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Delbrutis

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Posts posted by Delbrutis

  1. Thanks!  I remember visiting the old launch site from way back "could have sworn there was a runway" but I bet I remember that from Kerbal-Constucts  I think they added a bunch of buildings on that site. Anyway thanks for the info. I have not got a chance to dock yet both craft still heading to the moon but ships do appear to save mission flags. that's a small thing that's kind of cool !  

    https://imgur.com/RNb4YIr 

    And the ship's https://imgur.com/Ne0RtwO

    https://imgur.com/YMduo3e

     

  2. The J2 analog seems to be under powered. I did the same thing building my Saturn V to look right. Five engines works fine if you dump a bunch of fuel from the stage's and I found I had more than enough TWR to lift a clasic heavy CSM and LEM combo mission. I'm trying this bare stock and had no KER to figure  TWR but I thought the Saturn Would fly fine. And my ridicules N1 clone would explode on the pad! N1 flew flawless fist time. 54 first stage motors lost 6 to fuel feed issue right after launch "didint even feel it Ha" .  

    Saturn ran fine on five after fuel dump  https://imgur.com/YMduo3e

      https://imgur.com/lSYhApT

      https://imgur.com/yvqx04a

    Frame Rate Killer  https://imgur.com/Ne0RtwO

       https://imgur.com/w6ngS9h    

    https://imgur.com/RNb4YIr

  3. 3 hours ago, Kerbart said:

    Well, Squad has honoured the KSP tradition of having a questionable tech-tree. Doing a Sputnik or Vostok mission will reauire you to unlock about 1/3 to 1/2 of the Tech Tree, so there’s that.

    Personally I do intend to recreate all milestones of the early space age, in Sandbox mode, and perhaps post them on Youtube on a weekly basis.

    A mix of career/mission would be interesting. A career mode with a customized tech tree, contracts provided through the mission interface where completing missions unlocks the tech tree (or yields science points). Interesting concept for a new expansion Pack...

    I was mostly hoping for a career update with this game and am pretty disappointed. I think Squad really missed out on a great opportunity with this DLC What I am really looking to see is if the mod community can hook into some of the new features in the game. With the new launch site feature I could see a career where at the start you pick your launch-site and "Associated Tree" so to speak and get a part and mission list depending on your choice.  Squad career balance is non existent anyway so blowing it up and starting from scratch would be acceptable. I think Squad really shorted  the Russian faction parts in this update but I think their are enough stock parts to work with. I would Slash the weight and cost on the stock mk1 lander can and give it to the Russian faction exclusive for example.         

  4. 1 hour ago, panarchist said:

    So, what things in Making History come as a pleasant surprise to you?

    In my case, it's 2 things:

    1. spawning a launchpad wherever you want one, and ?
    2. Doing it at the KSC2 location and discovering that in 1.4.1 the entire KSC2 space center has been restored to its pre-1.0 configuration, with correct terrain height and all buildings present and at correct heights. You can even clearly see the "K" in the ground, just like in the old pre-0.23 days.

     

    So I don't normally play with the Kerbal-Constructs mod as its a bit of a resource hog. So I have not gone to check out that site in a long time. Do you happen to remember the co-ordinates of the site? I'm really quite surprised that it was not one of the added launch sites with the runway and launch pad being already there and all? As far as surprising new features I have not had time to test it thoroughly so I'm not totally sure it's repeatable? But it looks like saved craft remember what flag you have on them and you can now have mission specific flags. I was messing around with the new parts and I built a N1 replica and a Apollo S5 and gave them flags that look country specific and it looks like when I switch to them in orbit they remember the flag regardless of what I had chose at the VAB last. I'll have to see what happens when they dock?  

       

  5. Funny thing is they already have the site "I think" ? Did the old KSP Easter egg disappear in one of the new versions or is it still around? I haven’t looked in so long . I'll have to make that something I do while testing the new DLC . The art assets for a new launch pad and a runway were already in place . I think they pretty much chose the Woomerang site for the launch inclination . Still I would like to have seen the old one for variation . Hopefully over time the mod developers will figure out how to port all those great extra sites and artwork over to the new system . And we will get a lighter weight Kerbal Constuct's .

      

  6. So I'm Trying to mess around with the new build "despite all the graphics bugs" totally stock no mods. And I get mostly done with my gigantic N1 build and I am either blind or something? I cant find the new engine plates? Anyone know where their supposed to be at? They did come with the DLC right? wonder what else I'm missing? Starting to get a little fed up with squad's Quality control. 

