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Admiral Fluffy started following peteletroll
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[1.12.2] Fix Stock Docking Nodes (7th August 2021)
peteletroll replied to JPLRepo's topic in KSP1 Mod Releases
I'm testing DockRotate with the fix: it works, apparently. See here: -
Short answer: apparently it is. Long answer: I tested @JPLRepo's fix in my current career. It looks like DockRotate is not only compatible, but even necessary: after installing the fix, undocking becomes problematic ("Undock" button doesn't show up). DockRotate's port state checker can fix this. I still get NREs from deep inside ModuleDockingNode: [ERR 11:40:04.455] Module ModuleDockingNodeFixed threw during OnStartFinished: System.NullReferenceException: Object reference not set to an instance o> at ModuleDockingNode.get_VisualTargetAngle () [0x00014] in <4a4632fe4eb0471fa0f9f87bb7432bc2>:0 at ModuleDockingNode.OnStartFinished (PartModule+StartState state) [0x001f9] in <4a4632fe4eb0471fa0f9f87bb7432bc2>:0 at Part.ModulesOnStartFinished () [0x00042] in <4a4632fe4eb0471fa0f9f87bb7432bc2>:0 Thanks! Always appreciated.
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peteletroll started following CKAN no working , [1.12.2] Fix Stock Docking Nodes (7th August 2021) , How can I make a Toolbar button on VAB/SPH? and 4 others
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Waterfall mod is not showing up in game
peteletroll replied to Kerbal2205's question in KSP1 Technical Support (PC, modded installs)
Hi @Kerbal2205, welcome to the forum! I moved your post to the modded tech support section. -
1.12's Rotating Docking Ports Cause Drift Similar to the Robotics
peteletroll replied to Anth12's topic in KSP1 Discussion
I noticed yesterday. Too bad I tried setting canRotate to false with a MM patch, but there's drift anyway... -
Hi @WulfyKerman, welcome to the forum! There's many Canadarm mods around here: the best place to ask is the release post of the mod you're using.
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Mod problem
peteletroll replied to GER FelixN's question in KSP1 Technical Support (PC, modded installs)
Hi @GER FelixN, welcome to the forums! If you have a question about a specific mod, it's easier to find help on the mod post. -
After some testing in 1.12, it looks like it's working. I'll release a recompiled version soon™. It has some problems when used together with the new stock rotation: if you rotate with DR then with stock, or vice versa, you get weird results. So, until I find a workaround, please use just one of them at a time!
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CKAN no working
peteletroll replied to lil_henry's question in KSP1 Technical Support (PC, modded installs)
Hi @lil_henry, welcome to the forums! You may ask your CKAN question on the CKAN main post here too:- 1 reply
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