepare, because the old one is certainly far from accurate for this version
  11. One of your dependencies that you redistribute has updated: https://github.com/BobPalmer/CommunityResourcePack/releases It's 4.1 you still redistribute 3.3 2 versions back Any chance you will be on github later on, you might find some people that help out there. Oh, and your private message box seems full
  12. I noticed this mod caused a lot of empty research nodes because they are handled by tweakscale now instead of actually being unlocked. You might want to look around how mechjeb handles this, so you don't have to make a modified version of the community tech tree mod and update it regularly. Also people view it as odd and start searching for bugs and other issues. @PART[microwaveThermalEnergyReceiver*]:NEEDS[CommunityTechTree]:FOR[WarpPlugin] { @TechRequired = [COLOR=green]microwave[/COLOR]PowerTransmission } @PART[phasedArray1]:NEEDS[CommunityTechTree]:FOR[WarpPlugin] { @TechRequired =[COLOR=green]microwave[/COLOR]PowerTransmission
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