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  1. So is the fix to simply delete "GameData\CrowdSourcedScience\planets\000_default\StockScienceProbeTweaks.cfg" ?
  2. Does this work with any mods that stop warp such as KerbalAlarmClock or ScienceAlert?
  3. Hmm, I've lost the ability to change the texture on some of the oblong parts. Particularly most of the nose pieces I would use for a biplane.
  4. This mod is great! One thing I wish it did was respect RemoteTech's lockout for control when there is no antenna connection. Right now, I can still get alerts and log the science in this condition.
  5. - - - Updated - - - Not asking for support.
  6. Any chance you will remove the Windows x64 bit restriction. It is very stable on 1.0x so far. Even more stable than x32 when loaded with mods.
  7. NVM. I see there is already an issue for it. Getting this error. [LOG 09:27:29.784] Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal [ERR 09:27:29.788] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A..ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A..ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A.. (.UrlFile ) [0x00000] in <filename unknown>:0 [WRN 09:27:29.791] Model load error in 'D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\'
  8. Ha. I nerfed it even more than that. I love the idea of shooting up little model rockets but I don't really want much science from it.
  9. Realchute's support is broken. While it adds Realchute modules to the added parachutes, it breaks all the stock ones.
  10. KAS no longer has a 'KASModuleGrab' module to enable grabbing parts. KAS now relys on KIS for this but I'm not sure what it takes to enable it.