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Tbone2142

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Everything posted by Tbone2142

  1. Well I'm not sure exactly what to do. I do have some weapons in mind (particularly from Ace Combat X) but I don't know how easy/hard they will be to code. I'll probably make a new model for the XAGM, mind you I've never modeled anything before so idk how that'll go but we'll see... The weapon I want to try and create though is the Shock Wave Ballistic Missile (SWBM for short), Don't give your hopes up on it though, but I'll try!
  2. Appreciate it mate, I know it's not everyone. But hey, it's the internet, everyone hates something.
  3. G'day guys, mod author here. just wanted to say that i'm quite chuffed at the fact that my mod was featured here. I also want to add that I appreciate you guys not necessarily targeting me directly, Honestly I don't mind criticism, I'll simply ignore it, but if I consider it constructive then I'll take it into account. Anyway that's all I really have to say, Thanks!
  4. On the ground targets it's just BDArmory and stock parts For the aircraft I used BDArmory, Adjustable Landing Gear, B9 Procedural wings, BDs F22 cockpit and that weapons bay, the rest is stock Huh, fancy that.
  5. Alrighty! I've added a licence and uploaded it to spacedock!
  6. Sorry guys, might take a while to re-upload the download as I can't access spacedock right now. It should hopefully be up in the next 24 hours or so, thanks.
  7. Ah, OK. I'll get to that when I get back home, thanks.
  8. No, it's actually from Ace Combat X: Skies of Deception. It does sound similar though...
  9. @BahamutoDG'day folks, I'm back and have updated my XAGM missile to the latest version of BDArmory! Go to forum thread for download. for further info or questions either check out the video or go to the forum:
  10. Download: http://spacedock.info/mod/389/Tbone%27s%20XAGM The XAGM is designed as a top-attack GPS guided Air-to-Ground Missile so you will (almost) always be able to hit any ground target that's behind any cover, provided you have it's GPS co-ordinate. I'll let this video do the talking... Also, for anyone wondering where I got the weapons bay from, it's a mod called Red vs Blue by Scoundrel and can be found here: Licence CC-BY-SA
  11. Well... That missile is actually based of the one from ace combat. Multi-locking is currently impossible to do with BDArmory, but I did have a talk to Bahamuto and he said that multi-lock may come in the future.
  12. If you're looking for vehicles you can find my aircraft here: http://forum.kerbalspaceprogram.com/threads/130444-Tbone-s-Modded-Replica-Sci-Fi-Aircraft-Ground-Vehicles%21 I'm still working on updating my ground vehicles and I have some new weapons in the works as well, please note that most of my aircraft require other mods, you'll find a mod list at the top of the forum.
  13. Ah, ok. I understand what you're saying, I'd rather you have fun and further develop the mod than have to incorporate every single idea that I have. I didn't intend my ideas to be a necessity for the mod, I'm just the kind of person who likes to get ideas out there. Believe me, I would love to make these things myself, while I'm not bad with the coding but terrible with large 3D models (and I also have plans to make weapons for BDArmory). But, with hints that there might be military hull in the future, I'm happy with that and I'm quite interested in what you have to bring next. cheers. P.S. How do I embed a link into my signature picture?
  14. Hmmm, I've been thinking. Since so many people have been asking for tutorials and help with using the weapons, I thought I might make some in-depth tutorial videos on just about everything. So, that being said, Baha and fellow mod users, what do you think? I'm willing to make tutorials explaining how to use the weapons and systems. Also, if I do go through with this plan don't expect anything too soon since I really only have spare time on weekends, anyway tell me what you guys think.
  15. Fengist, I don't want to be pushy or anything, but do you have any plans for adding proper naval hulls and bridges, or even a 'stealth' hull from a zumwalt class or LCS? if so any ETA? also, here is some inspiration:
  16. Hey guys! Just for anyone who's interested, I've updated and created some new aircraft! I know some have been waiting, so here they are! : http://forum.kerbalspaceprogram.com/threads/130444-Tbone-s-Modded-Replica-Sci-Fi-Aircraft-Ground-Vehicles%21 Also, I'm still working on fixing my XAGM for the new update, It's doing really weird loopy things, I just need to find those 'goldylox' settings for it and all should be good... hopefully.
  17. *Breaths in really heavily* YYYEEESSSSSS UPDATE!!!1!!!! On a serious note: I'll be making more videos and crafts now.
  18. Very good! That's what I designed the MMTV base to be, a base vehicle for people do design their own stuff on. - - - Updated - - - Yea OK. I'll see what I can do. I'll post a heap more crafts when the next update of BDArmory comes out.
  19. Oh crap, yea. I'll add them to the list! And yes you do need the flag decal mod: http://www.curse.com/ksp-mods/kerbal/222813-flag-decals-v2-3 If you want I could remove them. - - - Updated - - - Space ships or water ships?
  20. Yea I did use your A10 as a base, and modded it. Sorry I forgot to give you creds.
  21. The additional buildings is a mod called Kerbin Side. and the enclosed SAM silos are scaled down (with tweakscale) Lack Luster Labs (LLL) cargo bays.
  22. So I've been getting a few requests for my craft files... So Here they are! http://forum.kerbalspaceprogram.com/threads/130444-Tbone-s-Modded-Replica-Sci-Fi-Aircraft-Ground-Vehicles%21?p=2115792#post2115792
  23. So I’ve had many requests for some of my crafts… So, here they are! Please note: I will upload more files in the future, but for now here's what there is. Mods: IMPORTANT Lack Luster Labs (LLL) <-- Shouldn't need this for aircraft Infernal Robotics/Magic Smoke Industries BDArmory P.E.W (BDArmory addon) http://forum.kerbalspaceprogram.com/threads/117635-WIP-1-0-2-R1-P-E-W-%28A-BDArmory-Addon%29 <-- You shouldn't need this for the aircraft BDynamics Adjustable Landing Gear Kerbal Attachment System (KAS) <-- for ground vehicles Kerbal Inventory System (KIS, KAS needs it) <-- for ground vehicles Tweakscale Quiz Tech Aerospace Flag Decals: http://www.curse.com/ksp-mods/kerbal/222813-flag-decals-v2-3 B9 Procedural Wings OPT Space plane parts Mk2 Stock-a-like Expansion Throttle Controlled Avionics-TCA (makes flying VTOLs really easy.. and you kinda need it) https://kerbalstuff.com/mod/510/Throttle%20Controlled%20Avionics%20-%20Continued Notes: I'm still working on updating the ground vehicles, I might have another separate forum for that. But for now here are some aircraft! Also I am still trying to get my XAGM to work with the latest version of BDArmory, it's doing some weird stuff at the moment. So I've taken it off all my craft, for now. If something is not right on these craft or something doesn't work, let me know! There is still more to come! and a video! just a bit more tweaking for some of them.... UPDATED! Download!: http://www./download/b05g5eg395wcuhz/Craft2.0.rar Some of the following aircraft come with different variants. also some planes might get a bit sluggish if you put a crapton of weapons on it, the Fenrir is a special one though.... it really only loses a bit of speed. Aircraft: (note the A10 was originally eorin's, I just modded it) Ground Vehicles: Coming soon... Here is my XAGM missile video (outdated):
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