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Everything posted by Noah_Blade
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More Engines and Station parts
Noah_Blade replied to Noah_Blade's topic in KSP1 Suggestions & Development Discussion
SpaceY is very stock-alike isn't it? That is probably why so many like it... -
More Engines and Station parts
Noah_Blade replied to Noah_Blade's topic in KSP1 Suggestions & Development Discussion
We are talking about ADDING NEW parts for stations so they would be with other science&utility parts that would still hold kerbals so lets make an image of what is what I am thinking as an example station...2 hitchhikers for habitation=8 kerbals more than enough for the 3 2.5 capsules as my personal goal for a station capacity. 2 kerbal chem lab,2 kerbal science lab [already stock], and maybe a 3 kerbal 3-d printer lab... so far this is a lot of space and doesn't look like a a lazy row of habitation has great space for even 12 kerbals and is useful in career and as new parts are being added new models and textures... -
More Engines and Station parts
Noah_Blade replied to Noah_Blade's topic in KSP1 Suggestions & Development Discussion
more hitch-hiker like parts would be a wast of time I said in the top that it should have a point to being sent up if you want a kerbal habitation bay use hitch hikes and I highly doubt inflatables will be put in.- - - Updated - - - A KAS/KIS like system would be very nice for station builds. Perhaps a 3-D printer Lab? also squad has several times add parts that originated from mod to ksp so it is they're best interest to keep them alive pretty much all space-plane parts were mods at one point. -
Make shuttles easier to make.
Noah_Blade replied to clivman's topic in KSP1 Suggestions & Development Discussion
2.5 is fine as is, External tanks could be cool. They DEFINITELY need bigger Big-S parts,Some people like The Winter Owl and me like colo(u)r coding. I said this in my thread but OMS could be cool. more booster options could be cool [Zenit boosters from the Buran would be nice] -
More Engines and Station parts
Noah_Blade replied to Noah_Blade's topic in KSP1 Suggestions & Development Discussion
parts like OMS engines or High Isp size 2 preferably, maybe even a size 4 rockets -
Economic Mode So at the start you have all tech unlock except parts are much more expensive and you have a budget and science deceases cost of parts. Think of it this way, the space race is over many rocketry R&D teams are open source you are a commercial company to buy the parts is costly but as you research, production costs less with a better under standing of the parts...
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While I don't work on the team I estimate with all the Cfgs and mods to update atleast 3-6 WEEKS
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More Engines and Station parts
Noah_Blade replied to Noah_Blade's topic in KSP1 Suggestions & Development Discussion
I like Fus-tek but it is not yet for 1.0. -
awesome! hope RO gets back on its feet soon! best mod EVER!
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I see my self Constantly installing Part mods [mostly for engines] because the stock engines there isn't very much variety. and without plugins stations are kinda pointless and for the most part, docking ports hitchhiker fuel and solar arrays there isnt much of a point, or again something that says hey this is MY space station I built this! not, well just a fuel depot. I want to have more engines in stock that are like the RL-10 Centar stage or the Bio-Experiments on a Columbus module or something. I think that only a few parts like 4-5 engines and 2-3 more station parts Can add a massively diverse space program for each player. *EDIT* On another thread I said there could be an ISRU like part, a Chem Lab for Xenon what do you think? *EDIT* Added Poll here is Links to the mods up top that already have been named KW AIES TANTARES FUS-TEK and Thank you to StanE for mentioning the KAS/KIS sysetem which could be used on stations with giant floppy truss segments.
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Nathan, Are you planing on soon releasing a RSS update for 1.0.2? this is important Because in the RO reqirments, RSS is requierd for RO to work and many other RSS configs are waiting for your update I am personally waiting for Stock RSS and 6.4:sticktongue: