-
Posts
237 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by *MajorTom*
-
any news about version for 1.2?
-
[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
*MajorTom* replied to Ker_nale's topic in KSP1 Mod Releases
now 1.2 released. Can we use 1.2pre of this mod with KSP 1.2 ? -
hmm... all electro-craft can fly around the world.... and what about badges for this challenge?
-
stock electro-plane ? my little drone: and manned version - max altitude on screen :
-
The kerbal V-1Rocket challenge
*MajorTom* replied to jonatron5's topic in KSP1 Challenges & Mission ideas
trying to build "Silbervogel" in RSS / RO Cant build 3 km railway until 1.2 (+mod update....wheels...) But this bird jump out atmosphere 3 time! And (for modders) we need are better heatshilds-cones (like in nuklear warheads!) ! launch (without railway busters) reentry and 1-st "leap" in hi-altitude again ps sorry for my poor english -
my drone. stock.
-
some ideas for new probes mission: 1. land probe /Eve/Laythe/(and back to Kerbin) without parachute (so peoples can build unmanned spaceplane) 2. dock 1 unmanned probe to 2nd ship (any with dockport) and/maybe/or XXXXX go to newSOI/land/splashdown at planetoid XXXXX 3. transport XXXX units of fuel/monoprop to station (launch and dock unmanned cargo-tanker to spec. spacestation status ship, aka real life) 4. send unmanned rover to planets (unmanned, has wheels, status landed atXXX planetoid, move to 4 waypoints in 5km) 5. dive unmanned submarine in Eve/Laythe (splashed down unmanned) and move it at 3 random waypoints in 2 km radius 100 m near (below sea level) also unmanned 6. send only ion-propelld probe to planetoid XXXX and land /splashdown/smash-to-ground (no LF/OX/SRB) 7. send only SRB engines probe to planetoid XXXX and smash/land/return back to kerbin (aka mission impossible for many players )
-
i have many ssto-s, but in this weekend i build this cargo-vessel monster becouse don't have any science for hi-isp atmo.engines except "panthers" but...8 panthers can take 16 tonn payload to orbit and land ssto back (of course). To save fuel i shut down any rocket engines in hi altitude (50+km) except poodle SSTO named Progressor-Heavy-mk1 ps: sorry for my poor english
- 3,145 replies
-
- 1
-
- spaceplane
- k-prize
-
(and 2 more)
Tagged with:
-
just decouple glider and all be ok i'll do it this way: ---------------------------- for Inigma: can you add tech check for shuttle mission? i dont have any RITEGs to load and launch, and this mission in my "accepted missions" (1 place....)
- 1,037 replies
-
- gap
- contract pack
-
(and 1 more)
Tagged with:
-
NRE in 0.8.1 and it totally not work Sorry it work great with latest RPM 0.27.1
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
*MajorTom* replied to Galileo's topic in KSP1 Mod Releases
i try to download it.. but archive file is corrupted . it's only my problem? -
Great work, comrade! It' awesome! We need more modular stock base on Minmus! Like our military forces build now across Arctiс region. ps: I think you need big nuсlear reactor from RITEG block here. IMHO Solar panels not in our style, comrade... pss: and,,, dont'y think big gun is the best way to launch rockets from Minmus to orbit? You train can transport standart capsules and crew from base to launchsite.
- 30 replies
-
- 1
-
- teh mazar russia
- railroad
-
(and 1 more)
Tagged with:
-
[1.1.3] KSP Craft Organizer (VAB/SPH tags + craft searching)
*MajorTom* replied to Ker_nale's topic in KSP1 Mod Development
you mod is real great! ps^ now i can manage my 300+ SPH fleet -
[1.1.3] KSP Craft Organizer (VAB/SPH tags + craft searching)
*MajorTom* replied to Ker_nale's topic in KSP1 Mod Development
NRE not add tags/load crafts https://yadi.sk/d/g0PzZnYhtZVe7 output logs file for "clean ksp" - only this mod -
RSS/RO/RHeat/RFuels/FAR suborbital spaceplane (only russian engines) RS-16 "Stratim"
-
Low-tech STOCK Career Spaceplanes?
