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Everything posted by Noah_Blade
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[0.90] Kerbin Shuttle Orbiter System v4.13
Noah_Blade replied to helldiver's topic in KSP1 Mod Releases
I'm considering reverting a save file back to .90 just to play with this again but I'll need to see if it works still because reverting files are a pain -
Hello Shadow! I was looking at your pack recently but I dislike the dark grimy textures, Do you plan on changing that?
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ooh new solar panels and modules! can kerbals use the handrails?
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Love That luna 5/ mars 3 lander beale! speaking of this thing can you MAYBE add a little prop M like rover to deploy? other than that awesome model as always. [i know a prop M may be difficult with seizing so don't feel bad if it may be hard]
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I don't know if this has been proposed yet but how about The Chandra X-Ray Observatory?
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
Noah_Blade replied to Beale's topic in KSP1 Mod Releases
I've been using it as a early reconnaissance/science plane -
Epic soviet-like large martian/dunanian[?] lander/rover combo
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I hope he does, perhaps he may add early satellites/probes like Mariner? *wink wink*
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I think there is decal mods out and about but they are rare, sometimes completely broken and almost all of them are out of date from back when KSP had a "decals" tab and nothing went into it.
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The first step is admitting you have a problem, then you make the Khleb module the standard scale.
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Give me about 2 days I will recreate opportunity/spirit rovers and or Mars Path finder with this
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Farewell Frizz, I am sure Mr Kell will take good care of FASA.
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Please close this because this thread has already been created here and there is no need for a carbon copy
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Suggestion for a mod : Telemetry++ : what does it do? it adds the ability to do the same experiment type multiple times. Isn't that OP? No, There is a cooldown between missions for the science points to recharge. What about crew reports? crew reports exactly the same as experiments,however.... INTRODUCING THE NEW CREW TELEMETRY SYSTEM! basically for every crewman/woman/kerbal on a vessel it produces 0.5 science points and it regenerates every 2 hours. this makes lifesupport more valuable and stations make more sense. example launch a mystery goo container into orbit later (after about a week) placing another mystery goo sat in orbit and get the same science as the previous one, Kinda like weather satalittes or lunar ASLEP experiments
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Suggestion for a mod : Telemetry++ : what does it do? it adds the ability to do the same experiment multiple times. Isn't that OP? No, There is a cooldown between missions for the science points to recharge. What about crew reports? crew reports exactly the same as experiments,however.... INTRODUCING THE NEW CREW TELEMETRY SYSTEM! basically for every crewman/woman/kerbal on a vessel it produces 0.5 science points and it regenerates every 2 hours. this makes lifesupport more valuable and stations make more sense. *!~EDIT~!* This was meant to go to the requests thread sorry for the inconvince
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
Noah_Blade replied to Beale's topic in KSP1 Mod Releases
ah yes i was probably thinking of the V9 Program -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
Noah_Blade replied to Beale's topic in KSP1 Mod Releases
this maybe controversial but how about a X-20? the concept has been around since 1948, by the great Von Bruan. -
I think the Vostok engine should remain as a monoprop,OR make it have multiple configurations like the R7 Boosters/Core also Beale do plan on a Voskhod?
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