winged

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About winged

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    Spacecraft Engineer

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  1. winged

    Best mod to make H-IIA/B rockets?

    Procedural Parts
  2. Near Future Propulsion is the only supported mod I've heard of. 1. Launching vertically and landing on the parachute (like I do with DynaSoar in RP-0) 2. Using KSP 1.0.5 for horizontal takeoff and landing.
  3. winged

    [1.4] PersistentRotation 1.8.5

    Persistent Thrust.
  4. winged

    [1.4] PersistentRotation 1.8.5

    Thank you. Everything works fine now. I've made 200 day spiral burn within just 20 minutes.
  5. winged

    [1.4] PersistentRotation 1.8.5

    @MarkusA380 hey could you tell me how to keep prograde orientation during time warp? I need that to do spiral burn with my realistically powered Ion tug. I have reaction wheel installed but it doesn't work during time warp. KSP version 1.2.2
  6. winged

    Recreating Real Spacecraft

    Absolutely no. Single rocket requires maybe 3h to recreate and test so 50 rockets = 150h within 3 years = 50h per year or 8 minutes per day.
  7. With RO suite of mods you can launch even 0,25 kg payload to orbit.
  8. winged

    Recreating Real Spacecraft

    Yep. This is why it took me 3-4 years of playing RO to build all of them.
  9. winged

    Realism Overhaul Discussion Thread

    1. Use as modern stuff as possible 2. Make your probe as light as possible. For instance cubesats from AIES can be scaled down to about 0,25 kg. 3. Use Procedural Avionics to create as light as possible guidance unit. Do not attach it to the last stage - use spin stabillisation instead. 4. Use solid fuel. Procedural SRBs can be easily miniaturized so you can create very small upper stages. 5. Use supersonic or hypersonic plane as a first stage. Staging at Mach 2.0 will save about 30-40% of LV weight, staging at Mach 6 - about 60%. Here is an example. 775 kg launcher (orange rocket) - 15 kg payload. Just about the size of a sounding rocket and with a 0,25 kg payload it could be 2-3x lighter. But if you're limited by early tech... that's a full different story. I remember that my first orbital capable launcher was just a replica of Vanguard: 10t vehicle - 3 stages: X-405, AJ-10, solid upper stage.
  10. winged

    Real ISRU Development Thread

    @Starwaster https://github.com/KSP-RO/RealISRU/blob/master/GameData/RealISRU/Parts/HexAssembly/sabatier.cfg Currently Sabatier unit produces not only methane and water but also incredible amount of electrical power: 300 kilowatts. With that powerful device you don't need any nuclear reactors or solar panels for your fuel production facility because sabatier unit does all of that for you. Is sabatier reactor really supposed to generate any electricity? According to wikipedia it rather require energy to work: EDIT: nevermind, I saw you already removed that electricity production in your github branch.
  11. I know what they're supposed for, I was only trying to list the applications for NTR assuming that they're available here and know without any additional problems related to them. It turned out that there aren't many applications because everything what can be done with current NASA budget is doable with chemical propulsion. Crewed Mars expeditions are probably beyond budget and political will and having nuclear engines available right now wouldn't change that. In other words what's the point of developing NTR if we wouldn't go to Mars anyway.
  12. Exactly, our missions aren't ambitious enough to justify the development cost for nuclear engine. Even if NTR engines were available here and now without any complications such as radiation, I still don't see them to be used for what we do today: launching probes to nearest planets, asteroids and crewed LEO expeditions. The only application that I am able to find is to transfer small probes (3-6 metric tons) directly to Jupiter and Saturn without relying on gravity assists. That would require creating a small Centaur-like nuclear upper stage for Atlas rockets. But you can get around that simply by using larger rockets - SLS for instance is supposed to launch Europa Clipper directly towards the destination. Oh and we launch probes to outer planets only once per 10 years or so - it's hard to imagine developing such hardware just to be used once per decade.
  13. @kurgut I guess there is Mun Arch located somewhere on the real Moon, do you have a screenshot with anomalies map for the Moon?
  14. Engines and trusses are from Constellation Essentials. Tanks are procedural.
  15. Do you mean this below: @PART[expendLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = extender isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg2] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[legstrotLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = bajar isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[plommsLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = abrir isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } }