Jump to content

IM_AM_SVEN

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • About me
    Curious George
  1. It is failing to transmit. Electrical power never drops below 190/200 on the craft. The status text in the upper left displays that the science has 100% transmitted with no success. I have three different antennas on the craft and have attempted transmission from all three with zero success. I cheated a new copy of the craft into orbit to try. thinking it may have been something with that particular part when it was created with no luck. Tried moving the science to a science container first and then transmit it with no luck. Each time I get a message saying it was 100% transmitted however running the experiment again shows it is still available. With my current mod loadout all of the other science (magnetometer, ion trap, dust collector, and ir radiation) has transmitted successfully.
  2. Hey everyone. I am having a problem with a science return mission and maybe someone can help. I built the Mariner 2 probe for a science transmit mission in JNSQ. All of the other science experiments will transmit back to Kerbal except for the Microwave Spectrum data from the Mariner 2 Radiometer. I can transfer the data to a science storage container without any problems, but trying to transmit the data results in it never reaching Kerbal. I am going to just cheat the contract to completion but has anyone else run into this problem?
  3. Hello sir. I ran into a very peculiar NaN bug this morning while streaming Kerbal. My vessel would delete itself when I tried changing the pump level on a Karibou VTOL engine while in fight. The Karibou VTOL has an ability to create Mono propellant while it is active. As far as I can figure this mod sees that resource in the engine even though it does not have storage for it. This can be confirmed when looking at the pump options sub menu. If you turn off the Mono balancing for this part while in flight the same error occurs. If it is off prior to launch it appears to correct the problem. Like I said, a particular kind of bug. Love the mod. I look forward to it being updated for future versions of the game.
  4. I had the same bouncing problem with the inline Adjustable wheels. Once deployed they started bouncing the craft all over the runway. Haven't tested the lateral ones yet. I will put a proper report in Github when I get a moment later today. Thank you again for the mods @RoverDude o7
  5. Try pointing seperatrons into the craft.
  6. 500 in one launch using a a ship built like a hammerhead with nothing but mk3 crew tanks. Even put 250 of them on EVA in orbit before the game became to laggy to play. https://imgur.com/gallery/CvyNW
  7. Thought I would share this with you guys. Has taken some work, but is capable of entering Eve atom, hovering at 25km, and then returning back to a 90km orbit using the return vehicle on the underside.
  8. Since you are taking requests I would like to see an air envelope like the one in this video for easier transport to other planets with atmosphers, like Eve
  9. Dr. Krankenstein himself is even shocked as to what has been created here. O.o Look, even he is joining the mob now 😜
×
×
  • Create New...