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Everything posted by Tankman101
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While public bugtesting is an absolutely atrocious idea, balancing is one of those things that should be thrown to the people. There's just not enough of a sample size in QA to know how good the aero/heat would be. Also TIL: Invisible bugs means lack of QA.
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Spoken like a person that has never coded in their life. Sometimes things work, sometimes they don't.
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I'd call the sillyness with the heating necessary.
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Nope, just the Devnote Tuesdays (They're posted on Reddit as well). It's where the devs and PR guys fill the community in on the happenings of KSP. Which is exactly what you are looking for. EDIT: Looks like it was a squadcast, not a devnote tuesday. So yea, they could have done a tiny bit better. Agreed
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No they told us that the heating system was being reworked. It was in a Devnote Tuesday. If you don't read those, you probably should. Oooooooh it's been said alright.
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It was more of a mini-rant than anything, not targeted specifically at you. I've just seen a lot of people say things like "Squad shouldn't change mechanics after release" and "Squad shouldn't change the mechanics after 1.0". Yours was a bit better, but I just... I don't get it. They warned us waaaaay ahead of time. Like, 3 weeks ahead of time.
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Pretty sure it influences how big of missions you get.
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I don't get the whole "Mechanics shouldn't be changed on a _" theory. It seems to be motivated more by selfishness than anything. Basically saying "They shouldn't balance it because it hurts my sensibilities." Apparently Squid should forever ride a wave of mediocrity.
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There is only one radiator part that you need
Tankman101 replied to ShadowZone's topic in KSP1 Discussion
If electricity was abstracted as much as Radiators, there would be no batteries and every solar panel added would add battery space -
Note that you would still hear the sounds from your own ship, just not other ships.
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There is only one radiator part that you need
Tankman101 replied to ShadowZone's topic in KSP1 Discussion
Yep, radiators have their entire heat pump system abstracted into the craft. They take heat from everywhere. -
1.04 Aero Discussion - It's really good for me
Tankman101 replied to selfish_meme's topic in KSP1 Discussion
The transonic hump was absurd before, if they did lower it I'm glad they did. FFS Spaceplanes pretty much needed 6 engines minimum to go fast. -
1.04 Aero Discussion - It's really good for me
Tankman101 replied to selfish_meme's topic in KSP1 Discussion
Except 1.0.4 was a bugfix for a single issue, it didn't touch the aero at all :| As for the aero in 1.0.3, it seems the ice atmosphere is back. Will have to fiddle with it some more but so far it looks like drag is almost nonexistant. -
Except the customers are not always right
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1.04 Patch if you unluckily decided to buy at GOG (or even 1.03 ?)
Tankman101 replied to Sirad's topic in KSP1 Discussion
GOG could do a bit better on the distribution side (Galaxy is a buggy mess at the moment) but they're still good. Either Squid hasn't forwarded the game yet or GOG hasn't gotten their installer up yet. Either way it's just a matter of patience. -
KSC miscalculations of scale
Tankman101 replied to Duke Leto's topic in KSP1 Suggestions & Development Discussion
It's obviously a push-bar that they hit with their heads! -
Not really, KSPs memory management means it would just fill up the rest of the RAM. If we want amazing textures then we'll need a better system to load stuff onto memory
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[1.12.x] Heat Control - More radiators! (August 22, 2021)
Tankman101 replied to Nertea's topic in KSP1 Mod Releases
IMO B is best, if only to unify the look of all the radiators. -
DevNotes: "something rather brilliant from RoverDude"
Tankman101 replied to AbacusWizard's topic in KSP1 Discussion
Fair enough. Anyway I'm done, everything that could be discussed from this has been. -
DevNotes: "something rather brilliant from RoverDude"
Tankman101 replied to AbacusWizard's topic in KSP1 Discussion
I'm referring to this. -
DevNotes: "something rather brilliant from RoverDude"
Tankman101 replied to AbacusWizard's topic in KSP1 Discussion
True but that wasn't really my point. If NERVAs IRL heated up that much, would a cubesat be big enough to house the cooling pipes.