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Delbrutis

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Posts posted by Delbrutis

  1. I don't think it is a big DRM conspiracy. But I saw the exact same thing under window's that he did. With a totally clean mod free install. I think it might be more a window's 10 problem than intended behaviour. But the online verification or log reporting? "Whatever" has changed the way it work's under 1.4.0 and later on window and Linux "see my way to long post above" And it does effect the game loading for some people. I agree with you for the most part . But you cant blame the guy if he has to sign some weird unintelligible new ULA . And then he install's the game DLC and all his copies ruining outside the steam folder without online access stop working.     

  2. 1 minute ago, Geonovast said:

    Still running 1.3.1 on my mod install.  I have 1.4.1 installed, but only running KER and the newly revived ShowFPS on it.  Got a lot of dust to settle before I move completely over.  Not overly thrilled with 1.4.1 yet.

    Thank's I like the  part's OK. But I will make no excuse for Squad The bugs are really bad and obvious. Was really hoping for a actual making history campaign. Like a historical career play thru. And the DlC seem's to have broke more career balance than it fixed ? Not that career was ever balanced or good to begin with.  I have mixed feelings about the Unity update? While I  appreciate Squad  working hard to give us the latest version. I have to wonder at what point with a supposedly complete game that has to work on multiple platforms will enough be enough? The new effects might be cool if they ever work but Meh right now there mostly worse than the old one's. So yeah 15$ Eh? Squad got my money I have my backup's and someone already pointed out the new part's work fine in 1.3.1. Thank's for the response.   

  3. On 3/18/2018 at 9:03 AM, Geonovast said:

    You know, I didn't even think of it, but I have TRR.  Lemme try stock...

    How is TRR working for you under 1.4.1? I just got the shader's fixed for 1.3.1 under Linux. And with all the graphics bugs under GL on stock 1.4.1 I've been afraid to try. Just curious? I thought someone on TRR forum said the shader's were broke again for everyone under 1.4.0 ? I'll have to go back and look been to busy trying to hose down my stock game with raid to break out the mods yet. Thank's  

  4. On 3/18/2018 at 6:16 AM, KnutG said:

    Since version 1.4 Kerbals in IVA seams to wear no helmets anymore. Is there an option to let them put their helmets on as before?

    aauT3fm.jpg

    They seem to have done this because the new IVA for the Mk2 capsule and the MEM clip heads thru the hull if the Kerbals wear the helmets. MEM model looks to small to fix. But the MK2 has lots of IVA room look's like you could just move the seats forward from the back of the pod and then helmets would be fine? Would have to go back and load the game to look and be sure but I think the Mk3 and Vostock at least up to the two man model would be OK also.

  5. 4 hours ago, klesh said:

    “C” switches between angle snap on and off. Give it a try. 

    Yeah my bad. I misunderstood when he said toggle surface snap I thought he meant surface attach. I don't know how people load tanks and stuff in the MK3 cargo bay of there shuttle? Or build anything around tight spaces and close nodes without it. right after I got this first thing I did was try to build a LEM. Stock game with no Editor Extensions and those new structural panels with all those node's Ahhh! If anyone knows if their is a stock key to toggle the node and surface attach on and off like EE let me know? I basically install that whole mod for that one feature. EE used to be the only way you could toggle radial and mirror "it used to be Mirror in SPH and Radial in VAB exclusively. was also the only way to add small steps in angle snap Stock used to only be the 15 deg only I think? Thank's for the reply though.   

  6. Yes I'm probably very spoiled and ungrateful considering I have had a personal parachute and a ejection seat through the magic of mod's . For oh probably something like three years now  maybe only two?  So here you go   https://spacedock.info/mod/991/EVA Parachutes %26 Ejection Seats  

    Now stop winging about not having a parachute and go download it or better yet buy the DLC . :sticktongue:

     

  7. Oh ok. I thought you wrote a patch or edited the config file to offset the node. Yeah you can do it in the editor but you have to screw with it every time. Thank's I have been waiting for someone smarter than me to do a MM patch to offset the node properly. Might still screw up the attach points though ? There is already a patch for the MEM's com on SpaceDock .  Thanks

  8. On 3/18/2018 at 12:16 PM, klesh said:

     

    Nope.  I found the key is to disable surface snap (the hex icon) and place items with the circle icon. Try that?