  7. On 3/8/2018 at 5:34 PM, Geonovast said:

    I won't be able to try 1.4 until it hits GoG, but I really hope it's not the Nvidia driver.  I'm also running 384.111.  387.34 prevented all my games from launching, and the lovely crap that is 390.25 would shut off my computer randomly.

    I'll check back once GoG catches up with the rest of civilization.

    That sucks man. But it's good to know I was thinking of trying to update my driver and see if that fixes anything but now I might hold off and try them in a VM first. I didn't Know Nvidia's new linux drivers were so crappy. I almost never upgrade unless I'm forced. I have a "If it aint broke don't fix it" kind of attitude I guess. It's back to 1.3.1 untill this mess gets sorted. Wonder how many parts I can crib over from 1.4 that will run?  

  8. Well I downloaded the DLC today and everything is still FugedUp. I hope its not my driver! All my other programs and Games are working. I am seeing on the forum that since the DLC has dropped a whole bunch of other Mac and Linux users are having issue with the game. So I'm guessing it's the new Unity GL complies "Again!"  I just got working shader's for TRR and now it's back to waiting for someone allot smarter than me to fix them. I was really hoping 1.4.1 would fix this looks like it broke more stuff than it fixes. 

  9. I still have this issue with 1.4.1 and the new DLC under linux . Windows users might be able to fix it by playing with the AA settings because of direct X. I don't believe that this will do anything for windows and mac users on Open GL . I'm also having the issue where the game will only run in the native resolution of your monitor and will freeze in window mode or launch black screen. I had to set my second monitor as default so I could play . My main one is a 4k panel and theirs no way my card can handle native resolution on it. I was not able to play all during 1.3.0 because squad didin't compile the new unity right for GL users. They fixed it but forgot to include some Microsoft only fonts with that release and I could not read any windows in the VAB or SPH until 1.3.1 came out. Looks like all the New Dev's are windows users? Their QA is dropping the ball. I have to just take this as Karma for all the years I ran 64bit heavily mod installs with no problem while all the windows users freaked out about no 64 bit.

         

  10. 13 hours ago, Third_OfFive said:

    Ok so I've been playing around with this update some more and I immediately found some bugs:

     

    1. There is a graphical bug with the parts selection menu in the VAB, something appears to be covering the top row of parts and makes them look glitchy

    2. Music is silent in the Mission Control building

    I noticed these in less than 2 minutes after starting a new career mode game. Are you guys planning to release a follow-up to patch some of the bugs in this release? Also, I am playing on Linux, so that might be a contributing factor...

    I have the same issue with the part menu. If you look at a large menu "say the fuel tanks" you will see it is cut off at the top and the icons spill over the symmetry controls at the bottom. I am running Linux also and I think they have some problems with the new Unity compile? I can only run my game in the native resolution of my monitor and if I try to change it the game locks up or does funky stuff. So are you having any video problems other than the menu glitch? and if you don't mind me asking what video card & driver are you using?

     

    Thank's

     

  11. Just tried out 1.4.0 . Besides the obvious command pod bug "really"? Their seem to be a few graphics issues under linux . I am getting this menu overlap in the VAB and SPH .It cuts off the top half of the parts list icons and drops the bottom icons over the funds and symmetry toolbar at the bottom of the screen. Sorry was going to post a pic but my dropbox   appears to be not working . I can only run the game in my monitors native resolution . If I try to lower the resolution the game will lock or go black under full screen and gets offset and has ghosted overlays of itself running windowed. I have seen this happen during updates before. Someone needs to test their Unity compile for linux better. I thought maybe Steam  needed to install Something to make it run right? So I gave running direct from Steam library a go and its still the same .  My copy of 1.3.1 runs fine . I went through the screwed up menus thing worse than this with 1.3.0 and it did not get fixed until 1.3.1 was released. If they sell this game as multi platform it should work for Linux and Mac users as well. I was looking forward to the DLC but I wont be buying until they can at least make this patch run right. I'm running on Linux mint 64 QuadCore Intell 3.6Gighz (4.2 turbo) 24gig ram  GTX970 with 384.111 NVdriver  I didn’t see any thing in the KSP logs it is a totally new clean install I cleared the Steam folder and reinstalled reverified the file. 

     

    Thanks

     

     

     

     

  12. On 2/11/2018 at 11:14 AM, EmbersArc said:

    Behoooold! It is done!

    I shall henceforth be known as Master of Wheels, Conqueror of Colliders, Vanquisher of Suspensions. For I did not succumb to the powers that rule this arcane system.

    ...AMA I guess.

    Many thanks @Kerbas_ad_astra for testing.

    https://www.dropbox.com/sh/ndeyd03pre6ko1m/AACAHWCLNDYI1byPu1H2yzCYa?dl=0

    Can someone quickly verify my claims?

