Rpatto92

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About Rpatto92

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    Curious George
  1. I'm kinda hoping this isn't just a dramatic cinematic piece for the trailer, but in-fact a hint at some sort of kerb-tastic catastrophic story-line within career mode. Perhaps Jeb accidentally de-orbiting Ike, giving cause for the kerbals to flee the kerbol system for interstellar space in search of a new home. I actually would really like some sort of accompanying story-line to play through through-out the career mode to give more meaning to the things I'm doing.
  2. So, I thought it might be a good idea to begin a thread for any and all questions/topics concerning the sequel to Kerbal Space Program. Please reply. with your thoughts on the number one burning question's you feel require an answer and help to compile a list. I for one would like to know when we're next going to get an update on development details;..... are there going to be regular dev diaries like the days of old, or can we expect radio silence until release? Comment Bellow
  3. This is a really important point. Several points to contend with here, but I think we probably do need some intense discussion around DRM and RED SHIELD; if not a comment directly from the dev's on these two issues. Answers to these question and more will likely determine whether or not I purchase KSP2
  4. I wouldn't exactly call this "confirmed" this is a move in the right direction, but it's an implicit statement, not an explicit statement of "no micro-transactions what-so-ever"
  5. If they did this in KSP they'll have burnt me as a customer for ever.
  6. This back and forth happening here over what constitutes a consumer friendly "micro-transaction" system isn't helpful at all. 'Appeasers' always say, what if... it's not so bad, or don't worry about it, it'll be optional anyway, or famously it's only cosmetic. To this I say I don't believe there is such a thing as a friendly or not so bad "micro-transaction" system and I think KSP fans need to take a hard-line against micro-transaction. KSP has a very distinctive look and feel, anything that might alter that cosmetically or otherwise, optional or not will change the game permanently, from whats being marketed to us in the promotional materials to something else entirely. Also, as KSP-2 is designed to have multiplayer, the words "optional" and "cosmetic" take on a whole new meaning, once you throw other players into the mix, those terms aren't really applicable to the individual user anymore. So that's a definitive: NO TO MICRO-TRANSACTIONS FROM ME Anything other than a definitive statement of intent 100% against micro-transactions now or in the future, leaves the door open to slip stuff in via the back-door later down the line, even then companies break commitments all the time. I will also say this: I am more than happy to pay the full AAA price $60 (perhaps even more), under the condition that there are never any micro-transactions of any type introduced into KSP. Think about that Take Two, consumer good will is worth more to you monetarily than a quick buck.
  7. The mystery roll is likely being cause by asymmetry of lift. As the craft moves forward, on coming "air" hits the advancing blades faster than the retreating blades producing more lift on one side of the aircraft. This is an affect experienced by real helicopters, and it is usually compensated for by flapping and feathering the rotor blades using a automatic fly by wire system. For some reason it seams like the KSP devs haven't accounted for this in the design of the rotor system (perhaps in an update), but they have set them up correctly for pitch, roll and yaw. In your case the asymmetry of each rotor ought to be mirrored, but this would likely result in a pitching, rolling then yawing motion that results in a crash. I might be wrong in this case but I have experienced this myself with my own craft (more investigation is needed), however, you ought to have relative control in a hover, and rapidly lose control as airspeed increases. It should also happen even when not making any control inputs, so long as the craft is moving.