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Addesso

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    Bottle Rocketeer
  1. The one in particular was to build a ground Mun station. I misclicked and declined it, but it has yet to show up again. I now have the "build a Minmus" base one, which I have accepted. Seems like I may have to go into my persistent file to get it back and I recall that it can be edited to have contracts reappear. Or is it permanently skipped as I've accepted the Minmus one (that's assuming that the progression happens to be linear).
  2. Ah ok, I was thinking that would be the case as its movement doesn't go through the center of the planet.
  3. I've read it here somewhere before, but for the life of me can't find it. How do you reactivate a contract that was either cancelled or declined? Thanks!
  4. Did this last night by modifying the code. And it works. But there was a nagging part of me saying the "right" way would be to adjust the orbit guide to precisely coincide with the movement of KSO through space. Seems like there is no easy way to make one determine the other, so you'd have to calculate it then check to see if the two actually overlap correctly.
  5. Argh, I guess I'll have get around to swapping my Kerbals in space stations and throwing up tiny satellites instead of building spacefaring monstrosities. Ahh, so that's the addon I've seen for the different contract menu. Good to know! Thanks for the quick reply!
  6. Been having some issues with the EverythingSat contract and I wanted to see if this was as intended. On that contract, a bonus objective is to establish a KSO with one of the CommSats. An orbit guide is supplied, which matches the distance for KSO. But if you match it exactly, the WAYPOINT for the bonus objective drifts normal/antinormal by several kilometers of the orbit guide (as viewed with WaypointManager). It seems to imply that the waypoint is following a different orbit (slight inclination). In order to complete the bonus objective, you need to be right on top of the waypoint for 4 hours, but without a guide for it, I've had to resort to using RCS to drift normal/antinormal with it for the full 4 hours (which brought up another issue I'll mention below.) Is it intended that the KSO waypoint doesn't follow the orbit guide exactly and we're supposed to drift with it or find a way to match inclination with it blindly? The second issue that came up happens about two hours into my waypoint drifting. At some point, eventually the game becomes unresponsive and I'm forced to restart. It seems like it's checking contract progress, and due to either the amount of contracts I have, or the complexity of tracking a certain contract, it will freeze the game. Tho I usually have 10+ contracts going, it was only after I picked up this contact that when clicking on the contact button, the game would lag for a few seconds before it would display the menu. Scrolling through the menu is laggy as well. I'm not sure if this is an issue with this contract, RemoteTech, or KSP. Thanks for looking into it!
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