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Theysen

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Everything posted by Theysen

  1. RE: boiloff on the stock oxidizer. I don’t think it is a good addition bending the little Realism stock resembles with the fuel resources even further. Understanding it as something in the realms of Aerozine / NTO which are used because - well - they don’t boil off in the real world. Then I’d suggest argumenting loss over time with bad valves
  2. Yes, thank you for making me read a complete part.cfg for no apparent reason PLEASE put it into a spoiler so scroll times keep sane and the thread isn't clogged up. First of all, make sure the base RP-0 install works. Speaking of bare minimum RO dependancies and RP-0 dependancies. Then make sure to install this SSTU release from github into 1.2.2: https://github.com/shadowmage45/SSTULabs/releases/tag/0.5.34.134 I don't run into the same issue with any SSTU part. Make sure that RP-0 career mode has diameter limits widening up as you progress through the tree. @DrLicor No, I am pretty sure tweakscale is not used by SSTU and shouldn't be used in RO at all since it has history to bork things horribly.
  3. No, there is no possibility at the moment. Please use the latest 1.2.2 release of SSTU, it works as intended with RO and RP-0 in 1.2.2.
  4. Download a full clean and fresh copy of KSP 1.2.2 and move it out of the steam folder (IF you have it on steam). Start the KSP_x64.exe and let it load to the menu screen, adapt your settings for visuals and audio if you like and close it again. Download the CKAN.exe and drop it into the fresh copy of 1.2.2. Execute CKAN and let it run up. Go ahead and search for Real Solar System, where it should filter out the other mods and then select it, CKAN will take a second and then ask you to choose your resolution. Select 8k if you can and click next, deselect Realism Overhaul (you can keep KSC Switcher, etc) and hit install. It then downloads the core RSS mod and the textures, after it finished you can run KSP once more to make sure that the solar system is now the one you wanted. Then go ahead and install RealismOverhaul via CKAN, click through the mod's dependancies, recommended (leave all on) and suggestions (don't select any for starters). Let it run again until the installation is complete and then fire up KSP. You now have the bare minimum for normal RO play and it *WORKS*. If it doesn't you have done something wrong, unfortunately. After that you can select RP-0 to install a realistic career mode intended for RealismOverhaul. The installation process for RSSVE, the recommended visual overhaul for RSS in 1.2.2 has a very clear and simple install guide on the according forum site & github page.
  5. Raidernick preserved e.g. the reflection on agena and Apollo iirc via texturereplacer if I am not mistaken, same with windowshine. Since I have no clue - those are purely reflections and not real pbr right?
  6. I melt as soon as I have scatterer installed. my game dies fps wise. I can’t actually tell you if it’s gpu or cpu bound to the point where I neglect installing it. Id prefer the hack.
  7. Well yeah, make sure to use the scatterer release for 1.3 with the little b in the file name and not the one you've been using for 1.2.2. https://spacedock.info/mod/141/scatterer/download/0.0320b NEVERMIND I didn't catch up with the rest of the thread - if it is really an RSS issue itself.
  8. This just entered god tier. @Shadowmage Does this system already work in orbit? I can only imagine the looks of those parts on a station against a black background, thanks for taking a dated looking game to the next level.
  9. AFAIK the looks are affected only, for same size and diameter. The deflect slider is to angle the nozzle and this affects the thrust, as well. Otherwise they are just modelled after real life booster variants. Make sure to play around with the thrust curves as well! (Gradient is awesome, makes the thrust towards the booster's end fart out and not abrupt like stock *shrug*)
  10. You can use rescaleFactor = xxx where x is for the correct scale between 3.75/2.5m. The nodes stay the same so you don’t have to tinker around with those
  11. Awesome mod! just one little nitpick: The Ariane 5 has two versions, where the one built here for the ATV uses the Aestus engine and hypergolic fuels for the second stage (Ariane 5 ES). The HM-7B is used on the cryogenic upper stage and is the GTO launcher for Arianescpace using the Sylda double configuration (Ariane 5 ECA) The ATV and your new station parts are spot on, great work!
  12. Late game: abort just another playthrough somewhere after the first duna Mission because you get bored / sidetracked / find another mod you think you NEED and back to the drawing board (read CKAN). I have serious problems sticking to my initial plan of „this time you’ll play it right to the end“ and it always is the same. I need help
  13. Please elaborate what exact mods by @raidernick don't work in 1.2.2 via a CKAN install. Last time I installed his suite into 1.2.2 (maybe 1,5 weeks ago it worked without issue).
  14. No, you gave yourself the answer. RealismOverhaul must be installed into a fresh 1.2.2 for CKAN to work. 1.3 is not supported at this time, so it is not compatible to 1.3
  15. The performance and looks for a stock system within this pack are unmatched and simply beautiful. Encountering a blueish Duna from a far is breathtaking. My go to for non-RSS installs, thanks very much for creating this suite!
  16. Niche parts work just fine! They’re part mods from 1.1.3 and still work flawlessly
  17. Niche Parts and Forgotten Real Engines (iirc) and Real Engines deliver a Super Draco
  18. Welp, considering the work you have done before and just the sheer look of the complete suite makes my vote very easy... But of course, if times is an issue or lack of interest / need arises feel free whatever you want to do. My personal favoring would be Boeing / Dragon though since there are plenty of options for Mercury and Gemini at that point.
  19. https://github.com/Sigma88/Sigma-Dimensions/releases/tag/v0.9.3 Rescales **should** work again, testing as I am typing.
  20. I‘d love to see some math proof for having mixed fuels in a single stage just to make a 1.5 stage. I have a feeling you’d lose on the heavier infrastructure to support dead weight once the RP-1 depleted. Also different pump pressured and injection conditions might require even more support structure? Just some thoughts going into that since the good old atlas used very similar engine specifics stemming from the same series just for different optimization purposes. I get the whole idea behind it, don’t get me wrong
  21. At this point of reoccuring bugs and bug reports from your side of the same issue I'd suggest you make use of Phineas Freak's signature and maybe maybe the logs tell where the culprit is!
  22. http://www.b14643.de/Spacerockets_2/United_States_4/Atlas-Vega/Description/Frame.htm It didn't fly once @Pappystein so I think it's okay to reuse the name for an entire rocket
  23. Yeah the cloud integration at terminator is nice, but imho it is "there because it wants to show off that it is implemented in scatterer", if you get what I mean Might tweak those to a little softer edge and the terminator is also tweakable last time I tinkered around with scatterer's configger, but that was PRE 0.0320 so I'd have to check what can be done.
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