national-holiday
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Bottle Rocketeer
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Thank you for sharing this, the same worked for me.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
national-holiday replied to TaranisElsu's topic in KSP1 Mod Releases
Thanks a lot! I can't start my game w\o it, after playing with TACLS all other LS mods feels like babymod. -
The question have been already addressed in a thread, but it didn't receive an answer, so I'll try again: can I change a big map render speed? I takes a tremendous amount of time to render and it won't save already rendered maps, so if I switch say from water to ore and then back to water again, I will have to sit through entire rendering time again. This is really painful. Thanks in advance.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
national-holiday replied to bac9's topic in KSP1 Mod Releases
Well, apart of absence of teh animation I haven't noticed anything strange. Just have finished Kerbin-Mun-Minmus-Kerbin route using it and it's absolutely amazing, filling the gap between Terrier and Poodle this engine is exactly what I wanted.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
national-holiday replied to bac9's topic in KSP1 Mod Releases
Gentlemen, I wonder if L2 Atlas Low-Profile Engine is supposed to be without animation? Maybe that's the point of its low-profileness - I'm not exactly sure, just want to be sure I'm not missing some files, since it's pretty unsettling (first time I actually decoupled entire stage since I thought it didn't fire up ). Also great mod, absolutely love it. Cheers.- 4,460 replies
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