Alexoff

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Everything posted by Alexoff

  1. KillAshley, will you add moar planets or moons? we need MOAR!!!
  2. KillAshley, can you remove terrain with negative altitude on the planets? I found this places on Aptur and Etal. It's quite strange to move into darkness...
  3. Nope, they dont work, because this mod change Sun to Kerbol. you can simple change other mods with notepad (find main kopernicus text files and change Sun to Kerbol). but I tried this mod with new horizons with clouds and my pc burned in hellfire
  4. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    I tried current version of course, there was no Pluto in 0.90 as I remember. I found extraordinary forest of peaks closer to the equator of Pluto, there was no flats for dozens of kilometers.
  5. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    Well, Pluto looks the same - impossibru to land.
  6. well, I used it before, but real clouds (not from space or from surface) are still white and heavy, when I move through it
  7. Well, I speed up to 130 m/s at Titanus without any problem, but there is no lift force, my aircraft just crashed into terrain...
  8. Is it possible to fly at Titanus? I tried common craft, but looks like it's wings didn't work. and rapier gives only 30 kN...
  9. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    you welcome, but terrain will be strange. By the way - it's my new Moon flight
  10. Is it possible to change clouds density and color? I mean clouds from the short distance. Because it's just white and has high density.
  11. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    well, you can find in RSS folder RSSKopernikus.cfg and in the end of the file you should find // Earth Body { name = Kerbin sphericalModel = true PQS { Mods { And change it to... name = Kerbin sphericalModel = true PQS {maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 4 tintColor = 0.173, 0.173, 0.173, 0.482 powerNear = 0.75 powerFar = 0.75 groundTexStart = 0 groundTexEnd = 60000 steepPower = 4 steepTexStart = 10000 steepTexEnd = 100000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 30000 steepTiling = 1000 lowTex = BUILTIN/terrain_sand00 lowBumpMap = BUILTIN/quiet lowNearTiling = 400000 lowMultiFactor = 30000 lowBumpNearTiling = 400000 lowBumpFarTiling = 30000 midTex = BUILTIN/terrain_grass00_new midBumpMap = BUILTIN/cloud_normal midNearTiling = 500000 midMultiFactor = 30000 midBumpNearTiling = 500000 midBumpFarTiling = 30000 highTex = BUILTIN/terrain_snow00 highBumpMap = BUILTIN/05_NORMAL highNearTiling = 650000 highMultiFactor = 30000 highBumpNearTiling = 600000 highBumpFarTiling = 30000 lowStart = 0 lowEnd = 0.1 highStart = 0.5 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/AerialRampKerbin } Mods
  12. Alexoff

    [1.4] SpaceY Expanded, v1.5 (2018-04-02)

    What about big monoprop tanks?
  13. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    that's the last version of RSS, I just update PQS mod - added new terrain texture and increased number of textures on Earth, because current surface is extremely horrible for good video.
  14. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    My insane expedition to Mars, Phobos and Deimos
  15. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    Hey, Natan, will you remove the bug with Mars like a star? It looks like it happened between the space map and pqs-textures loading. I' m trying to make video with Mars expedition, but it's horrible with this bug.
  16. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    Orbiting Kerbin (because of RVE), one tank from the craft crashed into Jool. There is no Jool! This is the most buggy planet pack in KSP.
  17. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    When I travelled to Mars, my craft smashed some of it's details at KSC different buildings during interplanetary track. Crew was exterminated, craft became unoperable. When the rest faced the Mars, I've seen that bug. Too many bugs in a minute for me...
  18. Craft can survive at this point, but there is a big problem with science equipment - it need a lot of radiators. At the night side everything is OK, it's cool? but it's almost impossible to land between the rocks. Kerbal survive for 12-14 second, I don't know exactly, because I had fps 15-18 at that point. Jeb died a lot of times until success. There was nice problem that I cannot use shields - they just evaporated near the sun and became useless. I noticed it in the end of the previous flight, it was very big surprice. - - - Updated - - - I stole this sun effect from the interstellar mod. I spent a little bit more that 3 year. I put rocket and a lot of screenshots here http://.............../sandbox/sohraneniya-ksp/sohraneniya-raket-sandbox/4700-puteshestvie-v-dzhahannam.html It's in russian, but it's normal for me. You can find there everything.
  19. My great insane expedition to Ernus and back!
  20. Thats great! And I have one more idea what you can do - you can add some solar prominence. I know, that something simular was in this mod for celestia - http://www.celestiamotherlode.net/creators/fsgregs/Sun-new-2010.zip
  21. Alexoff

    [1.2] Real Solar System v12.0 Dec 8

    this is madness, but it's possible with some small additional modding
  22. OK, I'll use old Ernus file, noone will notice changing, because it's too hard to go there
  23. Nope, you change Ernus file at 28.08.2015. Now Ernus has such PQS: PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 6 minDetailDistance = 8 Mods { VertexColorMap { map = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ernus/Textures/Ernus_color.dds order = 500 enabled = true } VertexHeightMap { map = New_Horizons/KopernicusFiles/NewHorizonPlanets/Ernus/PluginData/Ernus_height.dds offset = 200 deformity = 7500.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 674624 deformity = 1700 octaves = 12 persistence = 0.5 frequency = 4 enabled = true order = 21 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.768656731,0.6996614,0.653089464,1 colorEnd = 0,0,0,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } AerialPerspectiveMaterial { globalDensity = -1E-05 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = True cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000 seed = 590676637 frequency = 2 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 22 } VertexSimplexHeightAbsolute { seed = 4234532 deformity = 400 octaves = 6 persistence = 0.5 frequency = 18 enabled = true order = 30 } } } } (ending file) Before it has this one: PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.5 groundTexStart = 0 groundTexEnd = 1000 steepPower = 1.25 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 100 steepTiling = 60 lowTex = BUILTIN/RockyGround lowBumpMap = BUILTIN/SandyGround lowNearTiling = 1000 lowMultiFactor = 100 lowBumpNearTiling = 2000 lowBumpFarTiling = 2000 midTex = BUILTIN/RockyGround midBumpMap = BUILTIN/SandyGround midNearTiling = 1000 midMultiFactor = 100 midBumpNearTiling = 2000 midBumpFarTiling = 2000 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/SandyGround highNearTiling = 1000 highMultiFactor = 100 highBumpNearTiling = 2000 highBumpFarTiling = 2000 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/desert_atmogradient } Mods { (bla-bla-bla) Here are demonstrations: I think it's not beautiful and there is craigs in the textures (you can see it on the second gif)...
  24. I think that new terrain of Ernus is horrible, there are a lot of texture bugs and it's not so beautiful...