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FishBone

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    Curious George

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  1. Small update and bug encounter. Launchpad has been upgraded to level 4 in my career and to rollout the vehicles it's showing me 'Infinity:NaN:NaN:NaN' Downgrading it back to 3 solves it, so does upgrading to level 5 (although this gives a 0:0:0 rollout-time). Any idea what this might be caused by? Current working around by setting rollout-recondition slider to 0-100%.
  2. @Jacke & @magico13 : First off, thank you for the speedy replies. I updated 'Custom Barn Kit' to the newly released version and it seems to have resolved the issue. Did a few tests demolishing and upgrading buildings, going in and out of VAB/SPH and the levels seem to stick. The engineer-numbers (in VAB/SPH) are also back in-line with the values shown on runway/launchpad. Hurray! While I have your attention, I'd like to thank you for your mods Magico. I've been playing KSP since alpha, and after KCT broke I stopped. I've been skulking this thread waiting for you to update the mod so I could get back into KSP So again: Thanks for all your wonderful work and the time and effort put into it. Cheers!
  3. I have this very annoying issue with my VAB, Launchpad and Runway reverting to level 1. I upgraded everything to level 2, but when I come back out of VAB, they're back to level 1. I editted my save-file to put them back, but when I enter the VAB/SPH and come back out, they are always reset to level 1. I did some tests putting numbers in the save. It seems to stick if I put: This puts the runway at level 4, VAB and launchpad at level 3. The numbers also don't add up. Level 2 Launchpad says 18 Ton max, while inside VAD it says 9 Ton max. Level 3 says 36 Ton max, while in VAB 72 Ton max. Doing more testing reveals upgrading runway to lvl 3, makes it go to lvl 4 upon exiting VAB/SPH. I'm playing a heavily modded KSP 1.3, using the KCT Dev-Build ("VERSION":"1.3.9.0",) I saw on the previous page people with relevant issues, but that was previous Dev-build with stuff being set at -1 initially. I reloaded a brand new career to check, the numbers at at 0 to start. How could I help solve this? Output_log
  4. Did a search but didn't find anything: Since the USI and community tech tree patch, I have doubles of all items in my tech tree in my current save. Is there a way to purge or reset the tree? New games work fine, it's only in my current save. For example 'Advanced Construction' now also contains USI station parts. The node is unlocked, yet I don't have the items in the VAB (as it should be as I haven't unlocked the lower tech nodes (Hydroponics, ect.) where they are also visible.
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