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cephalo

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Posts posted by cephalo

  1. I am finding myself spending a lot of money trying to do some of these contracts. Since I'm learning, I have a lot of failures. My question is, are some of these contracts just impossible for a given tech level? My stubbornness would have me try and try in order to redeem at least some of the sunk costs and gain knowledge, but maybe I should give up earlier than I do if I'm chasing impossible goals.

    Are there any 'rules of thumb' you use to filter out contracts?

  2. No amount of intakes will help you anymore, that's a thing of the past. The Wheesley doesn't lose thrust because it has not enough IntakeAir, the Wheesley loses thrust because it's defined to do so.

    That's very good to know. There are many bits on the internet about added more air intakes. I wish I had known before taking the contract however. :)

    - - - Updated - - -

    I have one more related question. Another issue I have with the radial rocket is the center of thrust will be a bit high, I suppose I need to angle it a bit so that it points away from my CoM? Can I do that in the hangar? Putting a symmetrical pair of rockets on there will certainly burn up my fuel a lot faster. Also, how do I change the prefix of this post to [Answered]?

  3. A lot of my nav targets in contracts are fairly high altitude (~17000+), and I could probably do them with rockets but a reusable plane would be better. I have been stubbornly trying and failing to exceed 13000 meters with my only jet engine, which so far is the Wheesley. I've tried large wing surfaces and 6 intake scoops (I only have the earliest one) but nothing has worked so far.

    It's hard to tell when you're learning what contracts are actually feasable with your current resources. I'm finding that a lot of them require specially made craft which lowers the benefit of such contracts quite a bit sometimes.

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