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Noah_Blade

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Everything posted by Noah_Blade

  1. Mod lags like crap with and without ATM. multiple crashes it like im watching a slideshow
  2. http://www.drewexmachina.com/2015/04/03/50-years-ago-today-the-first-nuclear-reactor-in-orbit/ an intersting satalite we could make and I recently stubled on a saturn concept ths saturn S1D aka Saturn V-B http://imgur.com/zCdhODX
  3. Awesome! watch out for the cargobay heating bug on the basic shuttle parts (energia was fine for some reason[more mass?]) in the cargo bay] I encountered this on my unofficial attempt at a community fix [
  4. oh boy this is great! i saw the dev images for the soar,and can you make a manned variant of it? I like the Dreamchaser but the DREAMER mod is a bit, overpowered...
  5. Beale, Kerbal Konstructs works again! so will development resume?
  6. Can you please fix this link please since kerbalstuff shut down and KK is now working?
  7. 1.} can you atlest cut down on the actions per module the Orion has so many buttons i cant get rid of the side fairings and there is no action group to do so. 2.} I was an Idiot 3.} I'll just use Tanares and TweakScale.
  8. personally I don't use autopilots [kills the experience for me] and I use MJ for information
  9. Ok, I looked through the cofigs and the Soyuz SM tank has 88 monopropelant and it has the capacity of 100! it may not help I use the Soyuz the circularize my orbit to prevent orbital debris honest mistake
  10. I messed up my post there, The values I show are what the thurst of a Rl-10 A3, and a J-2 in vaccum and a H-1 on takeoff {ASL} so they do work IF they get a exponent of ^3 per liter of fuel { im not sure if KSP uses liters or tons]
  11. A kerbal scale [64%] H-1 Engine would have 512 KN on take off each, the Saturn 1 had 6 RL-10 A-3s for a 2nd stage [256 KN per engine in kerbal scale] the Saturn 1B switched to a S-IVB Stage. [661.184 KN in kerbal scale] [for reference]
  12. Hello! I have SEVERAL ISSUES with your still awesome mod 1:There are too many manual actions on parts particularly on the Soyuz Capsule and Orion SM. 2:Soyuz SM has too low Delta V 3.No Soyuz Launcher [I'm sure it will be here in the future which is why this is at the bottom]
  13. hraban, your CA-1 capsule model is upside-down in SP hanger and backward in VAB so the controls are Inverted, also the CA-1 S2 Engine node cannot connect to decouplers properly {They get stuck in the engine model]
  14. Yay! finally fixed my profile! [this new forum launch was a mess to be honest but it runs better for me than Vbulletin}

  15. this has been canceled until i can properly get a download source ready and for a 1.1 release, sorry.
  16. I am working on a kommunity patch expect that finished soon.
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