StickyScissors

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About StickyScissors

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    Planet Surgeon

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  1. So what am i supposed to do when i get a garbage guess that cant even get my rocket out of the atmo? Since i never left the atmo to the desired orbit height, i cant improve the guess further. The baseline works, but takes almost 4k dV, way too much. The "improved guess" cant get me over 20km after that..
  2. StickyScissors

    [1.6.x] TextureReplacer 3.7 (25.1.2019)

    Cool to see that this came back around to the original thread. And it looks like 1.5 suit update is a pretty good incentive to get around to updating my texture spreadsheet again, 2 years later
  3. Yeah same, when i finally decided to move to a new version the game was broken, critical mod functions broke and never got properly fixed, and i was fed up with the hassle
  4. Oh look, ive gravitated back to this game again. Time to spend a billion hours getting an install built and stable, just for 1.7 to jump out and ruin it right as i start a playthrough :v
  5. Well, obviously it can if the AP is adapted to whatever change was made in KSP 1.3, based on how it worked perfectly in 1.2
  6. Whats fun for you and me is different, i have more fun with stuff other than fully-manual flight. The RCS arrangement/power is not the cause of docking issues, how many times do i have to say it?? part-for-part this craft would dock as i want it with MJ Auto-docking EVERY TIME pre-1.3.
  7. Nah, im just gonna go back to a version of KSP that didnt break thinsg. Never said the craft was janky, i said the method was. whats the point of autodocking if it requires manual input and babying to work right?
  8. Nothing changed from the craft in 1.2 to now, same design. Obviously im not gonna change your mind and you wont change mine. the craft doesnt have an issue
  9. I tried a similar situation with a single docking port mid-way down the tank, exactly on the CoM, with a probe core right behind it facing the same direction of the port, and still got the oscillations. The craft is balanced fine regardless of where the control point is, as i went back to 1.2, and the EXACT SAME craft docked flawlessly. Something changed in KSP 1.3 and i prefer to not have to use some janky workaround for a function that used to work as intended.
  10. Well, MJ used to handle this situation just fine until 1.3 came along and changed things.
  11. Docking things parallel to each other still broken it seems ;/ Edit: https://www.dropbox.com/s/leh4g3bkmb20w5x/KSP.log?dl=0
  12. Anyone else have a MM file to put MJ into every command pod without having to have the physical module? The one i used in 1.3.1 doesnt work in 1.4.1
  13. Anybody know if this mod and the SMURFF rescale mod still work together alright? All these fancy new SSTU features i figure mightve borken something
  14. Hey, i can finally talk on the forums again I kinda like the idea of doing what a ton of Minecraft mod devs did when a new game version broke tons of stuff for no reason: Stick with the last version that didn't wreck everything
  15. Is there a way to color every part of a tank (body/nose/mount) a single color at once? There's the load/save pattern thing, but that has to be manually created and saved, and it doesnt seem to save on game reload anyways. Im thinking just a small check box that toggles a mode where you click a color and it's applied to the entire part, not just a specific section