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About Speadge

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    Spacecraft Engineer

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  1. well, ksp uses > 20gb ram on my machine, but not at this time of the startup. Context switching is not the cause - it happens on each boot. the 10ms gap showed me, that it might NOT be happenig in one loop, but 2 independent one - but just a guess as well. But if its only me experiencing this, dont bother about it! I thought i was just the only one the stumpled over it
  2. Speadge

    Centrifuge Habitats, Concepts/WIP

    MODULE { name = USIAnimation deployAnimationName = Deploy secondaryAnimationName = Rotate inflatable = true CrewCapacity = 24 inflatable = true }
  3. have to set priorities in live actually, in my log was a significant time gap between the two errors: [ERR 17:06:44.878] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null [ERR 17:06:44.887] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null might indicate its kinda loop or sth processed here, not JUST this code processed once that generates two errors!? --- Edit: since we are already talking - is it a good timing to suggest some default TS patches for "StockalikeStationParts"?
  4. cant you reproduce it with a clean install? (+tweakscale)
  5. Sorry, didnt plan to file a bug-report. Just wanted to ask if this is intentional / could be avoided. Actually the error happens for me while loadingphase. I had set up a debug-install for finding the cause of stuttering in my addon-heavy game. So i started with tweakscale - and already had this issue, which cause me asking you about it. I thought there might be a way to check for testflight before referencing it... KSP.log https://pastebin.com/SxUdF49Q edit: my assumption was, that it is cause by this section in the code: Line 126: or Line 475: i didnt dug into this to get behind the code - so i might be totally wrong here but since you are not using "testflightcore" somewhere else and referencing to a class here, not just a method....
  6. compatible - but imo no sense - decide which gives you a better view, but using both is waste of ressources Edit: in fact i use both - but just because i dunno how to replicate my reshadeFX into ks3p
  7. leads anyway to an error in KSP log: [ERR 01:32:32.344] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null [ERR 01:32:32.353] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null not essential - but its an error cause it cant be loaded :-/ Do you think there might be a clean way to program around it / catch this error since it is expected?
  8. hi, so you accidently call Testflightcore in Scale.cs without checking if it is installed?
  9. Speadge

    [1.6.1] Graphics Enhancements Assembly (GEA)

    would you mind to clarify your OP comment on: [NOT RECOMENDABLE WITH KSP 1.4.x] ?
  10. Speadge

    [1.3.1] Landing aiming. 10.feb.2018

    you can set it to "flight mode" in ingame config
  11. Speadge

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    hi, im messing around with my old game trying to get it to run with some updated mods. now with Kopernicus, i see transparent c-bodies in flightmode. (DX9) Any ideas on how to fix this? (vanishes on removing kopernicus :-/) Screen: Mods: Edit: ok, trial & error stated that it was due to using "Spectra"-config
  12. Speadge

    [1.4.*] Through The Eyes of a Kerbal

    actually - no :D wanted to set it up beforehand. If this is what it does - well.. Startup takes ~3 minutes, so i didnt try it.
  13. Speadge

    [1.4.*] Through The Eyes of a Kerbal

    sorry for not going into detail - thought it was obvious: it is missing in your zip - though i found it in the original one
  14. ok - i checked the whole thread - couldnt find an answer: is there a way to remap an AG to a letter like "T". i mean "custom01" is typical the number 1 - but can u remap it? i saw the statement, that i cant use AGX groups as default - but that doesnt mean i cant reconfig "custom00" to "T" - can i? Nevermind - found in GameSetting