*MajorTom* replied to dire's topic in KSP1 Challenges & Mission ideas
my lo-tech ssto 1. I just dont know why this SSTO need for - maybe crew report in different coordinates 2. sat-launcher 3. Mun (Minmus) rover -launcher 2 and 3 craft save you can find here http://kerbalspace.ru/sandbox/saves/other/5040-letaem-na-panterah.html take-off at 2/3 engine power- 12 replies
-
No I do not want it only for myself. It's free idea for all modders (not create just another rocket engine of many tonns of them)! And very sad about forgotten scramjet's in kerbal universe....
-
I Do not find ANY real-like scramjet engines in RSS What planes in real life use scramjet engines: Russian "Kholod" (1-st scramjet) (kholod mean "freez" in russian language), USA X-43A and X-51A Waverider, Russian "Igla" (or "Kholod-2") (igla mean "needle" in russian language) What is scramjet? https://en.wikipedia.org/wiki/Scramjet How "Kholod" looks like? https://en.wikipedia.org/wiki/Kholod and X-51 ? https://en.wikipedia.org/wiki/Boeing_X-51 and Igla? http://bastion-opk.ru/gll-ap/ (sorry only russian text, do not find any in english... as short only what known - its scramjet-craft prototype that launched from IL-76MD aero-carrier) ops... (almost forgot about this) i also know about real-existing BrahMos-2, and 3m22 zircon https://en.wikipedia.org/wiki/BrahMos-II http://nationalinterest.org/blog/the-buzz/russias-lethal-hypersonic-zircon-cruise-missile-enter-15909 Not many info for all crafts to build because all classified Why this mod needed - to build most advanced and complicated real-like supersonic spaceplane in RSS (its scramjet engine can start only at Mach 4.6 ) it is not a non existing in real word "r.a.p.i.e.r." or "sabre" engine . It's real... but too bad not in RSS.... Mod must contain : 1) some scramjets what can be addet to standart Mk1, Mk2, Mk3 size parts 2) hi temperature firings or cooling firings an intakes So, please help and create scramjet mod for RSS ps and please sorry for my poor english
-
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
*MajorTom* replied to SpaceTiger's topic in KSP1 Mod Releases
any news about mod progress? we're curious -
[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
*MajorTom* replied to danfarnsy's topic in KSP1 Mod Releases
do you inslall latest Kopernicus? or old one? https://github.com/Kopernicus/Kopernicus/releases look at changes in 1.1.1. ( Hotfix for SolarPanels, which were broken by incorrect API changes )- 200 replies
-
- tacls
- life support
-
(and 1 more)
Tagged with:
-
[1.1.3] MunSeeker Mk1 Greenhouse (TAC Life Support add-on)
*MajorTom* replied to munseeker's topic in KSP1 Mod Releases
d's it work with community TAC-LS 1.1.3 fix .dll ? -
[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
*MajorTom* replied to danfarnsy's topic in KSP1 Mod Releases
Man! We need this update ! please upload file!!!!!!!!!!!!!!!!!!!!!!- 200 replies
-
- tacls
- life support
-
(and 1 more)
Tagged with:
-
[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
*MajorTom* replied to danfarnsy's topic in KSP1 Mod Releases
maybe NathanKell can help community (like in last time with 1.1.2 update) ? or someone else? please please please.......................!!!!!!! ps: i can't continue my 1.1.2 campaign game, all ships stock parts+ have TAC-LS parts and do not work in 1.1.3.......... so playing sandbox for me is not so interesting.... many peoples have same problem...- 200 replies
-
- 1
-
- tacls
- life support
-
(and 1 more)
Tagged with: