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VASMIR

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    Spacecraft Engineer

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  1. Great mod! Any tips on Superheavy/Starship ascent? Even with some strakes added to the bottom of the booster, the stack flips over when transonic and at 5 kilometers.
  2. Love your mod! But whenever I take off with the Ranger or Viper, I run out of electric charge a few seconds after liftoff. Any tips?
  3. Wait is KSC Switcher compatible with KSRSS? Love your mod by the way.
  4. Any tips on re-entering with the Near Future Launch Vehicle parts? I built a Starship clone in 2.5X scale and it works, but disintegrates in the atmosphere at 3.4 km/s.
  5. Love your mod! But wow, terminal velocity for Falcon 9 and Superheavy is almost 1 kilometer per second. Any tips on reducing this? I'm playing in JSNQ and I already have pretty tight margins.
  6. Yep, no scatterer installed. Also I landed a small probe on mars and about 1 kilometer above the surface the surface disappeared. Did I forget to click something in the main menu?
  7. Love your mod! But when I'm near most bodies with an atmosphere, there is this weird halo around them. Any idea on how to fix this?
  8. Hey real quick, how do you deploy vessels "upright?" I have a mini docking port on the side of my Starship replica and all of the craft I build end up being finalized sideways.
  9. Currently running KSP 1.12. Install is new except with Realplume-Stock, both DLCs, and SimpleConstruction installed. Mining ore and converting it into RocketParts is working great. However, the build UI freezes and does not let me select a craft to build. When I reopen the window, "select craft" is frozen. Thoughts? Can I fix this or should I use 1.11? Your mod is really fun though, and it makes designing a starship clone way easier than any of the other ISRU construction mods! Also how do you post images on the forum?
  10. Is there a plan to add a horizontal cargo bay for the Starship? It's hard getting modules out of the "alligator jaws" when the vehicle is landed.
  11. Thanks for the advice. How would I go about turning off boiloff? I was looking through the CFGs and I couldn't find any references to it. Also what mods would help with the first option? That seems like the most realistic option in all honesty. I remember reading ULA's plans on using the boiloff of hydrogen in their ACES stage to somehow help cool down the rest of the tank
  12. Hey guys. I'm doing a recreation of the Ares Mars Mission from the book Voyage in KSP with the JNSQ mod. My take on Ares is a bit different, but it still uses Saturn MLV vehicles, and it's central core is based around a modified S-II stage - with lateral S-II's acting as boosters for the Trans - Mars - Injection. So far I've built all of the components needed for the ship, but a big problem is LH2 boiloff. I have CryoTanks installed, but the tanks for "Ares" all use BDB parts - mainly the S-II stage. Are there any ways I can null the boiloff thing? I put a bunch of radiators on the ship and LH2 still boils away. Or do I have to redesign the ship around CryoTanks instead? Love your mod by the way.
  13. Does anyone have some example craft files? I'm new to this mod but it looks great.
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