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About Speadge

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    Spacecraft Engineer

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  1. do u mean "zero miniavc", or is "zerominiavc" another mod to disable miniavc or sth? sadly i couldnt find any tips / recommendations from ypur side in the first post, which is why i have to collect all my infos on my own after coming back to ksp after > 15 month Thanks for your time anyway!
  2. yop, works fine with ksp 1.9.1 - but good idea to go for the full version
  3. u might want to update the links for the download as well? https://github.com/themaster402/AstronomersVisualPack/releases/tag/v1.11 https://github.com/themaster402/AstronomersVisualPack/releases/tag/v4.04
  4. Hi, does noone else get this?I have the exact same on my 1.9.1 install... Edit: Nevermind, was an old SETI-Plugin using old AVC dll
  5. your links in the header are "wrong" ersion - Released 2020-03-04 Compatible with KSP 1.8 - 1.9.x [ ]
  6. kopernicus parser can be found on github, when navigating to "external" https://github.com/Kopernicus/Kopernicus/tree/master/src/external compatibilityChecker is a module in /constants directory
  7. lol hehe - you should stop asking. for compiling: just get all dependencies (modular flight integrator), open the sln, change version in compatibilityChecker , relink references to ksp-files and rebuild [LOG 19:46:12.463] Load(Assembly): Kopernicus/Plugins/Kopernicus [LOG 19:46:12.463] AssemblyLoader: Loading assembly at D:\Spiele\Kerbal Space Program\1.9.1\GameData\Kopernicus\Plugins\Kopernicus.dll [LOG 19:46:12.471] AssemblyLoader: KSPAssembly 'Kopernicus' V1.0.0 [LOG 19:46:12.471] AssemblyLoader: KSPAssemblyDependency 'Kopernicus.Parser' V1.0.0 [LOG 19:46:12.471] A
  8. well, ksp uses > 20gb ram on my machine, but not at this time of the startup. Context switching is not the cause - it happens on each boot. the 10ms gap showed me, that it might NOT be happenig in one loop, but 2 independent one - but just a guess as well. But if its only me experiencing this, dont bother about it! I thought i was just the only one the stumpled over it
  9. MODULE { name = USIAnimation deployAnimationName = Deploy secondaryAnimationName = Rotate inflatable = true CrewCapacity = 24 inflatable = true }
  10. have to set priorities in live actually, in my log was a significant time gap between the two errors: [ERR 17:06:44.878] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null [ERR 17:06:44.887] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null might indicate its kinda loop or sth processed here, not JUST this code processed once that generates two errors!? --- Edit: since we are already talking - is it a good timing to suggest some default TS patches for "Stockali
  11. Sorry, didnt plan to file a bug-report. Just wanted to ask if this is intentional / could be avoided. Actually the error happens for me while loadingphase. I had set up a debug-install for finding the cause of stuttering in my addon-heavy game. So i started with tweakscale - and already had this issue, which cause me asking you about it. I thought there might be a way to check for testflight before referencing it... KSP.log https://pastebin.com/SxUdF49Q edit: my assumption was, that it is cause by this section in the code: Line 126: or
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