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236 ExcellentAbout Speadge
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u might want to update the links for the download as well? https://github.com/themaster402/AstronomersVisualPack/releases/tag/v1.11 https://github.com/themaster402/AstronomersVisualPack/releases/tag/v4.04
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color grading in post-processing fix: remove tufx or change its settings
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[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
Speadge replied to micha's topic in Add-on Releases
your links in the header are "wrong" ersion 6.0.0.2 - Released 2020-03-04 Compatible with KSP 1.8 - 1.9.x [ ] -
Rebuilding Kopernicus for 1.9
Speadge replied to RP1IsSuperior's topic in General Mod Development Help and Support
kopernicus parser can be found on github, when navigating to "external" https://github.com/Kopernicus/Kopernicus/tree/master/src/external compatibilityChecker is a module in /constants directory -
Rebuilding Kopernicus for 1.9
Speadge replied to RP1IsSuperior's topic in General Mod Development Help and Support
lol hehe - you should stop asking. for compiling: just get all dependencies (modular flight integrator), open the sln, change version in compatibilityChecker , relink references to ksp-files and rebuild [LOG 19:46:12.463] Load(Assembly): Kopernicus/Plugins/Kopernicus [LOG 19:46:12.463] AssemblyLoader: Loading assembly at D:\Spiele\Kerbal Space Program\1.9.1\GameData\Kopernicus\Plugins\Kopernicus.dll [LOG 19:46:12.471] AssemblyLoader: KSPAssembly 'Kopernicus' V1.0.0 [LOG 19:46:12.471] AssemblyLoader: KSPAssemblyDependency 'Kopernicus.Parser' V1.0.0 [LOG 19:46:12.471] A -
you guys want to mention the altitude , especially when saying
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well, ksp uses > 20gb ram on my machine, but not at this time of the startup. Context switching is not the cause - it happens on each boot. the 10ms gap showed me, that it might NOT be happenig in one loop, but 2 independent one - but just a guess as well. But if its only me experiencing this, dont bother about it! I thought i was just the only one the stumpled over it
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MODULE { name = USIAnimation deployAnimationName = Deploy secondaryAnimationName = Rotate inflatable = true CrewCapacity = 24 inflatable = true }
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have to set priorities in live actually, in my log was a significant time gap between the two errors: [ERR 17:06:44.878] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null [ERR 17:06:44.887] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null might indicate its kinda loop or sth processed here, not JUST this code processed once that generates two errors!? --- Edit: since we are already talking - is it a good timing to suggest some default TS patches for "Stockali
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Sorry, didnt plan to file a bug-report. Just wanted to ask if this is intentional / could be avoided. Actually the error happens for me while loadingphase. I had set up a debug-install for finding the cause of stuttering in my addon-heavy game. So i started with tweakscale - and already had this issue, which cause me asking you about it. I thought there might be a way to check for testflight before referencing it... KSP.log https://pastebin.com/SxUdF49Q edit: my assumption was, that it is cause by this section in the code: Line 126: or