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basepart

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Posts posted by basepart

  1. On 3/2/2021 at 7:15 PM, linuxgurugamer said:

    If you could try it out in 1.10.1, it would be helpful

    Hi linuxgurugamer, sorry for the late reply. I did a test in both KSP version 1.10.1 and 1.11.2 having installed only the Precise Editor v1.4.1, the WASD Editor Camera Continued v0.7.3 and their dependencies. In both cases the mods are working fine together.

    In my heavily moded KSP v1.11.2 installation the problem remains, so I guess one of my other mods is responsible for the issue. I'll report here if I have any new findings.

  2. 19 minutes ago, Lisias said:

    Humm... I will give this a look too. Precise Editor is something that I used to use in the past, and I will probably use it again in the next months, when Real Life will finally give me a break and I will go back to some savegames of mine! :)

    Precise Editor seems to be working fine, I reproduced the NRE without Precise Editor installed, so the problem is somewhere else, still looking.

  3. On 2/17/2021 at 12:31 PM, alphaprior said:

    I get errors in VAB whenever I touch something. The error that appears on screen is related to B9 Part switch but since it's dependecy for many other mods I don't know the cause.
    Checking ksp.log I see also TweakScale in the errors.

    [EXC 03:20:30.085] NullReferenceException: Object reference not set to an instance of an object
        TweakScale.TweakScale.IPartMassModifier.GetModuleMass (System.Single defaultMass, ModifierStagingSituation situation) (at <6c196c229b7b407390d4d14556b33c91>:0)
        Part.GetModuleMass (System.Single defaultMass, ModifierStagingSituation sit) (at <2afc64dea36946459d4707808bdac511>:0)
        B9PartSwitch.ModuleB9PartInfo.UpdateFields () (at <b85eabe067044bcb9aeabe863954a5ce>:0)
        B9PartSwitch.ModuleB9PartInfo.EditorShipModified (ShipConstruct construct) (at <b85eabe067044bcb9aeabe863954a5ce>:0)
        EventData`1[T].Fire (T data) (at <2afc64dea36946459d4707808bdac511>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:LogException(Exception)
        EventData`1:Fire(ShipConstruct)
        EditorLogic:SetBackup()
        EditorLogic:<SetupFSM>b__190_29()
        KerbalFSM:RunEvent(KFSMEvent)
        KerbalFSM:updateFSM(KFSMUpdateMode)
        KerbalFSM:UpdateFSM()
        EditorLogic:Update()

     

    Now which mod causes the problem?

    KSP.log

    The mod "Precise Editor" breaks both the TweakScale and the B9PartSwitch and maybe others. I had the same Exception errors in my log file like you and when I removed the "Precise Editor" mod everything is fine.

  4. On 11/18/2017 at 1:35 PM, Richard Zsigmondy said:

    Hi there,

    KSP-MA developed the following problem (running as admin, KSP folder is write-able for everyone, running on Win10, 64bit):

    When I add a mod via an URL, the zip is downloaded in the selected folder, but the mod is then processed forever, so that I have to kill KSP-MA. This happens even if I don't install the mod. Updates of existing mods fail in a similar way.

    I can use the downloaded zip to install the mod via KSP-MA afterwards, so it doesn't seem to be a rights problem. A fresh installation of KSP and KSP-MA didn't solve the issue.

    The log is not very helpful, it's basically the line "[18.11.2017 12:29:10.615] [4] Info    : Url detected starting download...""

    Here the KSP-MA config and the log, just in case:  https://www.justbeamit.com/xwp9v

    Any idea?

    Thanks, Richard

     

    Hi MacTee, I have the same problem like Richard Zsigmondy, using KSP-MA v2.3.0.9, W8.1, 64bit, 16GB RAM. When I'm trying to add an URL it hangs there forever, here's the KSPMA.log file

     

    [11.04.2020 01:51:25.138] [1] Info    : ---> KSP MA v2.3.0.9 started <---
    [11.04.2020 01:51:25.144] [1] Debug   : Loading languages ...
    [11.04.2020 01:51:25.166] [1] Debug   : Loading languages done. (English, Deutsch, Italiano, Русский)
    [11.04.2020 01:51:25.507] [1] Info    : Loading KSPModAdmin settings ...
    [11.04.2020 01:51:25.549] [1] Info    : ConflictDetection On
    [11.04.2020 01:51:25.592] [1] Info    : Selected KSP install path changed to "C:\Games\Kerbal Space Program"
    [11.04.2020 01:51:25.595] [1] Info    : Loading KSP mod configuration ...
    [11.04.2020 01:51:25.601] [1] Info    : Download path changed to "C:\Games\Kerbal Space Program\KSPModAdmin\Downloads".
    [11.04.2020 01:51:25.625] [1] Info    : Done!
    [11.04.2020 01:51:25.629] [1] Info    : Done!
    [11.04.2020 01:51:25.635] [1] Debug   : Loading plugins ...
    [11.04.2020 01:51:25.637] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.BackupTab.dll
    [11.04.2020 01:51:25.638] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.FlagsTab.dll
    [11.04.2020 01:51:25.639] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.PartsAndCraftsTab.dll
    [11.04.2020 01:51:25.640] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.Translation.dll
    [11.04.2020 01:51:25.641] [1] Debug   : Loading plugin file: SharpCompress.dll
    [11.04.2020 01:51:25.659] [1] Debug   : Try add plugin "BackupTab Plugin" ...
    [11.04.2020 01:51:25.703] [1] Debug   : Try add TabPage "Backup" ...
    [11.04.2020 01:51:25.705] [1] Debug   : Try add plugin "FlagsTab Plugin" ...
    [11.04.2020 01:51:25.721] [1] Debug   : Try add TabPage "Flags" ...
    [11.04.2020 01:51:25.722] [1] Debug   : Try add plugin "PartsAndCraftsTab" ...
    [11.04.2020 01:51:25.755] [1] Debug   : Try add TabPage "Parts" ...
    [11.04.2020 01:51:25.757] [1] Debug   : Try add TabPage "Crafts" ...
    [11.04.2020 01:51:25.758] [1] Debug   : Try add plugin "Translation Plugin" ...
    [11.04.2020 01:51:25.779] [1] Debug   : Try add TabPage "Translator" ...
    [11.04.2020 01:51:25.817] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.BackupTab.dll
    [11.04.2020 01:51:25.817] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.FlagsTab.dll
    [11.04.2020 01:51:25.818] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.PartsAndCraftsTab.dll
    [11.04.2020 01:51:25.818] [1] Debug   : Loading plugin file: KSPModAdmin.Plugin.Translation.dll
    [11.04.2020 01:51:25.819] [1] Debug   : Loading plugin file: SharpCompress.dll
    [11.04.2020 01:51:25.832] [1] Info    : Loading backup configuration file "C:\Games\Kerbal Space Program\KSPMABackup.cfg" ...
    [11.04.2020 01:51:25.906] [1] Info    : KSP settings.cfg file updated.
    [11.04.2020 01:51:25.909] [1] Info    : KSP settings.cfg file updated.
    [11.04.2020 01:51:26.902] [3] Info    : KSP Mod Admin is up to date.
    [11.04.2020 01:51:55.296] [4] Info    : Url detected starting download...
    

