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Blacks

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Everything posted by Blacks

  1. KSP build id = 01250 x64 GCMonitor v1.4.1.0 it seams to be broke in 1.1.1 If Game start fresh GCM is fine BUT if is load any save (ALT + F9 or Load from SpaceCenter) it will happen what you see in print screen logs: https://drive.google.com/file/d/0B9RK2PFOUhe3S3RRWXpNbTFOZFU/view?usp=sharing Update: this issue it appear only if UI Scale: 90% & 80% > if i set to 100% GCM value are set correctly on screen & if Scale it goo biger 120 ... then value position is move to right soo UI Scale it influence position Cheers
  2. @MaxRebo "buffer" = http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html Rendering to fast sorry i just sen 1 day ago a 980 GTX struggle to run, BUT when we speak about rendering power it will be never enough if thing's are out of control. Any factor what it can influence game is important from a simple texture what if is use wrong can make memory footprint to be huge, or to many job / process are need to be handle only by 1 piece of hardware it can cause a domino effect in all functionality of game A game engine it not care if is a FPS / RPG game when we speak only from perspective how it work, if a developer set to use x function that function it will work same in any situation aka Draw Call it will appear in situation, aaa if you want to say final result it can be influence by environment, parts, detail, light, shadow, animation yes i agree http://docs.unity3d.com/Manual/class-TextureImporter.html => According "Texture Sizes" if that table is correct any texture bigger 4k basically it is incorrect use or add to game at this point
  3. Few Question about future shader: How much it will affect work between CPU & GPU? How Draw Call Batching it will handle that it will be a improve ? it will be better? This it will bring more memory footprint, (Static Batching & less Dynamic or more Dynamic less Static) ? They will try to work better with "buffers" or they will use better Rendering Pipeline ? http://docs.unity3d.com/Manual/DrawCallBatching.html http://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html http://docs.unity3d.com/Manual/OptimizingShaderLoadTime.html http://docs.unity3d.com/Manual/LightPerformance.html http://docs.unity3d.com/Manual/SL-RenderPipeline.html http://docs.unity3d.com/Manual/SL-ShaderPerformance.html http://docs.unity3d.com/Manual/RenderingStatistics.html
  4. when you say "Squad is planning to redo textures and stuff" do you have a concrete post, info or is just a speculation coz i will like to read that to ? soo link, post plx
  5. A small way to say thx for create this mod: Combine this Mod with Eve plus Scatterer & your eye it explode on joy of color , for who have power full rig do similar thing & activate from Scatterer: Ocean Lights compatibillity, try first 128 if is to much lower to 64 ... 264 value if you belive you are stronk ignore scrolling thx it was there for testing reason like marker thx agen & sory for hicup
  6. digging in unity site seeking various information, my eye spot this http://answers.unity3d.com/questions/64331/accurate-frames-per-second-count.html o7
  7. from log what you provide: A. You have Steam install in C:\Program Files (x86)\ < i recomand you to install in other place or when you install game chose different place were game to end like director, coz usual let game goo there can cause trouble, not always but better avoid that B. Most bad part what i can see from log is this Access Violation (0xc0000005) & if is what i think it is then i have a bad news & good one: - you might have a RAM hardware problem one stick it have problem or something - if you are lucky is possible Antivirus to generate this issue first if you have antivir try to disable & run game agen, if is still crash then it my be how i say a Ram stick dmg & for that you need to run other test - it can be perfect example way is bad to install game in Program Files > this it will be most happy situation < try to install in any place & run agen BUT before do anything what i say i advice you to ask for support from a real developer of game C. when i speak about log i was say about log what can be found in game directory like KSP.log, Output_log.txt but is good you was post that to special it reveal that Access Violation (0xc0000005) < Anyway most certainly you have a real problem there but for that i recomand to get a proper support hope to not be case with real hardware dmg component!!!
  8. @sarbian is not just a badly coded Antivirus it is possible what he experience to be because community was report that file like a danger & if a file it get report from 10-100 symantec client (Insight + SONAR + Norton Community Watch), then symantec it have a implementation to treat that like a potential danger & to remove, what it can done by user is to tell antivirus to restore that file & remove from bad list trust that one ... BUT is recommend that thing to be use only by ppls who are very sure from were it take a file & what is going on ...
  9. first of all one litle advice try to add logs (KSP.log, Output_log.txt, Player.log) they are very useful in situation like what you say coz in that file it can hide very important info what can help moder, developer & my be other ppls to to give a proper help, same try to say in what condition it crash from start, when game it load, when you doo specific thing? print screen it help to. More info you add it help to narrow the issue. Cheer
  10. Hello KSP 1230 x64 test with Mk2_Stockalike_Expansion-1.7.03 M2X_RadialLeg generate NRE Salute
  11. About NRE spam if you have SVE is very important to know if you have last EVE release aka not that one who came with SVE zip ... from what you say is clear you not have it https://github.com/rbray89/EnvironmentalVisualEnhancements get AnyCPU-EVE-Release.zip & NRE spam it will stop aka it was fix by rbray89 > check video it show how NRE are triger anyway posting logs always it help moder to track bugs & give a proper support GL & Have fun
  12. my eye was look straight to FPS counter >> 27.4 << but cloud shadow look damn nice & off course my mind jump fast & want to raise a question how about thunder
  13. well i was check if work with blizzy give you that replay ... in that time was doing million thing in same time, gmonitor for me is like default noo mater i doo & once i make 1 time setting i not care anymore i was know he was done something with toolbar but i was not sure > bad habit reading changelog < off course that was something what i was not care but when i seen you post agen you make me to double check anyway is minor issue
  14. @smjjames i was check @sarbian site & i will quote from there: #38 (Mar 30, 2016 6:43:14 AM) Remove Toolbar support for now (commit: acbb01ddb9e8575e3d95b623d6f25120e6744594) — sarbian / githubweb https://ksp.sarbian.com/jenkins/job/GCMonitor/changes what it will explain little issue
  15. Never mind i was check my self. For who have problem like @sp1989 main.dds it need to be replace: StockVisualEnhancements_0.6.3-LR StockVisualEnhancements_0.6.3-MR temporary fix till @Nhawks17 it will bring new pack
  16. scratch all what i say coz that file is safe it not need to be resize for StockVisualEnhancements_0.6.3-LR StockVisualEnhancements_0.6.3-MR only main.dds it need to be change
  17. ================================================================================ main.dds ... DXT5 4096x8192 => DXT5 2048x4096 (32768 Kb => 8192 Kb) => Resized ================================================================================ main.dds ... DXT5 4096x8192 => DXT5 2048x4096 (32768 Kb => 8192 Kb) => Resized main2k.dds & main4k.dds in zip file https://drive.google.com/file/d/0B9RK2PFOUhe3bFNvLWIwRF9vbDg/view?usp=sharing
  18. @rbray89 this is what it need ? to help @sp1989 Options: Textures, DXT1c, DXT5, Mipmaps, Resize: If > 2048 ================================================================================ detaildark.dds ... DXT5 2048x2048 => DXT5 2048x2048 (4096 Kb => 5461 Kb) => Mipmaps detaillight.dds ... DXT5 2048x2048 => DXT5 2048x2048 (4096 Kb => 5461 Kb) => Mipmaps main.dds ... DXT5 4096x8192 => DXT5 2048x4096 (32768 Kb => 10922 Kb) => Resized, Mipmaps if yes i will quick up for him to let take ... soo pls confirm ================================================================================ @Nhawks17 i already scale them down that is good for him ? & do you want to let Mipmaps active or disable ? ================================================================================ k if there are need DDS yell i use a tolls convertor & all is done fast & easy aka i not need any image editor
  19. well using other value beside 30, 60 like increment & it was suppose to be 90 it can cause usual problem from what i know but my be i am wrong, anyway most certainly it will goo on my list to test & must be use special it can be done live direct in game, what can serve on my future test!!!!! all i hope to not influence in bad way game engine what is already, let say to be gentle so fragile on this moment thx for replay
  20. One small question: What''s difference between your mod FPSLimiter & using Game FPS limiter ? beside have quick access in game with out goo in setting ? & i am intrigue how it can be done live switching / changing with out make game crash O.o usual something like this was require a full restart witch is great Thx & sorry in case i set a question what my be you already ....
  21. yup i can confirm that Blizz it remove completly but that is Blizz problem i think ...
  22. if you use Toolbar-1.7.11 some icon are remove completely from original place & they can be found only on blizzy toolbar at list that i see on few cases
  23. KSP x64 build id = 01230 KerbalEngineer v1.1.0.2 KSP-AVC v1.1.6.1 ModuleManager.2.6.22 v2.6.22.0 New Carrear A. Enter in SPH load any stock craft > Launch triger NullReferenceException: Object reference not set to an instance of an object B. Enter in VAB load any stock craft > Launch triger NullReferenceException: Object reference not set to an instance of an object This is hapen 100% all the time when any craft is lauch to pad or runway logs with multiple triger NRE done: https://drive.google.com/file/d/0B9RK2PFOUhe3RmRDTjBfQS1laHM/view?usp=sharing o7
  24. @Kamuchi i was know about issue coz i was spot the problem & signal to rbrary in eve treath post who was fix it, that i was able to give you a quick fix & np have fun
  25. Most important question you use EVE what came with SVE zip fille ? if yes then get last update from @rbray89 was release it corect some important nullreff spam ... if not then it will be a diferite problem soo first get last update for EVE https://github.com/rbray89/EnvironmentalVisualEnhancements & use SVE texture & Config file only ... p.s. all who use SVE i will say MUST get last EVE release AnyCPU-EVE-Release.zip till @Nhawks17 it will release new full updated pack !!! 6.2, 6.3 not mater ... but i gues he will doo that after integrate Kopernicus to work to
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