    Hell I did not know you could turn off surface snap in stock now? I always used editor extensions and building without it kill's me! Squad needs to have a manual with a key chart you can call up in the game. I have been playing forever since the Alfa days. Back then it was acceptable to have to Wiki or Dev note every release. But now that this is a full game. I had to mash a bunch of keys to figure out the new parachute.So how do you Toggle off surface attach on parts stock ? Now I have to go look this up thanks.    

  9. On 3/13/2018 at 10:30 PM, Snark said:

    What it does

    Adds (or updates) various parts that I wish MakingHistory had included, but didn't.

    Download from SpaceDock

    •  


     

    Really like this  release nice parts that we needed in stock. I have been using the Porkjet's  pack with the part switching working for a long time now. works fine in 1.4.1.  You have to drop the switchers.dll "that I believe came out originally with the pack?" In the plugins folder or have module manager Installed to load it . I'm sorry to say the link's seem dead? And I don't remember Who the original author was? But you need the Merged.mu file for it to work. The merged file might work with the new system no switcher.dll  needed? Maybe the original person who got it working will see this or someone else remembers where to get the file? Sorry I'm not much help but the part switching is really nice. And has always worked fine and bug free for me with the file's I have. Thank god I have almost a one and a half TIB backup drive full of Kerbal stuff going back to version .22 I think LOL . It would be cool to get the new system working. You would get that cool icon and preview in the parts menu. Good job with the pack color tanks look great.I hope someone can find whoever merged the .mu files? hell it could have been Porkjet I think the original release came with a bunch of documentation he wrote and might have had the source file's. Can you even combine a .mu  file without the original Unity build?  If so I have a copy of a old VEN Mainsail file and would love to combine it with his new boat tail version.  Thanks for all the hard work.  

    Yeah and I would love to see the Heat Emmisive's working to + + + "You don't Know how many hours I waisted when I first got these trying to make that emmisive work "

     

  10. On 3/17/2018 at 3:19 PM, Foxster said:

    I seemed to be getting rockets to orbit without the usual fins. I wondered if some aero changes had been made to reduce flipping - the bane of many new players.

    Then I did some digging and it was down to the messed up drag of various parts. 

    Engines and decouplers and perhaps others parts don't give reduced drag for part size matching. So I'm getting loads of drag towards the back of rockets and its this that removed the need for fins. That explains what I was seeing but it costs a lot in drag losses.

    This been reported already, right?

    First off centre node's and now drag cube problems. "Ouch" Anyone a Squad commented about any of this? The number of bug reports are starting to look very bad.

  11. On 3/18/2018 at 2:27 PM, g00bd0g said:

    To compound things even further.

    I manually re-centered the wofhound engine, only to discover the radial attachment points are now off center! So you can have the thrust centered, or the radial attachments centered, but not both...

     

    uGiU9TS.png

    Can I ask what your adjustment was? Don't see much need to radial attach direct to the engine. Not that it should not be working to begin with.

  12. I have not seen mine look that bad yet. The new system has rendering issues. Take a new MK2 out to the launch pad during daylight and switch to cutaway mode. You get this weird partial opacity thing with the window chines and front grill. Game is screwing up and not putting overlays on the correct layer ar blocking layers it should not be. Then give any Kerbal in any pod the new suit and go IVA or use the cutaway and watch them become electro man. Put them next to a Kerbal in stock suit and compare. "Fun Times" I just got my GL shaders fixed for 1.3.1 now here we go again.  

  13. Squad has changed a few things "to supposedly make the game more new player friendly" over the coarse of the game's development. The DockingJunior always bothered me. At least the old part's had Believably looking IVA hatches for you Kerbals to crawl through. take a look at the new IVA for the MK2 capsule and the new lander and tell me how the Kerbals get out? I really wish Squad would bring back the word IVA  on the player photo instead of view. You know right next to EVA "I think the console players can handle it" Squad is way more likely to loose players over the crappy career game than because they got to tech-ee with their acronyms. 

  14. 5 hours ago, blspblackdeath said:

    I can recommend my mod.

