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Alexoff

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Posts posted by Alexoff

  1. 1 hour ago, whatsEJstandfor said:

    What do you mean, "there's only a little time left"? Does KSP2 turn into a pumpkin at midnight

    Well, if the clock in T2 strikes midnight, then yes, it will turn. I told you that we will soon find out what Nate has in store for us, it’s unlikely that there will be any delay

    1 hour ago, FleshJeb said:

    I'll say one thing for Intercept: You guys do a fantastic job understanding and engaging with the community

    Spoiler

    1648276382_1-kartinkof-club-p-mem-toni-s

     

    3 minutes ago, Darrin H said:

    The bigger reason is the next KERB will directly reference items that Nate will be talking about at SCD this weekend.    Come back Monday and you'll understand exactly why.

    It’s amazing with what secrecy and pathos you decided to announce the next patch

  2. 41 minutes ago, Infinite Aerospace said:

    I honestly can't see it rising much above that, regardless of the attempts to make it 'more accessible'. It's like Everyday Astronaut and his fantastic videos, you don't really watch them unless you're actively looking for that sorta content. Could be wrong mind!

    Well, if all the energy wasn’t spent on cinematic slow-mo videos and trailers, then good content could be added to the game. They could even make a story in the game!
    - Jeb, would you be so kind as to climb inside the rocket?
    - No, father, I don’t want to do this! Why did you send for me after all this time?!...
    Well, further according to the script :joy:

    13 minutes ago, Mikki said:

    It’s strange that Dakota doesn’t seem to tell what will be told at this event. :wink:

    It’s not surprising that Dakota seemed to write something, but didn’t convey any information; it seems to me that now it would be surprising, on the contrary, to hear something specific.

  3. Perhaps this will be a compilation of Nate's presentations over the years. This is not a gaming exhibition, but some kind of scientific and educational event, where hardly anyone knows how fans see the current situation with KSP2. I think Nate is also counting on this, that there won’t be a crowd of reddit users who remember everything and don’t forgive anything.

  4. 8 minutes ago, Pthigrivi said:

    Shadow is a pretty real and fair dude. I wouldn't worry about that. 

    We talked about Nate's speech about progress and milestones in KSP2. I can’t say that about him. And Shadow is unlikely to ask tough questions and remind Nate of the interview from 2019.

  5. 49 minutes ago, Scarecrow71 said:

    Dakota stated that he is unaware if anyone will film it, and that he doesn't know if livestreaming would be a thing at the event.  My hope is that @ShadowZone films it and uploads it to his channel.

    Maybe it’s better not to watch this half-hour performance? Surely any of us will get a fair share of cringe and then have trouble sleeping

  6. 41 minutes ago, chefsbrian said:

    Pretty much exactly it - a family oriented event to encourage interest in space among kids. Which actually makes it a pretty decent place for KSP to go - One of the major goals for the game (Or at least a favorite marketing line) is to get  folks interested in space. They probably invited KSP, not the other way around.

    Therefore, we should not expect anything specific; except for a few YouTubers, hardly anyone knows about the real state of affairs in KSP2. The road map can be presented to schoolchildren as it was to us a year ago.

    2 minutes ago, Scarecrow71 said:

    I wonder if we'll actually get to see any video of him speaking, or if we're going to have to get a nickel review.  In fact, I'll ask on Discord.

    https://www.spacecreatorday.com/en-us/lineup

    I think one of these guys might show us something later. Maybe ... ugh... someone will even remember his interview in 2019 and ask about multiplayer (no)

  7. https://www.spacecreatorday.com/en-us/program

    Kerbal Space Program 2

    15:30 - 16:00

    Nate Simpson, Creative Director of Kerbal Space Program 2 presents the current progress and milestones of the game and what to expect in the future.

     

    I wonder what the current progress and milestones  of KSP2 are? Nate will talk about them for half an hour, I think we will learn a lot of interesting things.

    P.S. - I flipped through the program of this event, it looks like a science show for schoolchildren, I would hardly go to that.

  8. 33 minutes ago, Scarecrow71 said:

    That, coupled with the fact that the CM's have gone completely silent, tells me more than any words they can say.

    In this regard, it is completely unclear why the company has two community managers (it seems they were looking for a third).

  9. 5 hours ago, Periple said:

    That’s not what “concept stage” means and it isn’t at all uncommon to have to redesign systems as you go.

    Darling, this is not at all what you thought! :joy:

    So, what is this stage? For the development of KSP2 this is rather a rule. All these changes in plans were not commented on by the developers, who knows what they said before?!

    5 hours ago, Superfluous J said:

    Chris' time would have been better spent that day working on the problem instead of explaining it to us lot.

    Thank you for explaining the developers’ approach - who are these fans to justify themselves to them!? The developers are apparently making the game for someone else. In general, it seems that the issue with bad fans is still due to the approach of the developers, and not because the players are swearing that they are being deceived?

    1 hour ago, AtomicTech said:

    This thread ought to talk about news when there is news

    Dead thread?

  10. 38 minutes ago, Superfluous J said:

    I mean, the forum...?

    But if you need a specific case, this write-up that could easily have taken a full work day to compose devolved into nitpicking about how x y or z wasn't being simulated.

    And I don't recall saying anybody was afraid of anything. I'm not sure where that came from. But if you keep getting your hand bit every time you put it in the cage, eventually you gotta wonder why you keep feeding that thing.

    This was not a detailed essay about the problem and its solution, it was a sudden revelation that the heating, unfinished by the release date, ended up at the concept stage five months later. With posts like this, the developers expose themselves.

  11. 5 hours ago, Superfluous J said:

    If they post a detailed essay about a problem and solutions they're working on/considering, people complain jointly that this should have happened 4 years ago and also that the solution proposed is terrible.

    Any example?

    If the developers are so afraid of everything, then how did they get the courage to release the game and then talk about how proud they are of it?

  12. 23 minutes ago, chefsbrian said:

    And that would only really apply to the forums - the average user on steam who didn't know or care much about the game until the launch marketing started, and set their expectations according to the market as I described before.

    We could do marketing if community managers knew how to work with a passionate audience. If you look at what weekly challenges look like on Steam, it seems that early versions of chatGPT do this. Communication with the audience looks like either the developers are deaf or the players are mute. This approach is counterproductive everywhere, it only turns the audience against the developers

  13. 52 minutes ago, chefsbrian said:

    Simply put, nothing has gone 'right' in this early access launch for either timelines or communications, the developers cannot say with confidence when it will get better, and the request to trust them has either exhausted said trust, or never earned it in the first place for many.

    Well, soon there will be some kind of cosmic day where Nate will again be in the same room with many content makers. I hope they have the courage to ask Nate something specific or remember other interviews. And Nate will be able to answer something in English, and not as he usually does - all the words seem to be familiar, but what exactly he said is unclear.

    As for expectations, I have written many times that moving the game to a later date will automatically raise expectations. If KSP2 had been released in this form in 2020 and it had been immediately announced as early access, then there would have been a hundred times less indignation.

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