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Everything posted by *MajorTom*
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KSP Challenge: Taking the scenic route!
*MajorTom* replied to Darth Badie's topic in KSP1 The Daily Kerbal
Very good idea, after this i think best wait 1.5, 2 min and then ... circularization burn into horizon...for 5 to 20 sec (depends on isp)... -
again this badge? its looks like "1-2-3...100500 hero of ... Kerbin " ? maybe better get @cratercracker badge on this page? Or add some word on it... like "official" . IMHO It is cool and we all can remember the different ones badges. Just an opinion... ps: but ok... if many "the same" badges system is remain the same... then if i'm getting old will do many official challenges ... i maybe looks like this...
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KSP Challenge: Landing like Elon does!
*MajorTom* replied to Darth Badie's topic in KSP1 The Daily Kerbal
My version "LE" (named "Like Elon") 2 stages rocket . All stages separatron-powered return... kerbal-like, and...... some kind of lift for kerbals :))) have a fun -
KSP Challenge: Landing like Elon does!
*MajorTom* replied to Darth Badie's topic in KSP1 The Daily Kerbal
omg.. they did not wright "land on Kerbin" (facepalm) ..... so.... we caaaan land everythere???? -
KSP Challenge: Landing like Elon does!
*MajorTom* replied to Darth Badie's topic in KSP1 The Daily Kerbal
nope! the best part is structural pylon - it resist 70 m/s impact tolerance now... construction... -
KSP Challenge: Build and Fly a Space Shuttle!
*MajorTom* replied to Darth Badie's topic in KSP1 The Daily Kerbal
Hi, i build this "Kama" (named as river in Russia) PSTO shuttle (parallel stage to orbit = all engines ignites and used all time) for anoter challenge in this forum, but now... (...why not get also official badge here ? ) . Plus this is not are common shuttle disign... so why not post it here? And it fly good in RSS+realism overhaul and not common solve of overheating problem and hypersonic flight stability and maneuverability... For stock KSP: And also this disign for RSS+RO : also a small one and small+mobile launch+solid main booster (and old one for KSP1.0.4 ) -
My 90 point construction complete
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KSP Challenge: Space Station Week!
*MajorTom* replied to Darth Badie's topic in KSP1 The Daily Kerbal
"Space Flower" station now orbiting Mun -
Design Challenge: Orbital Shuttle
*MajorTom* replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Try to build something like this in RSS+RO , but procedural fuel tanks still not updated for 1.22 so i cant create a good 1st stage recovery system... but for now it just Realism Overhaul PSTO and good one hypersonic glider, what well change descent precision tragectory from mach 12 to mach 5 . It parts resist temperature only max 2500 (except 4 heatshields, 2 on bow, 2 on landing gear in tail). But descent is ok . ps- sorry for my poor english -
Tech level 7 SSTO to Minmus surface and back
*MajorTom* replied to pacovf's topic in KSP1 Challenges & Mission ideas
it's simple challenge IF SSTO can drop it cargo (spaceship) to LKO /or split apart . Then go to Mun/Minmus and come back to Kerbin , dock and land. Or SSTO-ship must be in ONE piece? -
Eve spaceships - always are behemoths, and if it reusable - it is modded behemoths . For Dune, Laythe you can make a simple nuclear propulsion winged SSTO / or SSTO with winged lander (tons of contructions in this forum) . So there is not 1 good AND simple construction for different atmospheres. ps: and if you have are wings and mining module - you don't need reusable heatshield at all . 3200 for empty heatshield is normal temperature even for Eve gliding descent. my one-year old Eve spaceplane (not reusable, but also not behemoth, atmosphere aerobraking and gliding, not need ablator in descent and about yor asking - you can use this idea for wing protection in your ships for Eve descent): https://youtu.be/j2iwEXP0ooQ
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
*MajorTom* replied to SuicidalInsanity's topic in KSP1 Mod Releases
Just wanna say what i LOVE this mod! Today i go to space with "hyperblast" scramjet and monopropelant only. Veeeerrrry interesting to build scramjet vessels!!!! Tooo bad stock parts not give us a chanse for scramjet- 1,495 replies
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ops ^))) ok
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My prototype name it Long-Arm-ed . orbiting at 16.5 k, then fire gun, also make some kind of aim .... build are normal spaceship to deliver it to Moho orbit later . (hit from 16.5k orbit inner walls of Mohole). Pure stock ps; sorry for my poor english
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PROJECT LandLord
*MajorTom* replied to rockets-don't-make-toast's topic in KSP1 Challenges & Mission ideas
I just leave it here :). (Not for challenge) -
I create psto (parallel stage to orbit) "Kama-Ls" shuttle for other challenge, but now i thought.. why not get an extra badges here ..so its my flight ... Parts of ship: unmodded Flight mod used for this mission: Kerbal Engineer Redux, NavHud, KerbinSide (for map navigation after reenty)... other mods i really not use it
