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Speadge

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Everything posted by Speadge

  1. neither.. just curious since i was bughunting for NREs on switching to 1.3.
  2. Hey @Galileo , any idea how to avoid this error: [EXC 17:22:17.156] TypeLoadException: Could not load type 'System.Func`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. PlayYourWay.PlayYourWayScenarioInjector.Start () Happens on every scene change to SpaceCenter
  3. Hi, get some texture-missings in 14.3 i.e. CryogenicTank_EMM.png, which is use in InterstellarFuelSwitch\Parts\TankRevamp\modelCT2504.mu might want to check this? Are u aware of those errors, or shall i mention the others as well?
  4. hi, just wondering: do i need "AVP-Textures" when using it along with KSPRC? wouldnt it be redundant? Does it load "too much", if i use both at the same time?
  5. why redundant? i use it in blizzy's toolbar and so its gone in the applauncher anyway
  6. that doesnt even come close to an answer to the basic question about additional add-on-checks from the mini-AVC plugin located in those folders. I get multiple pop-ups about one and the same outdated mods as long as the named add-ons have a mini-AVC dll in their folder - or i rename those folders to Z_~
  7. @Alexoff srsly, u dont deserve more than that as an answer edit: funfact: u dont even have to go ONE page back... its on THIS very page -.-
  8. hi, is there a known reason some mod-folder beginning with "lower letters" (000. a, b, c) cause multiple checks for all mods? i.e. "communitytechtree" , 000_Toolbar" and "000_USItools" caused this for me, until i changed them to Z_...... - now its just 1 check / popup per outdated mod
  9. DSN is - as i remember, JUST the network dishes on Kerbin
  10. @JPLRepo Thank you very much for this dev article and your time for explaining what happens "behind the scenes". I really like when the devs speak about what is actually happening and tend to do more public documentation than just logging "its fixed now". I really look forward playing 1.3 and the expansion now AFTER i read this article - not because i expect fixes to be in the expansion - but i appreciate the "fanservice for techs" u do from time to time
  11. Trajectories has this implemented in its today's release
  12. sounds for me like a mess u have in ur /gamedata folder. do the following: - download the ksprc zipped file - delete all folders in your gamedata that are also in the KSPRC zip - copy ONLY the KSPRC folder from the zipped file over to your gamedata (no other add-ons) - download all the other mods from that folders u didnt just copy (scatterer, eve, kopernicus) and place them in your gamedata That should work. Did this a dozen times - if its not working, u missed something
  13. KSPRC textures need Kopernicus AddOn and the KSPRC Config-File and the subfolders it is referring to I made an How-To back then for KSPRC + SVE. Might be a little outdated but it should work for the basics.
  14. isnt that the way clouds are display at a certain hight for default? i am used to this since i know eve. I think to remember it is cause of distant clouds are not "pseudo-3d" rendered, as the near ones are. So when u are at a certain altitude (just above them) and look at distant ones, they just seem to be flat. something like this?!
  15. i think that the way proot has set up his mod makes it very hard to be handled for "mid-class" vga adapters. I have a 970 as well, and its not much different here. so i think from this point on its not longer the physic-calculation slowing u down, but really the amount of eyecandy he has packed in here. My 970 is at 100% load all the time playing - so u might consider a little upgrade?
  16. beware.. its an old one, as i said: @illectro Any idea if this was stock back then or slightly modded?
  17. @Ser ok, me again. I checked some old manley videos where he had the altimeter overlay and the navball overlay INSIDE the cockpit IVA displayed. Would this be possible? would make the gameplay so much less frustrating. Thanks in advance
  18. yeah, was just an idea. Since i know how to add it for myself, it was just for others to share
  19. hey Galileo, do u think its possible that u add some kind of lens-scratches like proot did in his KSPRC? (if he's fine with that):
  20. u report bugs in an old version, expect them to get fixed - but u dont want to use the latest version available / another version than 1.1.3 on the other hand. How do u expect them to be fixed then? thats... confusing...
  21. thanks for the explanation. saves me much time to figure out the reason. just could not remember seeing it before 1.2.0
  22. Hi there, am i the only one that gets flickeruing orbital lines in mapview when having a planetpack installed? those lines are mathing the color of the additional planets and are only visible on a specefic zoom-level. flickering at a rate of app 10/s http://imgur.com/a/XcFFB
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