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*MajorTom*

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Posts posted by *MajorTom*

  1. Hopefully the developers will watch this movie "LIFE BEYOND II: The Museum of Alien Life". And at the end of the story we will get at least one inhabited planet with at least something.  (Even if they are smart tomatoes :D ) Since one of the most important questions is the search for life outside the mother planet. After all, you can make KSP2 an interactive game, and not just new planets (which players will pass in a week) and new engines (on which new concepts will be collected in a month and abandoned)

     

  2. On 10/27/2020 at 4:06 AM, Gameslinx said:

     

    If you're orbiting the Mun, there's no need to load any other planet because you won't see the textures on their surfaces. This optimization brought my RAM usage from 7.4GB to 4.0GB

    I

    @Gameslinx Hi ! What about Kerbin ? It can be seen from the Mun.... or Mun from Kerbin...

    And Leythe/Jool...etc

    something like this....

    bc58a7c15183.png
     

     

    in Joolian system are lot of moons in the sky sometimes...

    or we just see stock textures of far away objects?

  3. @Gameslinx I'm just shocked by the beauty you are doing. Wanna ask trees, boulders,  fallen asteroids  to planet (stock quest) , UFO at Kerbin polar, Kerbin Pyramids, Moon arches... can also be parallax ? and all kinds of asteroids and comets there too?  or it only can be applyed to planet ground?

     

    PS : icy region of planets can be half transparent or some kinda of transparent effects, ice cracks etc? like ice at Baikal lake?

     

  4. I built it not for challenge (because of 2 kerbals on board. with 1 i can make better BUT WHY? (i name ship the same :)  ), but for my game (sent kerbals to station). Just cool pics (this is really nice craft) for U.  29.6 tonns and 1.185m/s at LKO . You can make 2 kerbals leaderbord...but why? :) 

    a710a65dd0e9.png

     

    cac6e172969c.png

    57e30c30b875.png

    2bcc7a3dd54f.png

     

    ecbd48d1e3d9.png

    6aad2def4ce8.png

     

    It is Much harder to make "Goliath" SSTO. Hell it is Hard to make! i have one. if you need pic here - looks like flying pregnant penguin...so i name it ..........

    6403ac8ebef5.png

     

    22b14caf475e.png

    fe9b6710a499.png

    10966dab974f.pngyeah we have only 5 m/s at LKO =) look Jeb smile =) (as usual) BUT hi in chair.... not cockpit...

  5. 5 hours ago, blackrack said:

    Well I'm stumped because the .dll I sent you fixes the issue for me, but let's try a different one anyway, delete all previous scatterer.sll files and try this: https://easyupload.io/rx2r6p

    @blackrackMan, You are the best ! Responsive guy who fixed everything so fast! last .dll fixes the bug! Can even turn on all the shadows. I like scatterer so much! it ok now!

    da25589996b2.png
     

     

  6. @blackrack

     

    1) ok. disabled . add your new scatterer.dll

    and again vessel viewer black screen....

    //Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled

    i check it - no this line in my logs:

    https://easyupload.io/5l023u

    2) sorry,  please forget about scansat. it looks like this line not a bug -but trajectory of many passes  near planet in "far far far.....future" for Kerbin escape trajectory (untill spaceship) not leave Kerbin :confused:. Why this i dunno , but it not scatterer problem, looks like scansat "feature"

     

    3) ok try to check it "water on runway +cam" scatterer problem or not. i try it this way:

    in scatterer

    5f4f5522ba2a.png

    224f0029a18a.png

    88a867e2ff11.png

     

    THEN uninstal scatterer folder and this test show what "water flood" NOT are scatterer problem BUT:

    7bd023d81cb7.png

    BUT vessel viewer with deleted scatterer folder start works again...so Vessel Viewer black window problem -is 100% scatterer problem

    90b2e5a780a2.png

  7. @blackrack

    i m disable reflections here (reflection refresh mode off)

    f36dff828280.png

    in scatterer (sky reflections)

    ce1f17c316ab.png

    and all shadows off

    54e0cb455ceb.png
     

    restart game

    but bug the same - blackscreen in Vessel Viewer

     

    ----------------------------

    also found strange bug in SCANSAT monitor

    - white lines in the middle, they changed then I move camera

    858122fafa64.png
     

    f9922a129f5e.png

    131f89818f2f.png

    ---------------------

    but no lines if i open big scansat map (not cockpit just map). here difference: (plus i can remove orbits in big map -it is not noise) 

    9ac872f6a076.png

  8. Hi@R-T-Band @blackrack 

    it seems I found incompatibility between Vessel Viewer Continued  and the new version of scatterer (0.06).

    with the previous version of the scatterter, the raster prop monitor (in cockpit dashboard) displayed an vessel image, but with the new one there is none (blackscreen)

    i dont know why, but it is scatterer (i run game 5 times, install old and new scatterer)

    --------------------------------------------

     I also wrote about the problem in the Vessel Viewer Continued topic

    ------

    my game version is 1.9.1.2788+1.4.1. breaking ground

    --------

    new scatterer 0.06

    ec7ee932d91c.png

    old scatterer 

    4f65a1cde568.png

    the same spaceplane

    6bc38bd455b7.png

     

  9. Hi @linuxgurugamer

    it seems I found incompatibility between VVC  and the new version of scatterer (0.06).

    with the previous version of the scatterter, the raster prop monitor displayed an vessel image, but with the new one there is none (blackscreen)

    i dont know why, but it is scatterer (i run game 5 times, install old and new scatterer)

     

    --------

    also i post pics here - scatterer page 

    EDIT: fixed in scatterer last version of .dll

  10. On 2/5/2020 at 5:18 AM, realseek said:

    Here is my solution to this SSTO challange - it was difficult... Enjoy!

     

    It looks like you adjusted the config files.

    6fuel cells*18el/sec=108 el/sec ship energy input

    17ions*8,74=148el/sec ship energy output

    after 850m/sec no el input from panthers!  where you get delta 108-148=-40 el/sec? = it can drain big z1k 1000 battery at 25 sec!

    until I see the file I will not believe!!! it seems like not true news :)  (i dont belive in videos after Hazardish, i belive in maths  :)  )

    also my panters not start with 1 little intake =) at least 3 little

     

    ps: put the engine under the fairing - this is a cheat. since the game does not warm the fairing, and does not consider drag from the engine

  11. same issue today (not have mechjeb)

    it is happened at my SSTO. i launch it. it atmosphere engine MECO, then rocket ascent, but cabin burned due to otherheating in hi atmosphere . i return game to restart. relaunch but spacebar staging not worked.... even i reload game. only moded part at ship is kis/kas container. only game full restart help. i try it again and find same issue!

    --------------------

    ok i found problem - looks like it is a last module manager! i return from 4.1.3 back to 4.1.0 and its ok!!!!!!!!! no issue after thermal explosion and return to launch. staging work good

    maybe someone can report to creator of MM

    also this was my "issue point" at screen

    ed95f19b1dea.png

    7c4d873cfce3.png

    --------------

    at MM4.1.0 staged good:

    0ef914702cbd.png
     

     

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