    Love the mod. Real nostalgia for a player who remembers those part's. Might want to check out this pod.Don't know if the original author is still kicking about? But I negatived out the bottom node. And re-aligned the IVA. "It was not off by much but my OCD is a Horrible curse"  And I basically  copy pasted all the new COM and DragCube  info over from the 1-2. This is like mostly been my go to pod for the last year or so. Gets moved over with my fix's to each new install.   https://kerbal.curseforge.com/projects/legacy-parts-pack-v2-1?gameCategorySlug=ksp-mods&projectID=224715

    https://imgur.com/a/yIiwZ

    5ouabJk.png

     

     

  15. Yeah I knew that sorry maybe poor wording on my part. I meant that with no gimbal like the Reliant. Their is no compelling reason to use it instead of the Reliant. Yes it should have the two versions. Maybe different engine bell. Or just have different stats. Squad is obviously not afraid to clutter your parts list. Three identical Vostock's in a DLC that proudly features model and texture switching and has a part upgrade mechanic. Really just seems Lazy to me? They can say how hard this stuff is all they want. But a couple of days after release and there are already community patches to fix their bad node alignment and a recolour part mod using the texture switcher. Hell there was a mod on Spacedock the same day that 1.4.0 hit to ad the IVA to the new pod after squad screwed it up and was to Lazy to fix it themselves.        

  16. On 3/16/2018 at 11:11 AM, ZooNamedGames said:

    I don't know- I understand it's supposed to be balanced with the rest of the parts, but we just got the biggest tanks yet and the engines are just as strong as parts suited for the 2.5m tanks? It may be a bit overpowered and unbalanced, but I would be ok with massively scaling up the fuel in the new Saturn V style parts, and equally, making the Mastadon significantly more powerful (like half of the mammoth engine's total thrust). If we already had a F-1 powered engine, then don't add an identical one- just retexture the mainsail!

    I kind of got the impression "maybe just me" that these parts were originally intended "or at least started out that way?" to replace the stock rocket part's. They gave them new name's so they could sell us DLC. Mastadon=Mainsail Skiff=Skipper Wolfhound=Poodle See the connection. Mk-3 should have replaced the MK1-2 and fuel tanks kept same name. I have Porkjets overhaul parts installed and if I did not think it would bust all kind of things in the future. I would fix the F###up node's on the new parts and rename them and give them the stats of the older counterparts. Having two of each engine with almost no difference in stats just clutters up my parts menu. Oh and that soviet engine seems under powered. No gimble  and the Reliant is more powerful better ISP  Should be mid power between Reliant and next engine.

         

  17. On 3/16/2018 at 12:48 PM, fourfa said:

    Ven's Stock Part Revamp has a "Inline RCS Block" that matches Mercury and Gemini style pods very well.  Monoprop tank with low-power thrusters at the top edge.  This pic is with the Porkjet revamped Mk1, which is similar to the new MH Gemini texture.

    fKK42K5.png

    Ven's is kind of a sprawling mess of models and config files, and not updated even to 1.3 (officially, though it runs in 1.3.1). Haven't tried it at all in 1.4.  But I plan to rework a lot of its parts into properly structured and separated individual folders, one of these days...

    Ven's mk1 is a good match for Squad's new Gemini texture.But that's a big mod and like you said the folder structure is a real mess. If he just needs a Gemini nose cone I would go to space dock and pick up the Corvus capsule.Trunk wont work it's a smaller size But the nose looks good And the trunk would fit the MK1. going for the hole program. There are so many good mods you would get part overload. The small trunk won't fit but I think if you search their was a part extras for the original mod that had that cone trunk? You could cfg edit the size to work and just have two parts nose and trunk?    Hey 1.4.1 rated already https://spacedock.info/mod/1405/Corvus CF

  18. 4 hours ago, Temeter said:

    Yep, I always assumed those yellow panels where there to build a MEM.

    What botheres me a bit is that there is no soyuz part at all. Vostok is more fun to use than I ever expected, though.

    HGR is a very old mod. But if you get it  patched up everything works great . And I still think it's the best Stock Alike Soyuz mod. And looks great with new part's. You could probably pull out the Radish and a couple of the engine's because they just repeat the Stock squad part's  

    lQYQSRy.png

    KCvN03v.png

  19. 1 hour ago, tater said:

    The CM of the MEM is too low, so the RCS is useless, sadly.

    Also, the amount of fuel seems to be pretty excessive compared to comparable parts. It hold more crew, AND has loads of props, and it's the same size as the Mk1 lander can.

    There is a module manager patch for the LEM's Com although I have not got a chance to try it yet.

