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[1.3.1 - 1.7.x] Outer Planets Mod [v2.2.5] [16th July 2019]
StickyScissors replied to Poodmund's topic in Add-on Releases
yeah, works perfectly. Not sure why that isn't an option in that config already but oh well- 159 replies
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[1.3.1 - 1.7.x] Outer Planets Mod [v2.2.5] [16th July 2019]
StickyScissors replied to Poodmund's topic in Add-on Releases
I don't understand it...why does having OPM installed, even all by itself, cause a massive lag spike/freeze when entering map view. In 1.6.x and before, there used to be a bit of a speed bump in loading, but not nearly as huge as now/1.7.x. F12 log in 1.6 showed this right as entering map mode: imgur.com/hh0DIiQ.png While in 1.7, it has quite a lot more to report (everything above the red line): imgur.com/SJP05d9.png Surely deleting all the biome maps isn't the only way to mend this issue Sorry if already brought up, but i guess in my time away from KSP (again) the forums broke even more, taking down old posts with it, and the search function is still as garbage as ever- 159 replies
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ditto on the never playing stock beyond a few hours. Mods are essential for my play style, and i would've fully abandoned KSP long ago were it not for how active the mod community is. Especially now with SSTU, it has ruined other part mods for me; no SSTU no play tbh (not that i play that much nowadays anyway but blahblahblah..). On the bright side, maybe KSP2's release will finally stabilize the KSP1 mod situation. still fed up with building a version up with mods and prepping a save, just to abandon it/put it on hold because a new game version is on the horizon over and over and over...
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
StickyScissors replied to AndyMt's topic in Add-on Releases
So what am i supposed to do when i get a garbage guess that cant even get my rocket out of the atmo? Since i never left the atmo to the desired orbit height, i cant improve the guess further. The baseline works, but takes almost 4k dV, way too much. The "improved guess" cant get me over 20km after that.. -
[1.6.x--1.7.x] TextureReplacer 3.7 (25.1.2019)
StickyScissors replied to shaw's topic in Add-on Releases
Cool to see that this came back around to the original thread. And it looks like 1.5 suit update is a pretty good incentive to get around to updating my texture spreadsheet again, 2 years later -
Yeah same, when i finally decided to move to a new version the game was broken, critical mod functions broke and never got properly fixed, and i was fed up with the hassle
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Oh look, ive gravitated back to this game again. Time to spend a billion hours getting an install built and stable, just for 1.7 to jump out and ruin it right as i start a playthrough :v
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I tried a similar situation with a single docking port mid-way down the tank, exactly on the CoM, with a probe core right behind it facing the same direction of the port, and still got the oscillations. The craft is balanced fine regardless of where the control point is, as i went back to 1.2, and the EXACT SAME craft docked flawlessly. Something changed in KSP 1.3 and i prefer to not have to use some janky workaround for a function that used to work as intended.