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Everything posted by Tankman101

  1. The github version seems like it actually has all its engine textures. Somthings weird on the other downloads. Well that...technically fixes things. A more permenant solution probably lies in the actual part model when comparing the entries to the stock cargo bays, but this works for now.
  2. The github version still has 2 cones without textures (In the files named shortboom and shortboom2). Fixing those somehow also fixed, by proxy, a couple of the tiny nosecones. No idea how but i put a pull request up for the fix anyway. In any case it appears the Size 2 cargo bays deploy limiter is working on the closed configuration rather than the open one. No idea how to fix that one but it makes the cargo bay constantly some variation of open.
  3. I probably should have led with the testing results but it was very late, but the comment that it's a copied config made me do more (including a fresh install just in case). The testbed is this All tests are dropping from 40 million meters (basically minmus, started with the most extreme) Restock: 55k Periapsis: Moderate heating, no explosions, multiple passes 50k Periapsis: Dead Stock: 50k Periapsis: Mildly warm solar panels, no explosions, multiple passes. Tested each 50k twice, thought point was made. No idea what it is if the config is copied.
  4. I mean yeah I get that. My problem with the part is less "Realism" and more "Lost Functionality".
  5. So this mod is amazing but I think the 0.625m heat shield might need some reworking. It seems to be functionally useless at protecting probe cores compared to the stock version (probably due to being smaller and letting the geometry show).
  6. Yes I use them, but I only half-designed them and then didn't really know where to continue.
  7. As far as I can tell, it seems to have started with the topic of company corruption and then descended into all of the above
  8. I'm aware. In fact I was aware even before it was posted here.
  9. Oh cool, a person read one of my posts and then decided I didn't know what I was talking about.
  10. I never said it is? There's the context. Thanks.
  11. That number is either missing a ton of context or is a flat out lie. If they were really being paid that much, they would be homeless with no way to commute and barely/not at all being able to feed themselves. EDIT: Also the guy decided to keep working for that pathetic sum. Part of the blame lands on them for that.
  12. Theres a world of difference between calling them out for bad behavior and setting yourself on fire, running in circles, and yelling that SQUID is evil. Most of that mess of a thread is the latter.
  13. Not excusing, just saying people are blowing it up (SQUAD IS LITERALLY SATAN) much more than it really deserves.
  14. Too bad it's balance via extremism... I mean, they're kind of stuck between "triple A publisher" and "indie development". That combination is bound to be relatively unpleasant, but it seems it isn't really resulting in anything out of the ordinary.
  15. Ah yes, this whole witch hunt. Ignoring the fact that the person sources 4chan (Of all places...) the entire album basically sounds like a person whining about being more important than they actually were (They did HTML and streamed a bit...?). The input from ex-devs basically amounts to "I can't talk about it" and "I've heard things". it all seems like fairly standard (not good by any means, but eh) fare being blown up to ridiculous proportions.
  16. Exiting lurk-mode to pretty much say this. Kerbalstuf download rates were absolutely atrocious (Around 50KB/s) compared to everything else (1MB/s).
  17. So I was missing something. Thanks for explaining that! EDIT: I should probably take this time to say how much I enjoy the new tank sizes/textures. Really adds some personality to the rockets.
  18. Just a heads up, the Oscar variants of the tanks seem to have the wrong ratios. Unless I'm missing something here. The C looks twice the size of the B but should have 36 Fuel and 44 Oxidizer. This inconsistency continues throughout all the larger variants (The half size one is fine however).
  19. Tried out the new build. The long tail sections and tail fin parts seem to be missing, which breaks a bunch of craft for me. Are they coming back or does the OP need to be edited to remove the "won't break craft"? EDIT: Ram air intake is gone also
  20. No, 1680x1050 is the highest windowed resolution that will work. Fullscreen works fine, my issue is that windowed mode at 1920x1080 instacrashes (it did not do this before). I haven't pushed KSP past that. My question was less how to get the game working at all and more how to fix the problem.
  21. 1920x1080 and 1768x992 Both crash, 1680x1050 is the highest stable one.
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