peteletroll

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About peteletroll

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    Bottle Rocketeer

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  1. Science mode never had money and contacts on PC
  2. Moving a BigS Rock

    You can push easily if you autostrut the ship engines to heaviest part, that is the asteroid itself.
  3. Can't get Duna encounter

    RCS is very useful because it allows to move in different directions without reorienting the ship.
  4. Can't get Duna encounter

    The easiest way to fix an encounter is to have some RCS on your ship.
  5. Try a Mun satellite with a narrow band scanner on it. You'll see things much more clearly!
  6. How to develop mods on Linux?

    Thanks @HebaruSan for the encouragement, I found a way out! It took me a while though. The state of monodevelop in Debian stable looks less than optimal. The IDE crashes soon after any "Open file" dialog, including the new project generation procedure. So I copied another project, and changed the name in the files. Then I managed to make the IDE recognize .NET 3.5: mono-reference-assemblies-3.5 depends upon mono-reference-assemblies-2.0, but contains just 5 dll files, while mono-reference-assemblies-2.0 has 91. So I tried symlinking the missing DLLs from /usr/lib/mono/2.0-api/ to /usr/lib/mono/3.5-api/, and now the IDE shows .NET 3.5 as available. (Yes, I know, it's an ugly hack...) Now I can compile my project and make OnAwake() work in my new PartModule. The adventure begins!
  7. How to develop mods on Linux?

    Progress (?) report: * Tried to find an older version from monodevelop.com to install via flatpak, failed miserably; * Tried to install monodevelop from oldstable, ended up with a nice dependency mess, tried to manage it and failed, rolled back; * Started thinking about recompiling from source... Main problem now is finding a monodevelop version that can compile for .NET 3.5. Looks like Unity development environment is only available for Windows and Mac. Gee, I want to try writing that mod... :-(
  8. How to develop mods on Linux?

    Thanks @Li0n, unfortunately one of the big problems I have is finding a development environment that supports .NET 3.5.
  9. How to develop mods on Linux?

    I'm getting a little confused with .NET version, Mono version, monodevelop version... I'm pretty good with Linux and programming, but I have no experience with the .NET/C# world. I was able a couple years ago to write a very small mod to show FPS. Now I want to try writing something more serious: I use Debian. monodevelop from www.monodevelop.com allows me to compile a dll, but the dll can't be loaded by KSP (I'm trying to write a PartModule). It's probably the wrong .NET version... Much of the information I've been able to google looks outdated or incomplete. Is there any linux-er here who can give me a few pointers?
  10. It would be great to have a "docking angle" tweakable on docking ports, so that a couple of docked ports could act as a movable hinge. No new parts, but a lot of new possibilities! https://imgur.com/a/gvpVM
  11. [1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)

    Hey, I've found a bug... I've built a small contraption to replicate the bug: https://www.dropbox.com/s/ks4ng66ccyu22t0/KER-Bug.craft?dl=0 I know it's a weird structure, but I used it in a heavy-duty Jool mining ship... The delta v shown by KER is 0, but the fuel flow overlay is OK, and the engine works.
  12. [1.3.x] Kerbal Alarm Clock v3.8.5.0 (May 30)

    Deleted, posted in the wrong thread...
  13. Most Frustrating Things in KSP

    @5thHorseman, I tried so hard, but couldn't find the setting...
  14. Say what your thankfull to have in KSP!

    Stock ISRU!
  15. Most Frustrating Things in KSP

    First thing I'll try when I get home. You are a fine gentleman, sir.