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About JonGustav

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  1. From the VAB or the SPH open KER and select settings. From there you can adjust the GUI size. I'm not sure how that will affect the quality of the fonts however...
  2. Hi @westleyTwain! If you want to install visual mods try the install guide from Real Solar System Visual Enhancements rather than CKAN. There are different working versions of Scatterer, EVE, Kopernicus, and Module Manager depending on your version of KSP. If you want a "pure" version of RP-0 using CKAN, have a clean install of KSP 1.2.2 and just select Realistic Progression Zero from CKAN. Then you will be prompted for your choice of texture size, choose the size you want and press Continue. Then you'll return to the list of mods, from there you should press Apply Changes (green
  3. It looks like the site is down. I'm sure @VITAS and the others will fix it soon. http://www.isitdownrightnow.com/spacedock.info.html https://downforeveryoneorjustme.com/spacedock.info
  4. Yeah, it's down for me as well. I can't use CKAN to download mods from Spacedock and both http://downforeveryoneorjustme.com/spacedock.info and http://www.isitdownrightnow.com/spacedock.info.html says its down for for everyone. I hope they get back up soon...
  5. I'm not sure if it's a bug or a feature... All the communication devices that come with RO have a max. temp. of 473K making them overheat and explode when in orbit around Venus or Mercury. I have noticed that time warping between 10x and 100x causes the temperature in the parts to drop to around 230K, but no time warp or time warps over 1000x makes the temperature rise to around 500K at 624km altitude around Venus. If this is intended for RO, how do you send probes to the inner planets without using other mods? Using time warp to cool things down feels like a cheat. Edit: Pl
  6. I have a suggestion for using Chatterer with this mod. Because this mod have contact with Kerbin as a factor when it comes to quality of life, wouldn't it make sense to only activate Chatterer when there is contact with Kerbin? You know, to have that audio feedback when things are working. I don't know if this is something @ShotgunNinja can do from within Kerbalism or if @Athlonic need to change something in Chatterer to make it work.
  7. How long does it usually take before CKAN is updated?
  8. An idea came to mind about the shielding and permanent bases/ long trips problem. How about making a dedicated medical bay? It could be the size of the Mobile Processing Lab (maybe a bit heavier) require a scientist (maybe even a 5 star one) to operate and could reset the radiation level for 1 patient at the time (this could also take some time and a lot of electricity). It would make sense because the radiation level becomes reset back home.
  9. @ShotgunNinja Thanks for replying so fast. I was not talking about the Mk1 Command Pod, but the Mk1 Crew Cabin found under "utility" when constructing. It does not have a scrubber in the info pop up window or a scrubber when right clicking on it. (The only option to turn on or off is the lights)
  10. Thanks for this mod, I'm loving it! I was just wondering why the Mk1 Crew Cabin does not have a scrubber. It has all the other things needed for spaceflight and is "upgraded for use in a spacecraft" so it makes sense for it to have a scrubber installed.
  11. I get the same problem, but it doesn't have to be 4 pinned. It can be as low as one pinned part UI. I use a Late 2010 Macbook Air with El Capitan.
  12. Good luck! I would love to see a lot of small scale science experiments!!!
  13. I had a look and it's a fun little mod with a lot of potential. I would love to see more parts and maybe even some small science experiments. One thing I missed was your company under the "Filter by Manufacturer" tab to make it easier to make small rockets. Maybe you could even make a new category for the "Filter by Module" tab. I suggest "model rockets" or something similar.
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