    Wheels look really good and seem to be working fine. But I take it they don't have a damage transform? They seem to be indestructible as far as I can tell?

     

  13. Yeah thanks. You have to remember with the old models it's not anyone’s fault. When these old models were done we only had IVA and external view. There was no fancy cut away internal view. You could have the IVA "backwards' "upside down" and rotated any way you wanted and as long as it looked cool was sized about right and the window transforms were assigned the correct camera view no one ever knew our cared how they were lined up.   

  14. Hi, yeah when I said "my old parts" I meant my older parts I use for my career game's. I didn't mean to imply ownership or anything. I didn’t actually make the part so I have no idea how it was put together in unity ? I guess I always assumed because you could swap out IVA files between different part's and they had their own .MU file that they were always made separately. My modding  skills end at editing a config file and working with a texture in gimp. "Ha" that's why I tried this thread to get advice from the expert's who know what their doing.Thanks for the help my OCD will probably just have to learn to live with this one.  

    "Thanks really appreciate all the help"   

  15. Yeah I tried the internal configuration file. For some reason the command's don't work? The model is a ring centrifuge and I just want the access tube to line up with the external model. I need to rotate it 180 deg. and I figure if the props move you wont be able to tell? Might end up with a bag or something in front of the hatch but that’s better on my OCD than the tube sticking out in space. I thought their used to be a command along with offset to move the whole model at its attach point? Its been a long time since I’ve messed with the files Unity has changed and I might be remembering wrong. 

    "Thanks for the help"

     

  16. Hey I have recently come back to start playing after taking a break for real life. I am trying to get my old parts updated for 1.3.1 and new Unity. I have most of my config files working now and am almost ready to start a new career game.One file I just cant get the IVA to line up with the model ? The position  and rotation command's don't work under the IVA config file. I seem to remember that this also used to not always work? I am not sure why this works on some models and not others? I know that the offset comand for the IVA in the regular part config works But I cant remember what is the command for changing the rotation? I tried rotate, rotation, and angle, and none of them work's. The offset command work's but I need to rotate the IVA 180-deg to make the hatch line up correctly? Anyone remember the command for rotation in the regular part configuration file?  And is there a Wiki or something for config file commands "Thanks"    

  17. 1 hour ago, HaArLiNsH said:

    I don't think the windows version washed out the colors but more the Linux exaggerate them (because I don't see real difference between my texture on photoshop and ingame). Its like when you are used to watch television with exaggerate contrast for years and then you put it at a normal level , all seems washed out. Surely its related to the Opengl/directX stuff.

    Thanks for the support :)

    Yeah I was just thinking The same thing last night. I'm so used to playing on Linux it just seems weird the other way "HA" I think your right. I am kind of a audio snob myself and I have friends who come over and complain about the sound on my flat level AKG studio-file headphones. Because their used to listing to stuff on a pair of crappy beats headphones "Hey man where’s the base" Windows is probably more accurate. what’s weird though is I  play a lot of different games multi platform and I only notice this with KSP. TRR works fine without the reflection shaders as far as I can tell. I'll just leave it installed without them so i can start getting my texture packs set up correctly. I might have to do a pass on my old texture's to redo the folders and convert them to dds. I will try to jump back and forth in Gimp on both systems and see if I notice a difference.

     

     

  18. I tried the -force-opengl command on my windows box and it did not work. Must be a windows 10 thing? I remember back in the day when Linux ruled 64 bit KSP. People used to use this command all the time to get better frame rates or get certain mods running on windows installs. I would just play under windows and call it good but for some reason the textures look really washed out and dull compared to Linux? Any one else have this problem?  I haven’t played In awhile And I want to get my mods all organized so I can start putting some time back into the game .I will probably just play with reflections off until all this gets sorted out. I was going to try playing this under windows. But the weird washed out textures bug me more than I miss the reflections. Don't stress over this to much. People probably don't tell you this enough but I really appreciate all the work you put into these Mods. It's what makes KSP worth coming back to. So thanks!  

  19. I can confirm it does this on my system. (Linux mint 18 KDE ) I was not going to post because I thought this was a problem with my system. The release of this has been out for awhile and I had not seen any other post's. I installed a clean version of KSP on my work laptop to confirm. Dual boot Linux and windows 10. Works fine under windows and has pink visor under Linux. Same machine same clean install. I believe it's the  shader ?  Suit and helmet texture’s look fine just the visor and only when you turn on reflections. I installed window shine to confirm and it works prefect under Win 10. But the reflections are broken under Linux.

     

     

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