    I was really hopping with this update and the DLC we would get a career rebalance or at least some sort of historical career play through. I think the mission editor is Meh. I'll have to see if the fan made missions make it redeemable? Squad's are not that fun to me. And I really don't see myself wasting any time making missions to share.I would have rather seen a stock tech tree update and some better career progression. "You Know Squad A Actual Finished Base Game" I like the Vostock but they really seem to have shafted the Russian side of the part list. US gets New tank size W/fairings and Saturn style thrust-mount one Service module  3 new engine's  two new capsule's and a lander. In contrast the Russian/Soviet faction gets one capsule ( yes I know their are three variants "but come on Squad same capsule same texture" And on top of that in a game where you introduce model and texture switching as a thing 3 capsule's same model and texture junking up my parts menu what? "Am I the only one who noticed this right off the bat?" Rant over) So one capsule a airlock a solid booster and a engine. I could give the other tank size to the Russian's but seeing and how they have soviet green textures and Saturn style B&W and the large tanks lack the soviet textures I won't. MK1 can with one man would make good Soviet lander but It's way to heavy.

     

  20. 9 hours ago, TK421d said:

    i'm overall unimpressed with it, and EXTREMELY dissapointed with the steam version having DRM, it will only work in the stock steam directory, so i cannot play my modded installs.

     

    i'm refunding it since the parts wont even load anyway.

    Yeah I play almost exclusively on Linux and there are some GL bugs with the new unity update. I tried the new DLC out on my win 10 laptop that I rarely ever play KSP on. And right off the bat when I installed the new Big brother DLC all my installs Including my Older versions stopped working. I made a KerbalBack directory under the same steam common folder as the base game and that seems to fool big brother just fine. Play as many installs as you can like that while it still works.  I'm not sure some of the problems Linux users are having with screen resolution and windowed games crashing might not be related to the DLC? Since about the version 1.1 release maybe longer "I cant remember" Unity has been writing Info to a separate system file. Its the .config file and this is normal on linux other program's use it. this used to screw up install outside of steam and not let you edit your graphics settings. It would not let you apply them. And you would never get a cfg file for your setting to save under your game folder.  The solution used to be delete the system file and write a blank or copy the cfg file or a copy of the file from a older game. This bug? has come and gone with different versions of KSP . When you run the game from a clean untouched steam copy you made it always starts without the Settings.cfg under the KSP directory. And the start screen would give you the option if you wanted to share system data with Squad. And that's when the game would bug out writing info to the Home/user/.cfg/unity3d/Squad file. I believe their is a script that expects to write back info under the Steam directory? And fails with a different copy on your machine. I use a custom .sh script "windows batch file" to launch my copies of KSP. So I started Keeping a copy of it and the settings cfg . I just copy them in to a new install and never have a problem or see the start up nag screen. Now if I screwed up  and launched clean from steam or a copy I made without the config. The new game would hang and not launch. But then ALL my other copies I run would default back to base resolution and settings until I go delete that system file.  Now since 1.4.0 launched I cant delete that file without it writing it back. So your not alone man and maybe it's not a big conspiracy. But it's at least extremely bad programming. Problem is if your running Windows 10 . I'm not sure that's not your bigger problem ! Good luck 

           

  21. 2 hours ago, Canopus said:

    The LEM sat behind the Apollo SM. I put fuel, monopropellant, batteries and a fuel cell in there.

    c132.gif

    What's really annoying about this mission is that they force you to orbit the mun in such a low orbit with 0° inclination and then expect you to land way down in the southern hemisphere.

    Don't know what your stance is on mods but STX has that awesome clam shell adapter for Apollo and also a kick ass N1 clone. STX is a Huge mod! Although most of the parts are really cool. If you don't want all the clutter it would be easy to cherry pick some choice parts "that's what I am going to do"  for Apollo they have a full size probe core w Saturn stripes and other good Apollo parts.

  22. There was a mod that added the Para sail chute for the mercury capsule but it was never controllable. Squad should have done that with this model. Yeah the parts are cool. But I was really hoping Squad would fix the career game it was never really finished or balanced right. Hope your not on console. If not worrying about keeping career balanced is a lost cause. Go find some good mods they have some decent tech trees and you can get way better parts. If your on steam just make sure you back up a copy of your game folder and run the game direct from the exe . And just remember to play "way too many good mods" find one you like and keep it simple.  Start at   https://spacedock.info/kerbal-space-program

    Or https://kerbal.curseforge.com/

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