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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
I assume you're referring to the lines not matching up with the fuel fuselage? Shouldn't be a problem; all current parts got cosmetic tweaks that will be included in the next update. I'm currently finalizing a few new parts, and should, schedule permitting, have the update out late Tuesday or Wednesday.- 1,485 replies
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Yep, the nose cap will be like the normal rounded nose cone, but in mk2 form factor. As for the NTR fins, yeah, those were intended from the beginning to be radiators. I won't have much time for KSP stuff the next couple days, but I should be able to finalize a few more parts, maybe post an update around Wednesday or so.
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So more 'airliner' and less 'fighter jet'? Edit: Current status of 'Fishhead' (official name pending): Kerbal for scale: Mekan1k, is something like this what you had in mind: /quick 15 min hack job/
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Tts still being tweaked; I'm not quite happy with it yet. In the meantime, to avoid burnout , I mocked up some engines: Are these something people would want to see ingame?
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Without a helmet, just barely. I'm not adverse to enlarging the windows, though.
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Mk3 Expansion pack This is a parts pack intended to flesh out the stock mk3 parts lineup with new engines, cockpits, fuselage parts and more, to give players more options when building spaceplanes. parts almost exclusively use MODEL nodes and stock textures, so RAM footprint should be almost non-existent. -Command Mk3 Cupola Mk3 Hypersonic cockpit Mk3 Drone Core Mk3 Inline Cockpit -Propulsion C.L.E.A.V.E.R. Mk3 Dual-mode Engine 'Cyclone' Concentric Toroidial Aerospike 'Fulcrum' gimballed Linear Aerospike 'Firestorm' Air-Augmented Rocket 'Buffalo' 2.5m Thrust-Reverser equipped Turbofan 'Hurricane' 2.5m Propeller Engine 'Nyx' Ion Engine 'Wellington' Mk3 basic Jet 'Wyvern' TurboRamjet 'Coxswain' Orbital Maneuvering System 'Hades' Nuclear rocket 'Sievert' Nuclear Jet Taurus Solid Booster Minotaur Solid Booster 'Atlas' Mk3 SRB 'Elephant' Mk3 VTOL Jet -FuelTank Mk3-1.25m adapter Mk3-mk2 tricoupler Mk3-1.25m tricoupler Mk3-1.25m quadcoupler Mk3-Inverted Mk2 Mk3 Service Tank Mk3 Hypersonic nosecone Mk3 rounded nose cap OMS shoulder tank -Control Chine Cap w/ RCS Chine Segment RCS Fuselage Extension RCS cap Fuselage Extension RCS segment Heavy RCS thruster Mk3 SAS -Structural Mk3 Decoupler Mk3 T-Hub Mk3 X-Hub Mk3 L-Hub Mk3 Structural Tube Mk3 Structural X Tube Mk3 Structural T Tube Mk3 Structural L Tube Radial Fuselage Extension/saddle tanks, 5 variants(endcap, 2m, 4m, intake, 1.25m adapter) Radial Fuselage Extension crew cabin Truncated Fuselage Extension for Mk3 cargo bays Mk3 Endcap Mk3 Radial Mount -Aero: Chines in three flavors; short, long, endcap Big-S class wing boards - square, rectangular, and triangular Mk3 Circular Intake Mk3 Shock cone Mk3 Ramp Intake Mk3 Precooler Big-S Airbrakes -Utility Mk3 Service Bay Mk3 Inline docking port Mk3 shielded docking port Mk3 Aligned Docking port Mk3 Nuclear Reactor Mk3 Nose Cargo ramp Mk3-Mk2 Adapter Cargo Ramp Mk3 flat Cargo hatch Mk3 Cargo Container Download from Spacedock or GitHub Changelog: Licensing The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/...legalcode' This mod uses the B9 Part Switch plugin Feel free to post comments/critiques/feedback, and if any of you have ideas for parts that you simply have to have to flesh out your mk2/mk3 experience, speak up! Ideas for new parts are welcome.
