pauladam316
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Everything posted by pauladam316
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Here is an image of a new part im working on, the blue origin booster! As you can see I only have the booster, the rest of the parts are stock but I am working on making the rest of the parts (Including the landing legs!)
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2 questions for modders that have made solar panels
pauladam316 replied to pauladam316's topic in KSP1 Mod Development
No problem. I don't mean to rush you. I appreciate the help -
2 questions for modders that have made solar panels
pauladam316 replied to pauladam316's topic in KSP1 Mod Development
Any thoughts as to what my problem is? -
2 questions for modders that have made solar panels
pauladam316 replied to pauladam316's topic in KSP1 Mod Development
https://drive.google.com/file/d/0B79p9wgqN9q1R21jZkhFTFdJTUE/view?usp=sharing try this -
2 questions for modders that have made solar panels
pauladam316 replied to pauladam316's topic in KSP1 Mod Development
The animation is still making the game not load. Here is my unity scene https://www./?j8csgdxsqw7zpvo I am not sure what is wrong, hopefully you can figure it out! -
2 questions for modders that have made solar panels
pauladam316 replied to pauladam316's topic in KSP1 Mod Development
Thanks for the reply. I can definetly try the suncatcher, however I am having problems with my animations. If I write it like this MODULE { name = ModuleDeployableSolarPanel animationName = oppertunitypaneldeploy resourceName = ElectricCharge chargeRate = 1.64 } It will not run, however like this MODULE { name = ModuleDeployableSolarPanel //animationName = oppertunitypaneldeploy resourceName = ElectricCharge chargeRate = 1.64 } It will now run. I also tried this MODULE { name = ModuleAnimateGeneric animationName = oppertunitypaneldeploy isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle Antenna allowAnimationWhileShielded = False } And that worked. What am I doing wrong? -
Hello Everyone, I am currently working on a set of solar panels for a mod, and I have 2 questions for anyone that has experience working on this, 1. Is there anything special that must be done to animations to make them work as the solar panel deploy/retract anims? 2. How do I tell the game what face of the panels has the actual panels (what side must be facing the sun to generate electricity)? Thanks so much to anyone that can help me out!
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Thanks for the reply! the music I am currently working on is not my own composition. I am currently working on changing the interstellar soundtrack to work for my purposes. I would want to start with making music for takeoff of rockets and reentry, with scripted music changes at various altitudes. Would this be possible? Also if you are okay with using existing music that I can modify for your project I would love to help you out!
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I had a cool idea for a plugin that changes the music for ksp to a dynamic soundtrack that changes depending on what you are doing in the game. for example there would be a song playing on takeoff that would change as you reached specific altitudes. I am currently working on the music for it but I need someone to help script a plugin for the game. Would anyone be interested?
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
pauladam316 replied to benjee10's topic in KSP1 Mod Releases
Does anyone have the models for the ranger and lander not in .mu format? -
Anyone else having problems with the prebuilt apollo 11 rocket shaking itself apart on launch?
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
pauladam316 replied to benjee10's topic in KSP1 Mod Releases
The Game will not load for me, it always seems to stop loading after trying to load GameData\Endurance\Parts\ENDURANCE\mountEndurance\mountEndurance. Help!