AlexTheNotSoGreat
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Posts posted by AlexTheNotSoGreat
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I'm noticing a compatibility issues with this mod.
1.0.5 doesn't like me using wide-feild cameras for carrer mode, and gave me the error message to go here
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How. Much. Longer. Must. I. Wait.
I. NEED. THIS. NOW!!! -
Of all of Scott's faces you could on a Kerbal, you pick the most disturbing one possible!!
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A lander? For Sarnus??? - NCP
Sarnus, like it's real-life counterpart Saturn, has plenty of moons for landing. Awesome to see you finally put my station in too!
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Now to find out how to equip the badge!
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Could you make albums of the stars and their corresponding planet packs?
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Thanks for finding them, Obsessed. they look amazing so far! I find it hilarious with them all going at once!
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After realizing my first mod request was flat-out stupid (see "Realistic-er Kerbol System" thread), here is another, more reasonable one.
I would like to see someone make a mod that allows planets to cast shadows on each other. As the title says, this would make Solar/Munar Eclipses an actual visual thing (more than blocking your solar panels), along with doing so in other planetary systems. Hope this is a bit better of a request.
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Not .rar format, my computer won't allow those, and I can't see why
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Alright, it's ok. As I said, and as I thought, I will take no for an answer.
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OPM includes a patch that extends the range of the 88-88. (Trans-Keptunian does not.)
Alright, I thought it was only for RT antennae.
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But here's another Idea. Try to make it so with Extraplanetary Launcpads, you can make those in to independent bases to receive signals for way out missions (with other solar systems installed, or faster transmission). It's only a weak idea, and I can take no for an answer.
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So, basically RemoteTech, but without figuring out all the relay systems and such yourself...
I like it! One thing to make it better (With the 1000-science nodes) is a really big antenna that can reach out to, say, the planets in OPM/Trans-Keptunianin
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Other_Worlds is a star system mod that is compatible With OPM
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I hope so. I get disappointed every time the devnotes mention him working with volumetric clouds, or new shaders, or any other animations that are not for the game(remember those repair and surface sample gifs?)
Any link to the gifs?
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As a non-stereotypical U.S. citizen, I will say going to the White House is an honor much bigger than anyone can imagine, especially for video game devs!
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n2 and n3 are already planned and making progress...
Wait, so this is only the first star system of many?
In other words, the hype train has only left the station for a loooong journey!
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You know, I'll wait until you expand the content of these mods, but I'm gonna really consider this when you do!
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One thing I hope you fix is the timing of contracts, and here's what I mean:
For example, the fact that I get contracts for putting bases on Duna before I even "Explore Duna" has annoyed me for quite a while. Also having some unreasonable timings is even worse, such as "Build a new surface outpost on Pol" Before even getting to Dres/Eve is even more annoying.
Hopefully you can fix this sort of stuff while you're at adjusting the contracts system.
Speaking of which, awesome job so far on the new stuff, the comms network, the contextual contracts, and especially Unity 5 integration!
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What you probably want in that case is the persistent thrust mod and either my orion drive or a torch ship. Or one of the various 'Jump' mods that exist already.
Yea, persistent thrust didn't work, couldn't find any other simple jump drives (not KSPI), nor the other drives mentioned...
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"...But the oceans have stayed which is starting to make kerbal scientists reconsider that they were ever made of water."
Am I the only one who actually got goosebumps thinking of that?
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I hate to be "that person", but there's one thing I don't like about this, making it very hard to use in a way.
You can't apply timewarp (5x - 100,000x) when using it, making trips with solar system packs still a pain. Maybe having two modes, one for auto warp and manual warp, could be nice. I understand modding with FTL drives is hard, so I can take no as an answer for this. Just something to try. Not just for me, but probably for many others...
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This mod is absolutely great. The trailer, the planets, their stock-alikness, everything!
One idea I thought of, looking through the planets...
Crons' info bit Mentions it once being a double planet system, until it was separated by Sienna, right?
How about making a planet on a highly eccentric orbit that is the second planet of that old system!
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This is the add on dev section, people dont have to release mods on this subforum, this is like how a company might show off its product prior to release.
Oh, sorry. After I posted that, I started thinking about it not being released.
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You should put it on CKAN. Last time I checked, you can do that automatically from KerbalStuff.
No, don't! I can't loose another mod to the grasp of CKAN, which my computer doesn't like, and I can't find out why!
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Finally, an amazing solar system pack that actually works for me! The trailer was wonderful as well.
[1.0]CactEye 2 Orbital Telescope BETA 5.2
in KSP1 Mod Development
Posted