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Torih

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Everything posted by Torih

  1. They don't directly help with it (just give you the data like relative inclination, speed, etc), you just need to do a manual manoeuvre or 2 to get into the same orbit. This will help if your not use it it, may want to skip a few minutes in:
  2. Looks like @blizzy78hasn't been on in months. I'm pretty sure the license he has used lets you share the update..
  3. Yeah its like autopruner, main difference being you do it in game via the VAB instead of a command prompt.
  4. Yeah its when you drag from one part onto another it will leave the name of the first part on the cursor most of the time. though command pods dont seem too. You can stop it happening if you disable the Build Engineer Overlay but that means loosing the 2 useful info panels at the bottom.
  5. Nothing changed with the UI settings, and no other mods installed. Yeah the compact button moves a lot when its clicked. It basically shifts the whole window to the right of the cursor position when you click collapse, then enlarges or collapses the window from that point.
  6. Yeah Issue with the compact mode when you have it set to collapse to the right. The top right of the window is not the point it collapses around. Instead it shifts the whole window to the right and then collapses. Meaning if you have the window to the right of the screen it will disappear off the edge. Clicking compact again to enlarge it also moves the window further to the right. Picks below showing it, Just clicked the compact button twice to minimise and then enlarge.
  7. Cybutek did say on the post to leave feedback for it.
  8. yes, just click the clone/download button grab the lot in a zip then drag the KerbEng folder out of output into ksp gamedata
  9. Don't forget quickhide please
  10. and I was just about to goto bed. oh well who needs sleep.
  11. Ah thanks, latest off ckan was .2 earlier. May I suggest you put the latest version number in the title
  12. Got a slight issue, blocked a few items using "all", then went to permaprune. the window appeared and renamed 1 of the 10ish I had selected then just threw and error in the log. https://dl.dropboxusercontent.com/u/26687/output_log.txt It is removing them from the VAB just seems to be an issue renaming.
  13. Thanks for update, its great I know you are still working on it but just to let you know in case you are not aware, its not allowing you to run dmagic/universal storage experiments. It shows they are available to run but says "cannot be done right now" Also would it be possible to make the EVA report button make you EVA?
  14. Thanks for the reply, I've checked the persistent and its showing False already, so not sure whats happening with it. Its not a major issue I can try going back a few saves. I was letting you know mostly so you could prevent it happening to other people. Edit: then again it won't let me load any specific saves now either. Edit 2: the enable quicksave/load had become unticked in the F12 menu, assume Krash does that during the sim? Anyway fine for me now.
  15. Hey @linuxgurugamer Ran into a little issue with this mod last night, which is still preventing me from saving today... I was attempting to test a basic plane but I had too many parts for the SPH (sidenote, would it be possible bypass this and allow the tests just giving the warning that you need to upgrade). So it was late and I just wanted a quick look at something so changed to deploy on the Pad instead, this gave the Green icon allowing it to go, however it then stated unable to launch due to the SPH parts limit. I then left the SPH to save and goto bed, however the simulation running text was flashing (on the KSC screen), this prevented saving. Tried to enter the SPH and run a sim with a plane that would launch but still had the issue with saving after leaving. So I just quit the game. Gone back in today and ran a few normal missions then when trying to save, its still not allowing it https://dl.dropboxusercontent.com/u/26687/output_log.txt
  16. Escape, Revert. It was only a simulation flight.
  17. Both Can't beat building, testing and flying your first ssto to orbit and back to the runway though.
  18. Really looking forward to it shame all the mods will break once again but hey still worth the wait. Wonder if remote tech will be completely dead after this?
  19. Thanks for the update, its definitely helped. Gone from every 7 seconds to 20 now with the stock heap size.
  20. Thanks for this, looks very good. Would it be possible to have an option to only show the experiments that still have data in them, so that it hides the ones which have already been collected in that biome?
  21. Ah sorry missed that, cheers. Filter Extensions works with the search so guess I'll stick to that
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