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LittleBlueGaming

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Posts posted by LittleBlueGaming

  1. First time to Jool system, sent a probe and got a bunch of data from High/Low orbits of Jool + Tylo + Vall + Laythe. I had a really nice intercept that caught two of the moons with one ~2m/s burn, and caught the third while dropping Pe for low Jool orbit.

     

    Beautiful system!

  2. I've got an Acer not-really-a-laptop-anymore, Core i3, Intel HD 4000. Runs sub-100 parts on lower graphical settings.

    Anyway, the screen died on this laptop a while ago, so I've been using it with an external monitor. Then it started overheating, so I took it apart to clean it(the fan was so clogged, thanks Phoenix)... but I couldn't get two of the cables reconnected, so the keyboard and mousepad aren't working either.

    Also, the VGA port broke a while ago, so I'm running to a VGA display from HDMI with a stupidly expensive converter. All-in-all, it's quite a little Frankenstein and is really just a big mess.

  3. Two moments that really stand out are the launch of this space station segment: LHi9e1T.png

    Fun extra about the space station launch, was that I was playing with a 'clean space' policy... so when Jeb got the station setup, he detached the remaining rocket stage, de-orbited it, got out, and jet-packed back to the station :P

    And vertically docking this freighter on this mining outpost: nlgAQp4.png

    After doing that, docking in orbit has never seemed like a challenge.

     

    Oh yeah, how could I forget? There was that one time I actually freaked Jeb out:

     

     

  4. 53 minutes ago, bewing said:

    For every centimeter, there's 10 millimeters. Why 10? 10 is a completely stupid number. "Because most humans have 10 fingers." So what? There's nothing special about base 10. Base 12 is better (if you look at it rationally). Base 16 is better still. People need to get out of their human-centric worldviews.

    Even if you want to say base 10 is arbitrary, it doesn't take away anything from the argument that a consistent method of conversion is better than an inconsistent one. It's not an argument about which base is better anyway. Base 12 wouldn't be better if your units were all wonky.

    Since we do use base 10, converting via factors of 10 is a simple thing to do, and if you learn the basics of converting the different units, you can work with any measurements intuititively... speed, distance, volume, whatever. 1,10,100,1000anyandeverythings is objectively, rationally better than

    12/3/1760/5280distances

    1/2/4/4volumes

    etc

     

  5. Haven't played much in a long while... winter was really rough on me, but felt like doing some Kerbal stuff today.

    Productive day in my new career mode, got some 2000+ science with a probe that landed on both Ike and Duna, landed another probe on Gilly, and on my second attempt landed a probe on Eve.

    Realized, I've never landed on Duna, Gilly, or Eve before, so those were all firsts for me.

    Wanted to see if I could still do the spaceplane thing, so I made something quickly in sandbox. First ascent I was too shallow and blew up my front intakes from overheating. Switched modes on the RAPIERs, made suborbital, and landed safely in the ocean. Second try went fine, minus a loss of control on re-entry from about 45km to 15km. Shifted fuel around, landed on the runway, and felt pretty dang good :)

     

    d21huaG.png

  6. Wouldn't even NEED anything that powerful. I had a GTX550Ti and KSP ran on full graphics settings without any lag or stuttering due to graphics. I have since upgraded to a GTX770 and notice very little improvement graphically.

    I'm planning a new build, and haven't even been looking below those. Seems the performance per dollar just drops off too much to consider.

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