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Slywyn

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    Curious George
  1. I've got the latest dev build of MechJeb installed(So features actually work), and I have FAR(Farram Aerospace) installed, and I also have the MechJeb with FAR patch installed, but I'm still having a lot of trouble with using MechJeb features. Now, I know I could just not use them, but frankly most of the fun in the game is just building the ships for me, and I'm really awful at the flying so normally I let MechJeb handle that for me. Right now I can't do that. They oscillate like crazy while flying, they tip over as they're leaving the atmosphere, and it seems to have forgotten how to do a circularization burn properly. Do these mods just not play well together, even with the patch? Is there a setting I should change? Should I just not use FAR if I want to rely on MechJeb for ascent? Any answers or information at all would be really helpful, thank you.
  2. I've had a similar issue but that only happens to me when it's trying to use engines that aren't available on the current stage of the ship. If the stage is empty MechJeb won't stage to get to the one with engines. It just sort of expects invisible engines to do the work.
  3. Does this work with 1.0.2 very well? I've been using it and haven't really noticed anything too strange but I'm just wanting to make sure.
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