ToastyOats
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
ToastyOats replied to K.Yeon's topic in KSP1 Mod Releases
What's the recommended Install Order for OPT Reconfig? Would I install Base OPT, followed by Legacy & then finally OPT Reconfig along with maybe World Stabilizer, B9 Part Switch & Community Resource Pack? I'm running KSPI-E & Interstellar Fuel Switch, Procedural Parts at the moment. -
I know this has been asked time and time again. But I'll be damned if I can find a proper document listing it. But is there a general loose rule of thumb regarding the Secondary Power supply requirement for Fusion reactors? One of the guides "seems" to have wanted to list this requirement but I can't find a list of the fusion reactors and their power supply requirements.
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Out of curiosity are any of the BDA Contract mods supported for 1.4+ KSP? Or do you currently have to build out your own AI Enemies etc.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
ToastyOats replied to K.Yeon's topic in KSP1 Mod Releases
I was wondering is OPT still worth the download or are there more relevant mods to find nowadays? I love OPT but I have a miserable time actually doing what I'd like with it, that is build a large space plane that I can explore the system with, mainly because I can't thing of a decent way to carry a sufficient sized rover/lander to celestial bodies. -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
I am having a helluva time discerning KSPI-E Resources Specifically the MegaJoules resource, how am I to interpret their use when trying to figure out how much power I can feed to Electrical Engines like the VASMIRs & ATILLA Or do neither of them utilize it? I was hoping 1000EC = a MW? Or is it more like 100EC= 1 KW so you would effectively need a bank of like 10000EC to feed an Electrical Engine even marginally well, I utilize OPT heavily in my gameplay, and I'm attempting to understand the electrical systems of KSPI-E better in order to utilize things like the warp drive & electrical engines for interplanetary travel. -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
Edit: Disregard everything I posted about the MTFR, I keep forgetting you require a secondary power source of considerable energy to maintain the fusion reaction, or at least start it. While I'm here acting, I was also wondering. Where can I find an explanation of how Interstellar handles Electric Charge > MegaJoules/MegaWatts etc -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
How precisely would you install that "patch" cosmo? Am I going to have to crawl through a specific file? I should've mentioned I've got no problem code crawling, I just don't know what I should do with all that specifically. -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
Are there any known conflicts with the 1.2.2 versions of OPT & OPT Legacy? In relations to the fuel tanks being Interstellar Extended compatible? I tried a MFT.cfg replacement but I'm looking at "double" fuel swap entries on a lot of things now. -
Out of curiosity has anyone compiled a defacto mod compatibilty list for it using KSP 1.2.2? I'm having a beast of a time getting it to behave with things like USI-Tools, OPT/OPT Legacy, MFT & NFT
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KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
Do we still have to install the .90 Boris Interstellar build? Or can we do away with that? -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
So I've been trying to install KSPI alongside other mods but it's been years since I played. And I'm having a beast of a time. Some of my mods use older versions of module manager, I'm unsure if I should just copy over the dll despite it being "newer" So in short, Is there some sort of unnofficial list of parts mods, and things like Kerbal Kolonization, that are known to work or not work with KSPI-E? -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
Is there any chance you'll make it so you could set up the Interstellar Tanks, and the Stock Tanks to hold their respective resources? I.E the 25k Liquid Hydro interstellar tank tooled to carry equal parts of LF+O and the stock parts able to carry the myriad forms of Interstellar fuel? -
KSP Interstellar Extended Continued Development Thread
ToastyOats replied to FreeThinker's topic in KSP1 Mod Development
I registered, just so I could ask this question. Lol. Are there any supportive mods to have along with KSPI-e? I feel like I'm missing some things, it would also be great if the stock parts all could be setup to hold the breadth of fuel sources made available by KSPI-e