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Everything posted by Grand Ship Builder
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Random Science Facts Thread!
Grand Ship Builder replied to Grand Ship Builder's topic in Science & Spaceflight
Also, I heard somewhere that concrete can rot. -
Multiplayer in KSP 1.8
Grand Ship Builder replied to popos1's topic in KSP1 Suggestions & Development Discussion
Red alert: Argument gone too far Anyways, for the time warp problem, why not do what DMP does? Syncing and stuff. Or simply let all players time warp however far they want, no interactions required, and all you really need is a way to know if they are time warping, as to not confuse the players if they are going extremely fast or just time warping. -
[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
Getting constant 404s We don't talk about that here- 167 replies
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
Okayz- 167 replies
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Need these when I get my computer back.
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How to Live on Other Planets: Saturn
Grand Ship Builder replied to MatterBeam's topic in Science & Spaceflight
A few videos stating ways to get energy from Titan: -
[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
mistakes with whats?- 167 replies
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Random Science Facts Thread!
Grand Ship Builder replied to Grand Ship Builder's topic in Science & Spaceflight
In the scale of the Universe, we are in the very middle. It takes just as much Planck lengths to reach the length of a human brain cell, as it takes brain cells to reach the length of the Observable Universe. -
[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
aka 99% of words pretty much in this forum- 167 replies
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
Semi-serious.- 167 replies
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
Tried this mod, mod not work, blame Kopernicus. Kopernicus is root of all problems. Kopernicus crash, and when not, make solar panels useless. CKAN, quit with the updates and stick with 1.3.0!- 167 replies
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I can see myself using it in career and science, and for fun in sandbox. And help players test reuseability, and be a bit better at landing rockets, just like SpaceX irl.
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What's your favorite rocket engine?
Grand Ship Builder replied to Grand Ship Builder's topic in Science & Spaceflight
There's this relatively little-known company called "ARCA Aerospace" that specializes in Single Stage to Orbit launchers using Aerospikes. Construction of their rocket is nearly done, and the launch should be pretty soon from now. -
If anything, it does. Grasshopper helped shape SpaceX into what it is now. It makes more sense than adding some random satellite parts.
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Random Science Facts Thread!
Grand Ship Builder replied to Grand Ship Builder's topic in Science & Spaceflight
That's about right. -
Random Science Facts Thread!
Grand Ship Builder replied to Grand Ship Builder's topic in Science & Spaceflight
The universe is theorized to expand faster than light. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Grand Ship Builder replied to SuicidalInsanity's topic in KSP1 Mod Releases
Turns out not. But then, as soon as I checked, Mk2 expansion update came out. Gonna try to calibrate.- 1,496 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Grand Ship Builder replied to SuicidalInsanity's topic in KSP1 Mod Releases
Everything is up to date, except for my KSP at 1.3.0. But I can excuse that because if I update to 1.3.1 my KSP crashes. Updated using CKAN, however. Also, where is the log in? I'm not crashing.- 1,496 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Grand Ship Builder replied to SuicidalInsanity's topic in KSP1 Mod Releases
Problem: Multiple variant parts don't actually have multiple variants. Mods: All required Logs:- 1,496 replies
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What's your favorite rocket engine? Be it the RS-25, Merlin 1D, or even the V2's engine! Personally, mine is the Raptor engine. High reusability, high thrust, high efficiency, uses methalox, beautiful exhaust, full-flow staged combustion, and an awesome name!
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
New logo!- 167 replies
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
Gonna try this mod now. Hopefully it doesn't crash. Also, free logo improvements.- 167 replies
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[WIP] [1.3.1] DoubleDouble (DD) (v1.1) (Abandoned)
Grand Ship Builder replied to SamBelanger's topic in KSP1 Mod Development
UNDERSTANDABLE, HAVE A GREAT DAY.- 167 replies
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