     

  5. Hi MacTee,

    I want to report a bug. It happens only when the mod list gets big enough. If I let the KSPModAdmin_aOS.cfg file to get bigger than 3.4MB then, when I start the app, I get an exception error that says that the system is out of memory and I can see that most of the tabs in the KSP Mod Admin window are missing.

    I'm running windows 8.1 x64 with 16GB of RAM and I have installed the .NET Framework v4.6.2 with the latest updates.

    Here's a copy of the KSPModAdmin_aOS.cfg file that shows the problem, in case that you want to take a look.

    https://www.dropbox.com/s/pl2wvr3194ux4zw/KSPModAdmin_aOS.cfg?dl=0

    Also, If i open the specific file in an editor and remove the "Bluedog Design Bureau" mod, then the app is working again.

     

  6. 20 hours ago, Dux Aquila said:

    I have an annoying problem to move the vertical scroll bar, to reach almost half of the list of mods, get me a big red "X" accompanied by an error message. I have installed many mods and I think that the program is limited to a number of mods.

    I had the same issue lately. I was trying to add a few new mods into the KSPMA list, when the app threw an exception and the mod list window became inaccessible with a big red X on it. Also, most of the tabs on the top of the screen were missing. I had to remove a few mods from the KSPMA config manually with an editor, to recover my list.

  7. 6 hours ago, 4o66 said:

    Can you give me an example URL for a mod that is packed this way? I will see if there is some way to detect better which file to use.

    If you add the latest InterstellarFuelSwitch mod directly from the zip archive, it pulls the info from the CommunityResourcePack mod which is packed together with the main mod. Also, I have tried to reproduce the problem on the mod web sites but without success, so, to be honest, I can't remember if in the past I had this problem on the web sites as well.

  8. 5 hours ago, 4o66 said:

    When adding KIS (using http://kerbal.curseforge.com/projects/kerbal-inventory-system-kis) as the mod URL, it pulls the correct mod version.

    Can you provide and example mod that doesn't pull the version number?

    (Are you changing the modinfo, updating, or adding a totally new mod?)

    Well, I had the "AVC version file support" turned off in the misc options of the KSPMA. The GitHub and the SpaceDock doesn't need that option to pull the version of the mod, but I guess that the curseforge doesn't provide the version number, so in this case you need the AVC version file support, and the KSPMA pulls the version info from the zip file and not from the web site. I had that option turned off because when a mod zip archive includes its dependencies, then in some occasions the KSPMA pulls the version of the dependency mod instead of the version of the main mod.

    Thanks for the help 4o66.

  9. 1 hour ago, 4o66 said:

    Until MacTee drops an official release, I have compiled a preview, you can get it here: https://github.com/4o66/KSP-Mod-Admin-aOS/releases/tag/2.3.0.5_Preview_1

    Many thanks 4o66. The CurseForge control URL is working fine. I've just updated a few mods with your version. Also, I see that the "preview_1" doesn't get the version numbers of the mods from CurseForge, but this can be an issue of the web site.

    Thanks again

  10. 5 hours ago, 4o66 said:

    Send me a copy of your KSPModAdmin_aOS.cfg (In the KSP base folder)?
    I assume you are right-clicking the mod and choosing edit ModInfos?

    Thank you, you're right, I was right-clicking the ModInfos to edit them. Here's the link of the config file...

    https://www.dropbox.com/l/s/lSTnpMsxAcKsRQoHQJfcmo

    5 hours ago, 4o66 said:

    The biggest issue with this is that mods themselves do not contain the dependency information in any of the version and info files.

    I understand that it cannot be done automatically without the proper info. I was thinking to set the dependencies manually(if there was such functionality in KSPMA). That wouldn't be a big problem. One could get that info from the mod's forum page. Also you could use the CKAN as a companion to the KSPMA, to check the dependencies of a mod.

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