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Design Challenge: Orbital Shuttle
*MajorTom* replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Video as promised. Add some monoprop propulsion system to dock in space. And connections between wings (can reduce possible vibration ...mmm maybe... in real life). -
Design Challenge: Orbital Shuttle
*MajorTom* replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
of course all engines (and even juno strats at same time then i hit "space" button :)) ) , only one engine is shut down - sputnik payload. (i record video now) ps: and concept of return back has it prototype - maybe you know about Baikal boosters for our Angara rocket ... it is the sort of same -
Design Challenge: Orbital Shuttle
*MajorTom* replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
this my "Kama-LS" PSTO system. It have 2 cheap boosters, 2 cheap (juno) atm.engine and 1 cheap rocket engine (trust limiter is half), It can deliver 2-3 tonn payload (comm sputnik) to LKO. Boosters return system with 2 junos (and with its big wing are good glide) Main ship land with it wings to runway after orbit (but as always i get tooo much delta for orbital flight... but... as i say before it depends of payload) Deep night right now in my country, so I make video for this ship only tomorrow or at weekend... so sorry for this and good night. booster looks like cruise missile. not a problem to do this in RL construction of main ship is simple, but I made it nose with heatshield for more realism the only thing is not good - the dimension between booster can be mach more , or it can be burned with main engine..(in real life). But I think I make it also in RSS for real severe test, but later (still not lose hope for FAR update for 1.2.2) ps; sorry for my poor English -
SSTOs! Post your pictures here~
*MajorTom* replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
My "2 Strange" early and low-sci parts Mun stock mission, 7panter engine. This is a 10tonn of payload SSTO-freighter. Sorry i lost pics somethere... so today - only video. The Mun-ship is also interesting - i put this ship inside 2x*mk2 cargobays (without clipping parts inside each other). ps; sorry, please, for my poor English -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
*MajorTom* replied to JPLRepo's topic in KSP1 Mod Releases
yep, same for me...and the part is modded too in my save file partName = Malemute.RoverCrewCab partID = 0 full version of contract is: Before acсept save: CONTRACT { guid = caf8b9f9-6aa8-4258-97a7-d9f5798115c3 type = RecoverAsset prestige = 2 seed = -2020780856 state = Offered viewed = Read agent = Kerbodyne deadlineType = None expiryType = Floating values = 86400,115020000,71175,162608,71175,0,11,22,1322433.35020294,0,0,0 targetBody = 3 kerbalName = Gitina Kerman partName = Malemute.RoverCrewCab partID = 0 recoveryLocation = 3 recoveryType = 1 gender = 2 PARAM { name = AcquireCrew state = Incomplete values = 18068,0,0,5,0 title = Save Gitina Kerman winOn = 0 } PARAM { name = RecoverKerbal state = Incomplete values = 0,0,0,0,0 title = Recover Gitina Kerman on Kerbin failOn = All winOn = All } } KERBAL { name = Gitina Kerman gender = Female type = Unowned trait = Pilot brave = 0.461605072 dumb = 0.0977146253 badS = False veteran = False tour = False state = Assigned inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 0 idx = -1 extraXP = 0 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } } After accept and change active ship to any vessel: CONTRACT { guid = caf8b9f9-6aa8-4258-97a7-d9f5798115c3 type = RecoverAsset prestige = 2 seed = -2020780856 state = Active viewed = Read agent = Kerbodyne deadlineType = None expiryType = Floating values = 86400,115020000,71175,162608,71175,0,11,22,1322433.35020294,1239737.42788589,0,0 targetBody = 3 kerbalName = Gitina Kerman partName = Malemute.RoverCrewCab partID = 3655255199 recoveryLocation = 3 recoveryType = 1 gender = 2 PARAM { name = AcquireCrew state = Incomplete values = 18068,0,0,5,0 title = Save Gitina Kerman winOn = 0 kerbal = Gitina Kerman } PARAM { name = RecoverKerbal state = Incomplete values = 0,0,0,0,0 title = Recover Gitina Kerman on Kerbin failOn = All winOn = All kerbal = Gitina Kerman } } CrewMemberInfo { name = Gitina Kerman lastUpdate = 1239743.7478858933 lastFood = 1239743.7478858933 lastWater = 1239743.7478858933 vesselName = Gitina Kerman vesselId = 61f5afe5-c6ee-49f1-843b-3490aff97c72 vesselIsPreLaunch = True hibernating = False DFFrozen = False recoverykerbal = False crewType = Unowned } recoverykerbal = False <--- ------ move to any ship and all resourses is depleted -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
*MajorTom* replied to JPLRepo's topic in KSP1 Mod Releases
same issue mission save Gitina Kerman from Minmus (surface) my save (modded ships in save! ) http://dropmefiles.com/hGlHO -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
*MajorTom* replied to EnzoMeertens's topic in KSP1 Mod Releases
seems to me much better to Squad take this mod and insert in game . It so great... but small size.. i think it must be in stock game- 735 replies
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