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Roschnicron

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  1. Hello, ive a question concerning HAB-HOME-Timer's. Duna Medbay / Tundra MedBay 2,5m / 3,75m -> how long does it take to cure 1 tourist in each of em? Duna Col / Tundra Col 2,5m / 3,75m -> how much hab/home they produce per h or day? they use: Medbays: 12 / 24 / 72 Colony Supplies per day -> is there a relation to calc "cure-values"? Col-Modules: 3 / 6 / 18 Colony Supplies per day -> is there a relation to calc the produced hab/home per day if 1 kerbal inside? [6-h-day] thx in advance!
  2. now i understand. ive a space station with 4 kerbals in it. a nom o matic and a recycler do their job aprox 1000 days cause enough fertilizer is there. On the life support status screen stands, sup: 7days 4hours for each kerbal. EC: 6days 1hour. but booth are running out off screen? why? ive 100 sup and 5500 EC loaded. booth arent decreasing while i fly the station... im confused. After 6 or 7 days they start their (+15) but when i reenter the station it resets to full capacities. i forgot where i read something about to always have a 6h capacity minimum. i think something with planetary logistics... could this be the reason why my station runs out? It would confuse me even more cause planetary logistics doesnt interact with orbiting stations or am i wrong?
  3. ok thx Two other things i encountered during my first mks space station: Moduls which boost the efficiency of others needs to be 100% filed with machinery to have 100% of its boost funktions, right. Do agriculture, refinery, recycling functions... also work this way? Do they need 100% machinery to achieve there outputs? And if so, does 50% filled mean 50% reduction of their outputs? Engineers can perform maintenance on parts. What does this mean simply explained? thx in advance €: ive a third question: Is there any mod to see ingame resource production and consumption rates of an module or entire station? nevermind, link is in the shared explanation about colony stats.
  4. I have a question about the kolony dashboard. I made a test mission to mun to get in touch with drills aso... I am there with one Engineer lvl 1. On the dashboard stands: Mun Kolony Statistics Geology 101,23% (slightly increasing) Botany 100% Kolonization 100% How should i understand this? Is 100% the base lvl of a body? I learned a lot about USI MKS+LS in the last days but i cant figure out how this 3 parameters work. I found a file in the MKS folder called Settings.cfg which lists KOLONIZATION_SETTINGS: OrbitMultiplier = 0.0 EfficiencyMultiplier = 10000 ---> how does this effect other things? And which things? MinBaseBonus = 0.0 StartingBaseBonus = 1.0 ScienceMultiplier = 0.00001 RepMultiplier = 0.00001 FundsMultiplier = 0.01 Any help welcome !
  5. anyone understands this glitch? its weird cause i cant find something similar.
  6. Yes they are scientists, one of them already got 1 star. like i said, its nothing like: are they really inside the lab? I cant restore science blocks and if they sitting inside a lab it says "no scientists"
  7. Hello, my scientists cant do research in processing lab or either cant restore parts. im in career mod and it seems ive this problem since started playing. i bought ksp a few days before the 1.0 update. i read about problems with the processing lab or science points but nothing about that it says ive no scientists on board. seems like a glitch. thank you in advance
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