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Whippler

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    Bottle Rocketeer
  1. yeah. im running at 5120x1440. Crazy that they would bind the nodes to the edge of the screen, and not to the parts view, as it scrolls behind it. https://youtu.be/v04JCvHkvYs
  2. Yeah, looks like hdrp will be able to provide better graphics, lets hope they can pull it off with decent performance tough.
  3. Any insight to why you have chosen HDRP over URP? Showed the post to my game dev friend and he said that its just going to be even more resource heavy platform, and why aren't they going with URP it would be lighter (another new graphics platform in unity)? Since its already so hard to run at this point on the old platform.
  4. That staging window is now everywhere... Okey, i have found where it came from, it was from one of my satellites orbiting Kerbin. I was wondering why it was stationary in space, while my other satellites were moving fine in their orbits.. So i loaded into it, and its engine was burning when it loaded in... well turned it of and fixed the orbit. After that the stage window was still stuck. After loading into another satellite, it got rid of the broken stage window !. I can finally do staging again in the VAB!
  5. I cannot adjust my staging for any craft, that blank window is also visible in a new empty work area. I think it appeared when i was building my 200+ part rocket.
  6. I have same problem when its mounted on a panel. But if its at the front edge of the panel, you can actually EVA from it. I think the eva spot that it checks is a little too low in the front of the seat and gets obstructed by the ground.
  7. Recent video by Scott Manley ( https://youtu.be/rG254Km2iXY ) inspired me to built a SSTO Viper. I wanted it to be useful so i have included a docking port, and other essentials for docking. I'd like to have the side engines as long as the top one but i didn't want to block the airlocks, since you cant EVA from a docking port.
  8. Or you can just put the factory up, and recover it once the tanks are full to get funds from the fuel... and then put another one going... i tried similar thing, but there was so little money to be had form the recovered fuel that i didn't bother. Would have to make it in pretty large scale =)
  9. My little rescue/debris cleaner probe being launched to low Kerbin orbit!
  10. Here is one of my simple designs, made it for a contract, witch requested: 8 seats, sciance lab, ISRU, atleast 6000 Liquid fuel. and put it orbiting Minmus. The Nucleat stage has about 11k Liquid fuel, had about 8000 or so left at Minmus =)
  11. Those look like control surface wings. Use static wings to reduce the wobble, and have thrust vectoring/gimbal only enabled on the main center rocket. Also when it starts to wobble, just disable SAS for a bit and keep the rocket straight yourself using wasd, wobling should calm down. This monstrosity i created for a space station contract (8 seats + ISRU + science module + have over 6000 Lf left on Minmus orbit). Ascend went pretty well. Just wait until 15-20k altitude to start the gravity turn. Some extra parachutes for early stage recovery mod in there.
  12. [TABLE=width: 1000, align: center] [TR] [TD=align: center]Cargo variant added, crew carrier updated! Big-S tail wing used for the cargo variant, mostly to get a light up there to illuminate the cargo bay Comes with a space tug! And yeah, Solar eclipse happened while testing it =) [/TD] [/TR] [TR] [TD] [/TD] [/TR] [TR] [TD][/TD] [/TR] [/TABLE]
  13. BTW, if you guys can find a nice flight profile for the planes to have even more dv left, let me know =)
  14. [TABLE=width: 1000, align: center] [TR] [TD] Mk-2 Arrow delta wing SSTO http://forum.kerbalspaceprogram.com/threads/123913-Stock-Craft-SSTO-Mk-2-Arrow-series-delta-wings [/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD][/TD] [/TR] [/TABLE]
  15. [TABLE=width: 1000, align: center] [TR] [TD]Mk-2 Arrow Space planes [/TD] [/TR] [TR] [TD=align: left]Jebediahs personal jet 2 seat, high performance SSTO for Jebediah to check out how it's going on at space stations. Center of mass stays about the same, great RCS performance for docking Crew Carrier 2 + 8 seat crew transport SSTO Center of mass isn't quite perfect. RCS is centered around average center of mass, docks okey tough Cargo long + short cargo bay with docking ports on each end. Comes loaded with RCS powered space tug that is great for recovering, and deorbiting debris. I decided to include docking for this variant as well, RCS is centered on when cargo bay is empty. As long as load has its own RCS system, and its enabled, docking should be fine with cargo on board. Not as good performance as the other variants due to added weight. On a good ascent you should have at least 700 m/s dv with these on a 80k orbit. On a great run might have around 800 m/s dv left. RCS runs from vernor engines, so you will be burning little bit of rocket fuel when docking. Action groups 1 - toggle R.A.P.I.E.R mode, and toggle intakes 2 - toggle flaps, really useful for re-entry, no need for air brakes 3 - toggle docking bay, and docking lights (inside the bay doors) 4 - toggle Cargo bay doors and lights 0 - toggle engines G - also toggles landing lights. Downloads - http://kerbal.curseforge.com/shareables/231151-mk-2-arrow-ssto-series-stock-spaceplane/files[/TD] [/TR] [/TABLE]
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