ezequielandrush

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About ezequielandrush

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  1. Hi all. I have been away from Kerbal for a long time. I decided it was time to have funa again making things explode.. I love this mod and it´s on my essential list. I installed it (along with others) and I think it´s the root cause of an issue I am encountering. When I launch a vessel that has a direct connection to KSC with a deployed antenna, the vesel loads into the launch site spinning incontrollably. When I uninstalled the mod the issue dissapeared. My KSP version is 1.7.0 on windows 7. Any thoughts? Thanks in advance Zeke Edit: It seems that is something to do with antennae parts. I tested it researching UnmannedTech, so the probes will start with a connection to KSC on the launching pad and nothing happened. And I could deploy the antenna with no issues. So the root cause seems to be loading the vessel with any antenna already deployed.
  2. Hello! I love this modpack, but recently I found something that smells just like Kraken. Every time I try to use a L2 Atlas Low profile engine it explodes on thrust. Any advice? Thanks
  3. Oh, not problem at all. The problem is that the delay time is several hours and the probe will burn in a matter of minutes. I don't have much error tolerance. Besides, the probe time travel is 25 years, so restarting the mission is not an option. I guess kOS is a good way to do it. Thanks for the tip...
  4. Hello everybody. I have a simple but intricate question on how would you think it's the best way to schedule science data gathering on a kamikaze probe burning on a gas giant atmosphere. I use remote tech, I love the additional difficulty in it, but I think I hit a wall here. When I want to send a probe to a gas giant I can't get the science before the probe is destroyed due to signal delay. Is there any way to automate or trigger the science gathering from the probe itself? Do you have any ideas on how this task can be done in a efficient way. Thanks to all your ideas. As always, forgive any grammar mistakes and feel free to correct me. Be good Zeke
  5. Hi I love the idea of flexible docking ports, but I have am explosion on launch when I install one of those. Have anybody had problems like that? *** Edit. It only happens if it has an attached part. If I put it on my vessel undocked there is no explosion*** Greetings Zeke
  6. I agree with the idea of KSP being a really good backbone. But I need SVE and KIS and KER and a lot. In my old 1.2 install I had more or less 90 mods.... Be good Zeke
  7. Hello, I've checked some old saves and the parts are there. They where missing some time between.I only had this issue twice, and both times in vessels in sun orbit and high gain dish antennas. I hope this helps. I have the saves if you want to see them. Another question. Is there a way to edit the savegame file in order to add the antenna? Thanks Zeke
  8. Hi, I don't know if this is the place for this question, but sometimes my antenna parts go missing. Is that a common issue? I have a mission in solar orbit and some sats for long range point to point connections that often losses their high gain dish antennas Thanks in advance Zeke
  9. Don't know how to tell if I'm using US or standard parts. The vessel does not have the double box, so I guess that's the problem. I tried going sub orbital and did not work. Thanks for the tip
  10. I have a problem with a long term magnetic field mission. I have a probe in mun orbit. I have transmitted RPWS and magnetometer experiments from both high and low orbit and got the green tilde as completed in the mission requirements, but the orbit contract params says at least 0,2 in eccentricity and at least 26 degrees in inclination. There is no way I can acomplish this. My probe is currently in a polar orbit (incl 90°) with 0.3 eccentricity and nothing happens. I tried several orbits and it seems the contract is not detecting the probe. Here´s KSP.log if you want to have a look. https://drive.google.com/file/d/0B8610CSq9pkmbXZ5S0lEeG5jdnc/view?usp=sharing Thanks in advance Zeke
  11. I just want to say that with this mod I only need KER or MJ, Kerbalism, and Stock Visual Enhancements. Maybe Docking port indicator, but it´s an optional. ShotgunNinja, you just reduced my modlist from several tens to a few ones. Thanks a lot for that! Z
  12. Hi All. I am playing in Linux Debian 8.6 in 64 bits mode and the SVE pack makes the game unplayable due to memory leaks (it ate my 16Gb or ram in aprox 30 seconds) From the very start the game ran in around 1 FPS. Works great in windows by the way, but I love playing in Linux. Keep on the good job Z