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Everything posted by ILikeIke
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@Findthepin1 @kmMango and all other interested forum users- We are currently looking for people to run the FAO, CAPCOM, ERCOM, and Retro consoles for our next launch attempt. Our next launch attempt will be on May 8 and liftoff is targeted for 20:00 UTC/4:00 PM New York City Local Time. Our flight profile will be a launch from cape canaveral, one orbit, and a parachute landing in the Atlantic Ocean. If you're interested in taking a console, please message me. First come first served!
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@CliftonM go ahead with that on my authority as the mission control director. I would appreciate it if you could set it up in skype and let me in on it (just so I know what's going on). Also what's your availability for another Scorpius Solaris launch attempt on May 8 at 20:00 UTC? @adsii1970 please please please don't get the thread locked for crossing the line into role play because that's not what we're about. Seriously though, thanks for the kind compliment you just paid the entire team!
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Suggestions based on my observations- Let's get a back up astronaut for the next launch to increase redundancy. Let's set a launch date for as soon as we can recycle and if a couple people can't make they date, then maybe we should switch the mission control consoles for the next launch attempt. If too many people can't make a launch date let's set a different one.
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Spinning spacecraft during re-entry to slowdown
ILikeIke replied to Pawelk198604's topic in KSP1 Discussion
Spinning can be very bad (a spinning issue caused Gemini VIII to abort a matter of hours into its mission) but controlled rotation about the roll axis can also be helpful to a spacecraft, especially during atmospheric entry. My understanding is that Mercury spacecraft used spin stabilization during the high-g portion of their reentry into the atmosphere (if somebody could explain what impact that had on the descent I'd really appreciate it). Apollo command modules and Soyuz descent modules performed and continue to perform lifting entries while spinning. The vehicles' center of mass is offset from its axis of symmetry, so by rotating the capsule during descent the spacecraft crew is able to have a small amount of control over the landing location of their vehicle. -
"Hi, I'm Jeb, and I'm addicted to snacks. That, and unnecessarily high-g reentries."
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Change in plans everybody! We're trying to get a crew together to launch on April 24 (time tbd) We HAVE Flight Director @ZooNamedGames Astronaut @Ethan3369 FAO @ILikeIke Booster/GNC @EladDv LOD/CAPCOM @agent 902 We NEED (mission-critical) Booster PAO ( @CliftonM what is your status?) Backup astronaut (sign up for a WANT console position and take astronaut if our man doesn't show up) We WANT Tracking EECOM Recovery Backup for all mission control consoles Please respond in this thread if you're interested in participating in any capacity!
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[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
ILikeIke replied to hoojiwana's topic in KSP1 Mod Releases
Quick question- are there realism overhaul configs for these launchers? -
I want to try to make our development and launching processes seem a bit more interconnected by forming a few development groups. The concept is that people who are a part of the development group will first of all collaboratively develop their assigned mission architecture, and when it's time to launch, they'll get preference for positions related to what their development group has produced. Everything will hopefully be fluid, but more stable than it is right now, and people will be able monitor the systems they help develop. Here's what I've got so far: Development Group Launch Vehicle- Booster, Guido, Range, Launch Operations Director Development Group Manned Flight- Recovery, Capsule Communicator, Electricity, Environment, and Consumables Management, Flight Activities Officer Development Group Unmanned Flight- Tracking, Trajectory (for inter-SOI missions), Payload Operations Officer Development Group Software- Guidance Navigation and Control, Flight Dynamics Officer, Attitude Determination and Control Officer The positions of Flight, Public Affairs Officer, and astronaut do not fall within this system. Please edit the document in the RSP google drive folder indicating which group you want to be a part of.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
ILikeIke replied to erendrake's topic in KSP1 Mod Releases
Quick question- is it possible, using a single copy of KSP with port forwarding set up, to run both a kOS Telnet Server and provide data for other devices using Telemachus? -
@cutlercollin99 The other solutions here are really great! If you don't want to deal with realism mods (which I recommend avoiding if your project has a deadline in less than 3 weeks because it has a significant learning curve), you could take a mission (planned or executed) from history or a work of fiction and perform it in KSP. It might be really cool to design your own X-20 Dyna-Soar, fly a test mission, and document it. If you're more into fiction, NASA sent an unmanned guided probe with supplies to Astronaut Wattney in The Martian that might be worth taking a look at, and the Mars Ascent Vehicle also sounds like it would have been an incredible feat of engineering in real life. Also since it sounds like this could turn into a design project, you may find some of these tips helpful http://spacecraft.ssl.umd.edu/akins_laws.html I wish you the best of luck with your project, and hope you let us know how it goes!
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Go For Launch - Cooperative RO/RSS/RP-0 - About to start!
ILikeIke replied to NathanKell's topic in KSP1 Mods Discussions
I'm interested in working with elad Dv on the kOS aspect of this project if that's feasible. I'm eager to learn how to use kOS more effectively.