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
Known issue, and will be fixed with the next update. That is correct. the ESTOC, like its smaller brother the RAPIER, does not generate Ec as a balancing measure. Ha ha, that's awesome! I certainly wasn't expecting such a glowing review, or so soon. Edit: While I still have the J Edgar HV-R VTOL engines on my mind, would you guys prefer to have them be given Firespitter VTOL control/functionality, or leave them as is?- 1,485 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
Did you just drag and drop the previous version into GameData? If so, you should find a folder called 'parts'. Delete it. FollowingGhosts: Which engines? All of them?- 1,485 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
That is a WIP cockpit that shouldn't have been included. Oops. Sneak peek at future cockpit? Forgot a folder in my rush to get new the version out. Apologies for the inconvenience. HOTFIX V1.0.2 - Grab from KERBALSTUFF- 1,485 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
Test test test e. UPDATE! Version 1.0.1 is out new engine: H-VR "J Edgar" VTOL Engine, in two form factors ESTOC thrust tweaked slightly Extraneous .pngs removed from mod directory- 1,485 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
I'll take a second look at the curves, then. in the mean time...- 1,485 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
2378 kn? That..that seems high. Odd, since the config for that engine is basically a slightly buffed RAPIER- 1,485 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SuicidalInsanity replied to SuicidalInsanity's topic in KSP1 Mod Releases
Thanks, everyone! They should work? has ven's revamp started replacing mk2 textures yet? If it hasnt, then it should work with out any changes needed. As I understand it, the KM plugin was taken over by Sariban, and Kinetech is updated by the B9 guys. To answer your question, they work in 1.02, or at least, they work for me. Thread: does anyone have any problems with the plugins not working? @Errol: VTOL engines, you say...?- 1,485 replies
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Version 1.9 This is a parts pack intended to flesh out the stock mk2 parts lineup by providing new engines, air intakes, and fuselage segments and cockpits in the mk2 formfactor, to give players more options when building spaceplanes and more. All textures are stock textures where possible, using MODEL nodes, so RAM footprint should be minimal. -Command 2 kerbal Inverted cockpit with IVA 1 kerbal Multi-purpose high visibility cockpit with IVA 2 kerbal Mk2-1.25 cockpit with IVA 3 kerbal Mk2 spaceplane cockpit with IVA 1 Kerbal Bubble canopy with IVA -Control Aerodynamic Configurable Monopropellant RCS block Aerodynamic Configurable LF/O OMS block 5-Way heavy duty Mk2 conformal RCS block Roll control RCS chine block Prograde/retrograde RCS chine cap Stability Control RCS and SAS module Monopropellant OMS pod -Air Intakes 1.25m to Mk2 inline air intake Ramscoop intake Mk2 shock cone intake Mk2 precooler Mk2 subsonic circular intake -Engines 'Vector' Thrust Vector Turbojet 'Afterburn' TurboRamJet E.S.T.O.C. Dual-cycle Engine M.A.T.T.O.C.K. Dual-cycle Engine 'Pegasus' Inline VTOL engine 'Siddeley' VTOL engine 'JumpJet' radial VTOL engine 'Wedge' Linear Aerospike 'Pluto' Nuclear Engine 'Rontgen' Atomic Thermal Jet 'Mule' Thrust reverser turbofan 'Spirit' Xenon/Electric Engine 'J.Edgar' heavy VTOL engine "Mongrel" rocket VTOL Engine 'Wirligig' Turboprop Engine 'Boost-O-Tron' Air-Augmented SRB 'Mallet' Air-Augmented SRB 'Sledgehammer' Air-Augmented Ramrocket 'Banshee' VTOL Lift Fan 'Hyperblast' Scramjet 'Corgi' Rocket Engine 'Trident' Rocket Engine -Aerodynamic Chines in three flavors Mk1 scale chine pieces - short, long, and end cap segments for 1.25m parts Mk2 scale chine pieces - short, long, and end cap segments for Mk2 fuselages Mk2 scale chine wing root pieces - chine adapter, short, and long segments -Fuselage and structural Shrouded 1.25m Engine/Docking Mount 2-State 1.25m Aerospace mount Mk2 Tailboom Hypersonic Mk2 nosecone with integrated RCS Nosecap with integrated RCS Spadetail Mk2 to wing adapter Mk2 inverter fuselage Mk2-0.625 tricoupler Mk2-1.25 tricoupler Mk2 short bicoupler Mk2 - Mk2 Bicoupler Mk2-size2 short adapter T, X, and L hubs Mk2 Structural Tube Mk2 Structural Adapter Short Mk2 Structural Adapter Long Mk2 decoupler Mk2 Service Tank Mk2 Science Lab Mk2 airlock Endcap Mk2 Radial Attach Mount Mk2 Long Crew Cabin -Utility Shielded Mk2 docking port Low-Profile Aligned Docking Port Mk2 Service Compartment Mk2 Nuclear Reactor Mk2 Battery bank Mk2 radial shrouded solar panel Mk2 nose cargo bay Shrouded Thermal Control System Shrouded Mk2 Landing Leg Mk2 Cargo Container DOWNLOAD -Primary: SpaceDock -Secondary: Github Mk2 Expansion uses as dependencies, and is bundled with, Module Manager, CommunityResourcePack, and B9 PartSwitch This mod is also CKAN indexed Kottabos review: (From Version 1.0) Compatibility This mod comes with Module Manager compatibility/interoperability patches for a number of mods. Connected Living Space Kerbal Atomics RasterPropMonitor ASET IVA props Tweakscale USI Life Support Deadly ReEntry ExtraPlanetary launchpads Ferram Aerospace Research Modular Fuel Tanks Near Future Electrical Community Tech Tree Modular Fuel Tanks Modular Kolony Systems RealPlume-Stock WindowShine System Heat F.A.Q. Why won't the game load? KSP crashes when trying to load M2 Expansion parts? Make sure you install the required dependencies, B9 PartSwitch and Community Resource Pack. Both are included with Mk2Expansion in the download. Because M2X uses resources from CRP, KSP will not load if it is missing from your Kerbal Space Program/GameData director How can I configure the Mk2 lab to seat 4 kerbals? install the Extras/Mk2Expansion/patches/4Seatlab MM patch. How do I get the banshee Fans to use Electric Charge or LF/Air? install one of the alternate fuel configs in Extras/Mk2Expansion/Patches/ - either M2X_AirBreathingBanshee (will no longer work on Eve/Duna/Jool) or M2X_ElectricBanshee. How do I use the Hyperblast Scramjet? You can find a tutorial on how to use the scramjet here: For KSPI and users, or if you want RF engine configs, there is a compatibility pack courtesy of ABZB: Link Changelog: Licensing The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode' This mod uses the Community Resource Pack, IB9 PartSwitch, and Module manager as dependencies Suggestions and feedback welcome. Not seeing a part you want? Have suggestions or ideas for new parts to add? Make sure to post them in the Dev thread.
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